Hua-Jun Hong

According to our database1, Hua-Jun Hong authored at least 18 papers between 2013 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2019
An adaptive IoT platform on budgeted 3G data plans.
J. Syst. Archit., 2019

2018
Disseminating Multilayer Multimedia Content Over Challenged Networks.
IEEE Trans. Multim., 2018

Managed edge computing on Internet-of-Things devices for smart city applications.
Proceedings of the 2018 IEEE/IFIP Network Operations and Management Symposium, 2018

Poster abstract: Enhancing reliability of community Internet-of-Things deployments with mobility.
Proceedings of the IEEE INFOCOM 2018, 2018

Multimedia fog computing: minions in the cloud and crowd.
Proceedings of the Frontiers of Multimedia Research, 2018

2017
Gamifying mobile applications for smartphone augmented infrastructure sensing.
Proceedings of the 15th Annual Workshop on Network and Systems Support for Games, 2017

Adaptive sensing using internet-of-things with constrained communications.
Proceedings of the 16th Workshop on Adaptive and Reflective Middleware, 2017

Supporting Internet-of-Things Analytics in a Fog Computing Platform.
Proceedings of the IEEE International Conference on Cloud Computing Technology and Science, 2017

From Cloud Computing to Fog Computing: Unleash the Power of Edge and End Devices.
Proceedings of the IEEE International Conference on Cloud Computing Technology and Science, 2017

Distributed analytics in fog computing platforms using tensorflow and kubernetes.
Proceedings of the 19th Asia-Pacific Network Operations and Management Symposium, 2017

2016
Optimizing Cloud-Based Video Crowdsensing.
IEEE Internet Things J., 2016

Animation Rendering on Multimedia Fog Computing Platforms.
Proceedings of the 2016 IEEE International Conference on Cloud Computing Technology and Science, 2016

Dynamic module deployment in a fog computing platform.
Proceedings of the 18th Asia-Pacific Network Operations and Management Symposium, 2016

2015
Enabling Adaptive Cloud Gaming in an Open-Source Cloud Gaming Platform.
IEEE Trans. Circuits Syst. Video Technol., 2015

Placing Virtual Machines to Optimize Cloud Gaming Experience.
IEEE Trans. Cloud Comput., 2015

Challenged Content Delivery Network: Eliminating the Digital Divide.
Proceedings of the 23rd Annual ACM Conference on Multimedia Conference, MM '15, Brisbane, Australia, October 26, 2015

2014
GPU consolidation for cloud games: Are we there yet?
Proceedings of the 13th Annual Workshop on Network and Systems Support for Games, 2014

2013
QoE-Aware Virtual Machine Placement for Cloud Games.
Proceedings of the Annual Workshop on Network and Systems Support for Games, 2013


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