Huei-Tse Hou
Orcid: 0000-0003-1783-8830
According to our database1,
Huei-Tse Hou
authored at least 82 papers
between 1999 and 2024.
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Bibliography
2024
Analysis of learning effectiveness and behavioral patterns of cognitive scaffolding and collaborative problem-solving processes in a historical educational game.
Educ. Inf. Technol., July, 2024
The evaluation of a scaffolding-based augmented reality educational board game with competition-oriented and collaboration-oriented mechanisms: differences analysis of learning effectiveness, motivation, flow, and anxiety.
Interact. Learn. Environ., February, 2024
Design of Creative Thinking Skills Training Activity Using Board Game with Mobile Technology.
Proceedings of the 16th IIAI International Congress on Advanced Applied Informatics, 2024
Proceedings of the 16th IIAI International Congress on Advanced Applied Informatics, 2024
An Educational Simulation Game Integrated with Generative AI as Conversational Contextual Scaffolding for Business English: A Preliminary Analysis of Learning Achievement, Self-Efficacy and Cognitive Load.
Proceedings of the 16th IIAI International Congress on Advanced Applied Informatics, 2024
A Preliminary Study of Augmented Reality Educational Board Game Integrated with Sequence-based Cognitive Scaffolding for Learning Occupational Characteristics and Evolution.
Proceedings of the 16th IIAI International Congress on Advanced Applied Informatics, 2024
Design a Hierarchy Contextual Clue Scaffolding Oriented Educational Board Game with Mobile Technology for Understanding Basic Health Care Knowledge.
Proceedings of the 16th IIAI International Congress on Advanced Applied Informatics, 2024
A Preliminary Evaluation of a Hotel English Virtual Reality Educational Game with a Scenario-Based Audio Feedback Mechanism.
Proceedings of the 16th IIAI International Congress on Advanced Applied Informatics, 2024
Design and Preliminary Evaluation of a Simulated Interview Educational Game Combined with Dynamic Situation Path Mechanisms.
Proceedings of the 16th IIAI International Congress on Advanced Applied Informatics, 2024
Design and Evaluation of the Framework of ChatGPT-Based Situational Non-Player Character Scaffolding for Educational Games.
Proceedings of the 16th IIAI International Congress on Advanced Applied Informatics, 2024
2023
Designing an alternate reality board game with augmented reality and multi-dimensional scaffolding for promoting spatial and logical ability.
Interact. Learn. Environ., October, 2023
Design and evaluation of a remote synchronous gamified mathematics teaching activity that integrates multi-representational scaffolding and a mind tool for gamified learning.
Educ. Inf. Technol., October, 2023
Designing cognitive-based game mechanisms for mobile educational games to promote cognitive thinking: an analysis of flow state and game-based learning behavioral patterns.
Interact. Learn. Environ., July, 2023
Learning Science through Cloud Gamification: A Framework for Remote Gamified Science Learning Activities Integrating Cloud Tool Sets and Three-Dimensional Scaffolding.
Inf., 2023
An online educational game integrating authentic space and simulated interactive mechanism for communication skills learning.
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023
Design of a Virtual Reality Educational Game for the Development of Hospitality Service Application Capabilities Integrating Role-Playing Mechanism.
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023
Design and evaluation of a simulation business management educational card game combined with dynamic feedback from mobile technology.
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023
Design of an Employment Ethics Educational Mobile Game Combined with Realistic Situations.
Proceedings of the 15th International Congress on Advanced Applied Informatics Winter, 2023
2022
The development of a collaborative problem solving environment that integrates a scaffolding mind tool and simulation-based learning: an analysis of learners' performance and their cognitive process in discussion.
Interact. Learn. Environ., 2022
Design and evaluation of a multi-sensory scaffolding gamification science course with mobile technology for learners with total blindness.
Comput. Hum. Behav., 2022
Applying an escape room game in synchronous online learning activity: A preliminary analysis of learners' learning achievement, flow and technology acceptance.
Proceedings of the 12th International Congress on Advanced Applied Informatics, 2022
2020
Designing an Escape Room Educational Game for Cardiopulmonary Resuscitation Training: The Evaluation of Learning Achievement and Flow State.
