Hsiu-Ting Hung

Orcid: 0000-0002-6005-7645

According to our database1, Hsiu-Ting Hung authored at least 14 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Effects of an annotation-supported Socratic questioning approach on students' argumentative writing performance and critical thinking skills in flipped language classrooms.
J. Comput. Assist. Learn., February, 2024

2023
Augmented-reality-enhanced game-based learning in flipped English classrooms: Effects on students' creative thinking and vocabulary acquisition.
J. Comput. Assist. Learn., December, 2023

2021
Virtual reality in problem-based learning contexts: Effects on the problem-solving performance, vocabulary acquisition and motivation of English language learners.
J. Comput. Assist. Learn., 2021

2020
Student Game Design as a Literacy Practice: A 10-Year Review.
J. Educ. Technol. Soc., 2020

2019
Effects of Technology-Enhanced Language Learning on Second Language Acquisition: A Meta-Analysis.
J. Educ. Technol. Soc., 2019

2018
A scoping review of research on digital game-based language learning.
Comput. Educ., 2018

2017
Clickers in the flipped classroom: bring your own device (BYOD) to promote student learning.
Interact. Learn. Environ., 2017

Digital Game-Based Learning for Improving Students' Academic Achievement, Learning Motivation, and Willingness to Communicate in an English Course.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

2016
Computer Assisted Vocabulary Learning: Examining English Language Learners' Vocabulary Notebooks.
Proceedings of the 5th IIAI International Congress on Advanced Applied Informatics, 2016

An Investigation into English Language Learners' Argumentative Writing Performance and Perceptions.
Proceedings of the Emerging Technologies for Education - First International Symposium, 2016

Investigating Students' Use and Evaluation of Video as a Form of Computer Assisted Language Learning Material.
Proceedings of the Emerging Technologies for Education - First International Symposium, 2016

How Student Teachers' Online Commentaries Scaffold Student Writing.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

A Review of Trends in Digital Game-Based Language Learning Research.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

2013
Multimodal assessment of and for learning: A theory-driven design rubric.
Br. J. Educ. Technol., 2013


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