Huawei Tu

Orcid: 0000-0001-9689-9767

According to our database1, Huawei Tu authored at least 57 papers between 2012 and 2024.

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Bibliography

2024
Secure and Memorable Authentication Using Dynamic Combinations of 3D Objects in Virtual Reality.
Int. J. Hum. Comput. Interact., September, 2024

ClockRay: A Wrist-Rotation Based Technique for Occluded-Target Selection in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., July, 2024

Research on the uncanny valley effect in artificial intelligence news anchors.
Multim. Tools Appl., July, 2024

Exploring Bimanual Haptic Feedback for Spatial Search in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., May, 2024

Evaluating Plausible Preference of Body-Centric Locomotion using Subjective Matching in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
User-Defined Foot Gestures for Eyes-Free Interaction in Smart Shower Rooms.
Int. J. Hum. Comput. Interact., December, 2023

Understanding the Effects of Tactile Grating Patterns on Perceived Roughness Over Ultrasonic Friction Modulation Surfaces.
Hum. Factors, December, 2023

A unified user behavior model for trajectory-based tasks with different types of path constraints.
Sci. China Inf. Sci., October, 2023

Effects of Transfer Functions and Body Parts on Body-Centric Locomotion in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., August, 2023

Text Pin: Improving text selection with mode-augmented handles on touchscreen mobile devices.
Int. J. Hum. Comput. Stud., July, 2023

Effects of physical walking on eyes-engaged target selection with ray-casting pointing in virtual reality.
Virtual Real., June, 2023

Affine-Projection q-Rényi Algorithm for Channel Estimation Under Different Vehicle Velocities and Impulsive Interference.
IEEE Trans. Circuits Syst. II Express Briefs, March, 2023

Acceptance of Virtual Reality Exergames Among Chinese Older Adults.
Int. J. Hum. Comput. Interact., March, 2023

Ekblom promoting adaptive algorithm for system identification.
Signal Process., 2023

Behavioral Authentication with Head-Tilt Based Locomotion for Metaverse.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Visual ScanPath Transformer: Guiding Computers to See the World.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Shape-Adaptive Ternary-Gaussian Model: Modeling Pointing Uncertainty for Moving Targets of Arbitrary Shapes.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Exploring the design space of eyes-free target acquisition in virtual environments.
Virtual Real., 2022

Applying Sonification to Sketching in the Air With Mobile AR Devices.
IEEE Trans. Hum. Mach. Syst., 2022

Channel Estimation and Beamforming Using Constrained q-Rényi Kernel Functioned Adaptive Algorithm.
IEEE Trans. Circuits Syst. II Express Briefs, 2022

Lawson-Norm-Based Adaptive Filter for Channel Estimation and In-Car Echo Cancellation.
IEEE Trans. Circuits Syst. II Express Briefs, 2022

LDGC-SR: Integrating long-range dependencies and global context information for session-based recommendation.
Knowl. Based Syst., 2022

Designing successive target selection in virtual reality via penetrating the intangible interface with handheld controllers.
Int. J. Hum. Comput. Stud., 2022

A Comparative Evaluation of Mechanical Vibration and Ultrasonic Vibration on Smartphones in Tactile Code Perception.
IEEE Access, 2022

Research on the formulation rules of health food for improving sleep based on data mining.
Proceedings of the 3rd International Symposium on Artificial Intelligence for Medicine Sciences, 2022

2021
The effects of audiovisual landmarks on spatial learning and recalling for image browsing interface in virtual environments.
J. Syst. Archit., 2021

Smartwatch User Authentication Based on the Arm-Raising Gesture.
Interact. Comput., 2021

Device-Free Secure Interaction With Hand Gestures in WiFi-Enabled IoT Environment.
IEEE Internet Things J., 2021

Editorial for special issue on big HCI, better service: pervasive, collaborative and innovative interaction.
CCF Trans. Pervasive Comput. Interact., 2021

ArmMenu: command input on distant displays with proprioception based lateral arm movements.
Behav. Inf. Technol., 2021

Evaluation of Body-centric Locomotion with Different Transfer Functions in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Predicting Esophageal Fistula Risks Using a Multimodal Self-attention Network.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2021 - 24th International Conference, Strasbourg, France, September 27, 2021

Incorporating Global Context into Multi-task Learning for Session-Based Recommendation.
Proceedings of the Knowledge Science, Engineering and Management, 2021

Design and Development of a Low-cost Device for Weight and Center of Gravity Simulation in Virtual Reality.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021

Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Distractor Effects on Crossing-Based Interaction.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Effects of Different Proximity-Based Feedback on Virtual Hand Pointing in Virtual Reality.
Proceedings of the Advances in Computer Graphics, 2021

2020
Effects of holding postures on user-defined touch gestures for tablet interaction.
Int. J. Hum. Comput. Stud., 2020

Fine-grained hand gesture recognition based on active acoustic signal for VR systems.
CCF Trans. Pervasive Comput. Interact., 2020

The Effects of Avatar Visibility on Behavioral Response with or without Mirror-Visual Feedback in Virtual Environments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Chinese CHI 2020 Workshop.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Modeling the Endpoint Uncertainty in Crossing-based Moving Target Selection.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Review of studies on target acquisition in virtual reality based on the crossing paradigm.
Virtual Real. Intell. Hardw., 2019

Crossing-Based Selection with Virtual Reality Head-Mounted Displays.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Enabling finger pointing based text selection on touchscreen mobile devices.
Proceedings of the Seventh International Symposium of Chinese CHI, 2019

2018
Differences and Similarities between Dominant and Non-dominant Thumbs for Pointing and Gesturing Tasks with Bimanual Tablet Gripping Interaction.
Interact. Comput., 2018

2016
Employing Number-Based Graphical Representations to Enhance the Effects of Visual Check on Entry Error Detection.
Interact. Comput., 2016

<i>IWC</i> Special Issue in Human Factors and Interaction Design for Critical Systems.
Interact. Comput., 2016

2015
Differences and Similarities between Finger and Pen Stroke Gestures on Stationary and Mobile devices.
ACM Trans. Comput. Hum. Interact., 2015

2014
Evaluation of Flick and Ring Scrolling on Touch-Based Smartphones.
Int. J. Hum. Comput. Interact., 2014

An Investigation Into the Relationship Between Texture and Human Performance in Steering and Gesture Input Tasks.
Int. J. Hum. Comput. Interact., 2014

The Effects of Number-related Factors on Entry Performance.
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014

2013
Optimal Entry Size of Handwritten Chinese Characters in Touch-Based Mobile Phones.
Int. J. Hum. Comput. Interact., 2013

2012
Tri-mean-based statistical differential gene expression detection.
Int. J. Data Min. Bioinform., 2012

A comparative evaluation of finger and pen stroke gestures.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Mode switching techniques through pen and device profiles.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

A comparison of flick and ring document scrolling in touch-based mobile phones.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012


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