Proceedings of the 9th International Congress on Advanced Applied Informatics, 2020
2019
Designing an Escape Room Educational Game and a Game-based Learning Activity for Science Learning: Analysis of Learning Achievement and Flow State.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019
A Real Escape Gamification Teaching Activity Integrated with Situated Learning and Multi-dimensional Scaffolding for Elementary School Social Studies Course.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019
Magic Cube: Development of a Mobile Educational Game for Training Learners' Spatial Reasoning Ability.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019
The Development and Evaluation of an Educational Board Game with Augmented Reality Integrating Contextual Clues as Multi-Level Scaffolding for Learning Ecosystem Concepts.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2019
Designing a Gamified Activity with Visual Representaion-Based Scenario and Technology-Based Scaffoldings for Learning Electric Potential.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2019
2018
The Design and Evaluation of a Gamification Teaching Activity Using Board Game and QR Code for Organic Chemical Structure and Functional Groups Learning.
Proceedings of the 7th International Congress on Advanced Applied Informatics, 2018
2017
Exploring Learners' Sequential Behavioral Patterns, Flow Experience, and Learning Performance in an Anti-Phishing Educational Game.
J. Educ. Technol. Soc., 2017
Paper Romance©-An Educational Simulation Game for Learning Papermaking with Contextual Scaffoldings for Elementary Students: The Evaluation of Learning Performance and Flow State.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017
The Development and Evaluation of an Educational Game Integrated with Augmented Reality and Virtual Laboratory for Chemistry Experiment Learning.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017
2016
Exploring the interactive patterns of concept map-based online discussion: a sequential analysis of users' operations, cognitive processing, and knowledge construction.
Interact. Learn. Environ., 2016
Exploring young children's performance on and acceptance of an educational scenario-based digital game for teaching route-planning strategies: a case study.
Interact. Learn. Environ., 2016
Exploring the effects of employing Google Docs in collaborative concept mapping on achievement, concept representation, and attitudes.
Interact. Learn. Environ., 2016
Exploring the role of flow experience, learning performance and potential behavior clusters in elementary students' game-based learning.
Interact. Learn. Environ., 2016
Exploring cognitive processing and behavioural patterns in a seamless online learning integrated discussion environment: a progressive sequential analysis.
Int. J. Web Based Communities, 2016
Development and evaluation of a web map mind tool environment with the theory of spatial thinking and project-based learning strategy.
Br. J. Educ. Technol., 2016
2015
A Study of Users' Reactions to a Mixed Online Discussion Model: A Lag Sequential Analysis Approach.
Int. J. Hum. Comput. Interact., 2015
Exploring Elementary-School Students' Engagement Patterns in a Game-Based Learning Environment.
J. Educ. Technol. Soc., 2015
Apply an Augmented Reality in a Mobile Guidance to Increase Sense of Place for Heritage Places.
J. Educ. Technol. Soc., 2015
Integrating cluster and sequential analysis to explore learners' flow and behavioral patterns in a simulation game with situated-learning context for science courses: A video-based process exploration.
Comput. Hum. Behav., 2015
Jingnan Campaign© - Using Game-Based Assessment with the Mechanism of Strategy Games for History Teaching: System Development and Learning Evaluation.
Proceedings of the IIAI 4th International Congress on Advanced Applied Informatics, 2015
Valence Bond©-Integrating Scientific Visualization Mechanism in a Tower Defense Game for Chemical Bond Concept Learning in High School.
Proceedings of the IIAI 4th International Congress on Advanced Applied Informatics, 2015
Analyzing Students' Cognitive Processing Patterns of a Socioscientific Issue Learning Activity with Online Discussion - A Preliminary Result of Lag Sequential Analysis.
Proceedings of the IIAI 4th International Congress on Advanced Applied Informatics, 2015
2014
Exploring students' emotional responses and participation in an online peer assessment activity: a case study.
Interact. Learn. Environ., 2014
Exploring college students' cognitive processing patterns during a collaborative problem-solving teaching activity integrating Facebook discussion and simulation tools.
