Hsin-Yi Liang
Orcid: 0000-0001-7596-3192
According to our database1,
Hsin-Yi Liang
authored at least 13 papers
between 2012 and 2024.
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Bibliography
2024
Effect of an AI-based chatbot on students' learning performance in alternate reality game-based museum learning.
Br. J. Educ. Technol., September, 2024
2023
A mandatory contribution-based collaborative gaming approach to enhancing students' collaborative learning outcomes in Science museums.
Interact. Learn. Environ., July, 2023
2022
Museum engagement visits with a universal game-based blended museum learning service for different age groups.
Libr. Hi Tech, 2022
2021
Promoting children's inquiry performances in alternate reality games: A mobile concept mapping-based questioning approach.
Br. J. Educ. Technol., 2021
2020
Engaging the families with young children in museum visits with a mixed-reality game: A case study.
Proceedings of the Proceeding of the 28th International Conference on Computers in Education, 2020
Investigating the effect of using the social semantic tagging-based learning guidance on science learning.
Proceedings of the Proceeding of the 28th International Conference on Computers in Education, 2020
2018
CoboChild: a blended mobile game-based learning service for children in museum contexts.
Data Technol. Appl., 2018
2017
Electron. Libr., 2017
2016
A curriculum-based virtual and physical mobile learning model for elementary schools in museums.
Electron. Libr., 2016
2013
Proceedings of the IEEE International Conference on Systems, 2013
Proceedings of the 21st International Conference on Computers in Education, 2013
Proceedings of the 21st International Conference on Computers in Education, 2013
2012
The Effect of Prior Knowledge and Flow on the Understanding of Poetry in Game-Based Learning.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012