Huaqun Liu

Orcid: 0000-0002-6055-7797

According to our database1, Huaqun Liu authored at least 14 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
HDMA-CGAN: Advancing Image Style Transfer with Deep Learning.
Int. J. Pattern Recognit. Artif. Intell., July, 2024

2022
Design and Implementation of Real-Time 3d Interactive System Based on Unreal Engine.
Proceedings of the ICSLT '22: 8th International Conference on e-Society, e-Learning and e-Technologies, Rome, Italy, June 10, 2022

2021
"Dawn of South Lake" - - Design and Implementation of Immersive Interactive System Based on Virtual Reality Technology.
Proceedings of the BDET 2021: The 3rd International Conference on Big Data Engineering and Technology, 2021

Design and Implementation of "The Belt and Road Initiative" Immersive Interaction System Based on UE4+GIS Platform.
Proceedings of the AIVR 2021: The 5th International Conference on Artificial Intelligence and Virtual Reality, Kumamoto, Japan, July 23, 2021

Design and Implementation of Immersive and Interactive System Based on Unreal Engine.
Proceedings of the AIVR 2021: The 5th International Conference on Artificial Intelligence and Virtual Reality, Kumamoto, Japan, July 23, 2021

Design and Implementation of "Winning Luding Bridge" Immersion FPS Game Based on Unity3D Technology.
Proceedings of the AIVR 2021: The 5th International Conference on Artificial Intelligence and Virtual Reality, Kumamoto, Japan, July 23, 2021

2020
Design and Realization of Chinese Traditional Culture & Art Interactive System Based on VR&AR Technologies.
Proceedings of the ICITEE2020: The 3rd International Conference on Information Technologies and Electrical Engineering, 2020

Design and Realization of Multiple_Platform Digital Museum Interaction System Based on VR&AR.
Proceedings of the AIVR 2020: 4th International Conference on Artificial Intelligence and Virtual Reality, 2020

Design and Implementation of Realistic Rendering and Immersive Experience System Based on Unreal Engine4.
Proceedings of the AIVR 2020: 4th International Conference on Artificial Intelligence and Virtual Reality, 2020

2014
A Robust Blind Audio Watermarking Scheme Based on Singular Value Decomposition and Neural Networks.
Int. J. Comput. Intell. Syst., 2014

A halftone visual cryptography schema using ordered dither.
Proceedings of the Sixth International Conference on Digital Image Processing, 2014

2012
A Novel Robust Zero-Watermarking Scheme Based on Discrete Wavelet Transform.
J. Multim., 2012

2010
A parameter free filled function for unconstrained global optimization.
Appl. Math. Comput., 2010

2009
Behavior-Based Credit Card Fraud Detecting Model.
Proceedings of the International Conference on Networked Computing and Advanced Information Management, 2009


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