Internet High. Educ., 2014
J. Educ. Technol. Soc., 2014
Evaluating multiple aspects of a digital educational problem-solving-based adventure game.
Comput. Hum. Behav., 2014
The development and evaluation of an augmented reality-based armillary sphere for astronomical observation instruction.
Comput. Educ., 2014
Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum.
Comput. Educ., 2014
Exploring Learners' Cognitive Processing Behavioral Patterns of a Collaborative Creativity Project Using Facebook to Support the Online Discussion.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
2013
J. Educ. Technol. Soc., 2013
Analyzing knowledge dimensions and cognitive process of a project-based online discussion instructional activity using Facebook in an adult and continuing education course.
Comput. Educ., 2013
Analyzing the behavioral differences between students of different genders, prior knowledge and learning performance with an educational MMORPG: A longitudinal case study in an elementary school.
Br. J. Educ. Technol., 2013
Applying Skype in English as a Foreign Language Instruction: Effect on Students' Speaking Errors.
Proceedings of the Advances in Web-Based Learning - ICWL 2013, 2013
2012
J. Educ. Technol. Soc., 2012
Visual attention for solving multiple-choice science problem: An eye-tracking analysis.
Comput. Educ., 2012
Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG).
Comput. Educ., 2012
Analyzing the latent emotional transfer pattern (LETP) of a learning community in an online peer-assessment activity.
Br. J. Educ. Technol., 2012
Designing a Streamlined Viewport Strategy System to Enhance Performance in Context Awareness in Mobile Learning Environments.
Proceedings of the IIAI International Conference on Advanced Applied Informatics, 2012
Discussion Models in Seamless Online Learning Integrated Discussion (SOLID) Environment: Selection vs. Performance.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
Running Tommy©: Developing a Digital Adventure Game Based on Situated Learning to Promote Learners' Concepts of Earthquake Escape.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
Perfect PAPA©: Designing and Evaluating Digital Instructional Game Combining Situated Learning and Role-playing Strategies for Life Skill Training.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
2011
Analyzing the social knowledge construction behavioral patterns of an online synchronous collaborative discussion instructional activity using an instant messaging tool: A case study.
Comput. Educ., 2011
A case study of online instructional collaborative discussion activities for problem-solving using situated scenarios: An examination of content and behavior cluster analysis.
Comput. Educ., 2011
Applying time series analysis to forecast learners' participation patterns in blog instructional activities: a preliminary study.
Br. J. Educ. Technol., 2011
A longitudinal analysis of the behavioural patterns in teachers using blogs for knowledge interactions.
Br. J. Educ. Technol., 2011
A Review on the Concepts and Instructional Methods of Mini Digital Physics Games of PHYSICSGAMES.NET.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
Learning English with Online Game: A Preliminary Analysis of the Status of Learners' Learning, Playing and Interaction.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
2010
Mobile guide system using problem-solving strategy for museum learning: a sequential learning behavioural pattern analysis.
J. Comput. Assist. Learn., 2010
Comput. Hum. Behav., 2010
What kinds of knowledge do teachers share on blogs? A quantitative content analysis of teachers' knowledge sharing on blogs.
Br. J. Educ. Technol., 2010
Applying lag sequential analysis to detect visual behavioural patterns of online learning activities.
Br. J. Educ. Technol., 2010
Applying Lag Sequential Calculation and Social Network Analysis to Detect Learners' Behavioral Patterns and Generate Automatic Learning Feedback-Scenarios for Educational MMORPG Games.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
2009
Using blogs as a professional development tool for teachers: analysis of interaction behavioral patterns.
Interact. Learn. Environ., 2009
2008
J. Educ. Technol. Soc., 2008
2007
An Analysis of Peer Assessment Online Discussions within a Course that uses Project-based Learning.
Interact. Learn. Environ., 2007
Analysis of Time-Management Pattern of Interactive Behaviors during Online Project-Based Learning.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007
2006
Web-based Tools for Designing and Developing Teaching Materials for Integration of Information Technology into Instruction.
J. Educ. Technol. Soc., 2006
2005
Comput. Educ., 2005
1999
Pattern Recognit. Lett., 1999