Hsin-Yi Liang

Orcid: 0000-0001-7596-3192

According to our database1, Hsin-Yi Liang authored at least 13 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2024
Effect of an AI-based chatbot on students' learning performance in alternate reality game-based museum learning.
Br. J. Educ. Technol., September, 2024

2023
A mandatory contribution-based collaborative gaming approach to enhancing students' collaborative learning outcomes in Science museums.
Interact. Learn. Environ., July, 2023

2022
Museum engagement visits with a universal game-based blended museum learning service for different age groups.
Libr. Hi Tech, 2022

2021
Promoting children's inquiry performances in alternate reality games: A mobile concept mapping-based questioning approach.
Br. J. Educ. Technol., 2021

2020
Engaging the families with young children in museum visits with a mixed-reality game: A case study.
Proceedings of the Proceeding of the 28th International Conference on Computers in Education, 2020

Investigating the effect of using the social semantic tagging-based learning guidance on science learning.
Proceedings of the Proceeding of the 28th International Conference on Computers in Education, 2020

2018
CoboChild: a blended mobile game-based learning service for children in museum contexts.
Data Technol. Appl., 2018

2017
A cyclical learning model to promote children's online and on-site museum learning.
Electron. Libr., 2017

2016
A curriculum-based virtual and physical mobile learning model for elementary schools in museums.
Electron. Libr., 2016

2013
Game Poetry: Promotion of Poetry through a Game-Based Learning System.
Proceedings of the IEEE International Conference on Systems, 2013

Development and Evaluation of a Problem Solving Oriented Game-Based Learning System.
Proceedings of the 21st International Conference on Computers in Education, 2013

Learning Experience of Game Poetry: A New Approach for Poetry Education.
Proceedings of the 21st International Conference on Computers in Education, 2013

2012
The Effect of Prior Knowledge and Flow on the Understanding of Poetry in Game-Based Learning.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012


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