Huawei Tu
Orcid: 0000-0001-9689-9767
According to our database1,
Huawei Tu
authored at least 57 papers
between 2012 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Secure and Memorable Authentication Using Dynamic Combinations of 3D Objects in Virtual Reality.
Int. J. Hum. Comput. Interact., September, 2024
ClockRay: A Wrist-Rotation Based Technique for Occluded-Target Selection in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., July, 2024
Multim. Tools Appl., July, 2024
IEEE Trans. Vis. Comput. Graph., May, 2024
Evaluating Plausible Preference of Body-Centric Locomotion using Subjective Matching in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
2023
Int. J. Hum. Comput. Interact., December, 2023
Understanding the Effects of Tactile Grating Patterns on Perceived Roughness Over Ultrasonic Friction Modulation Surfaces.
Hum. Factors, December, 2023
A unified user behavior model for trajectory-based tasks with different types of path constraints.
Sci. China Inf. Sci., October, 2023
Effects of Transfer Functions and Body Parts on Body-Centric Locomotion in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., August, 2023
Text Pin: Improving text selection with mode-augmented handles on touchscreen mobile devices.
Int. J. Hum. Comput. Stud., July, 2023
Effects of physical walking on eyes-engaged target selection with ray-casting pointing in virtual reality.
Virtual Real., June, 2023
Affine-Projection q-Rényi Algorithm for Channel Estimation Under Different Vehicle Velocities and Impulsive Interference.
IEEE Trans. Circuits Syst. II Express Briefs, March, 2023
Int. J. Hum. Comput. Interact., March, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Shape-Adaptive Ternary-Gaussian Model: Modeling Pointing Uncertainty for Moving Targets of Arbitrary Shapes.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Virtual Real., 2022
IEEE Trans. Hum. Mach. Syst., 2022
Channel Estimation and Beamforming Using Constrained q-Rényi Kernel Functioned Adaptive Algorithm.
IEEE Trans. Circuits Syst. II Express Briefs, 2022
Lawson-Norm-Based Adaptive Filter for Channel Estimation and In-Car Echo Cancellation.
IEEE Trans. Circuits Syst. II Express Briefs, 2022
LDGC-SR: Integrating long-range dependencies and global context information for session-based recommendation.
Knowl. Based Syst., 2022
Designing successive target selection in virtual reality via penetrating the intangible interface with handheld controllers.
Int. J. Hum. Comput. Stud., 2022
A Comparative Evaluation of Mechanical Vibration and Ultrasonic Vibration on Smartphones in Tactile Code Perception.
IEEE Access, 2022
Research on the formulation rules of health food for improving sleep based on data mining.
Proceedings of the 3rd International Symposium on Artificial Intelligence for Medicine Sciences, 2022
2021
The effects of audiovisual landmarks on spatial learning and recalling for image browsing interface in virtual environments.
J. Syst. Archit., 2021
Interact. Comput., 2021
IEEE Internet Things J., 2021
Editorial for special issue on big HCI, better service: pervasive, collaborative and innovative interaction.
CCF Trans. Pervasive Comput. Interact., 2021
ArmMenu: command input on distant displays with proprioception based lateral arm movements.
Behav. Inf. Technol., 2021
Evaluation of Body-centric Locomotion with Different Transfer Functions in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2021 - 24th International Conference, Strasbourg, France, September 27, 2021
Incorporating Global Context into Multi-task Learning for Session-Based Recommendation.
Proceedings of the Knowledge Science, Engineering and Management, 2021
Design and Development of a Low-cost Device for Weight and Center of Gravity Simulation in Virtual Reality.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021
Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Effects of Different Proximity-Based Feedback on Virtual Hand Pointing in Virtual Reality.
Proceedings of the Advances in Computer Graphics, 2021
2020
Int. J. Hum. Comput. Stud., 2020
Fine-grained hand gesture recognition based on active acoustic signal for VR systems.
CCF Trans. Pervasive Comput. Interact., 2020
The Effects of Avatar Visibility on Behavioral Response with or without Mirror-Visual Feedback in Virtual Environments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Review of studies on target acquisition in virtual reality based on the crossing paradigm.
Virtual Real. Intell. Hardw., 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Seventh International Symposium of Chinese CHI, 2019
2018
Differences and Similarities between Dominant and Non-dominant Thumbs for Pointing and Gesturing Tasks with Bimanual Tablet Gripping Interaction.
Interact. Comput., 2018
2016
Employing Number-Based Graphical Representations to Enhance the Effects of Visual Check on Entry Error Detection.
Interact. Comput., 2016
<i>IWC</i> Special Issue in Human Factors and Interaction Design for Critical Systems.
Interact. Comput., 2016
2015
Differences and Similarities between Finger and Pen Stroke Gestures on Stationary and Mobile devices.
ACM Trans. Comput. Hum. Interact., 2015
2014
Int. J. Hum. Comput. Interact., 2014
An Investigation Into the Relationship Between Texture and Human Performance in Steering and Gesture Input Tasks.
Int. J. Hum. Comput. Interact., 2014
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014
2013
Int. J. Hum. Comput. Interact., 2013
2012
Int. J. Data Min. Bioinform., 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012