Hsiang-Ting Chen

Orcid: 0000-0003-0873-2698

Affiliations:
  • University of Adelaide, Australia
  • National Tsing Hua University, Hsinchu, Taiwan (former)


According to our database1, Hsiang-Ting Chen authored at least 50 papers between 2004 and 2024.

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Timeline

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Bibliography

2024
A Comprehensive Survey on Deep Multimodal Learning with Missing Modality.
CoRR, 2024

Physical OOP: Spatial Program Physical Objects Interactions.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

PPVR: A Privacy-Preserving Approach for User Behaviors in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Learning Subjective Image Quality Assessment for Transvaginal Ultrasound Scans from Multi-Annotator Labels.
Proceedings of the IEEE International Symposium on Biomedical Imaging, 2024

WebVLN: Vision-and-Language Navigation on Websites.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

Segment beyond View: Handling Partially Missing Modality for Audio-Visual Semantic Segmentation.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

2023
The Effects of Virtual and Physical Elevation on Physiological Stress During Virtual Reality Height Exposure.
IEEE Trans. Vis. Comput. Graph., April, 2023

Implicit Robot Control Using Error-Related Potential-Based Brain-Computer Interface.
IEEE Trans. Cogn. Dev. Syst., March, 2023

An EEG-based Experiment on VR Sickness and Postural Instability While Walking in Virtual Environments.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

The Effect of Visual and Auditory Modality Mismatching between Distraction and Warning on Pedestrian Street Crossing Behavior.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

SNNOpt: An Application-Specific Design Framework for Spiking Neural Networks.
Proceedings of the 5th IEEE International Conference on Artificial Intelligence Circuits and Systems, 2023

2022
Toward a Human-Centered AI-assisted Colonoscopy System.
CoRR, 2022

In Defense of Kalman Filtering for Polyp Tracking from Colonoscopy Videos.
Proceedings of the 19th IEEE International Symposium on Biomedical Imaging, 2022

2021
Evaluating Balance Recovery Techniques for Users Wearing Head-Mounted Display in VR.
IEEE Trans. Vis. Comput. Graph., 2021

The impact of hand movement velocity on cognitive conflict processing in a 3D object selection task in virtual reality.
NeuroImage, 2021

Effects of Level of Immersion on Virtual Training Transfer of Bimanual Assembly Tasks.
Frontiers Virtual Real., 2021

Remote Visual Line-of-Sight: A Remote Platform for the Visualisation and Control of an Indoor Drone using Virtual Reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

The Effects of a Stressful Physical Environment During Virtual Reality Height Exposure.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

A Comparison of Common Video Game versus Real-World Heads-Up-Display Designs for the Purpose of Target Localization and Identification.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

A Drone Nearly Hit Me! A Reflection on the Human Factors of Drone Collisions.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Intraindividual Completion Time Modulates the Prediction Error Negativity in a Virtual 3-D Object Selection Task.
IEEE Trans. Cogn. Dev. Syst., 2020

2019
Analysis of VR Sickness and Gait Parameters During Non-Isometric Virtual Walking with Large Translational Gain.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Training Transfer of Bimanual Assembly Tasks in Cost-Differentiated Virtual Reality Systems.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Detecting Visuo-Haptic Mismatches in Virtual Reality using the Prediction Error Negativity of Event-Related Brain Potentials.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Visual Appearance Modulates Prediction Error in Virtual Reality.
IEEE Access, 2018

2017
Measuring Cognitive Conflict in Virtual Reality with Feedback-Related Negativity.
CoRR, 2017

Demonstrating TrussFab's Editor: Designing Sturdy Large-Scale Structures.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

A 3D vision based object grasping posture learning system for home service robots.
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017

Demonstrating TrussFab: Fabricating Sturdy Large-Scale Structures on Desktop 3D Printers.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

TrussFab: Fabricating Sturdy Large-Scale Structures on Desktop 3D Printers.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Demo hour.
Interactions, 2016

TapDrag: An Alternative Dragging Technique on Medium-Sized MultiTouch Displays Reducing Skin Irritation and Arm Fatigue.
CoRR, 2016

Metamaterial Mechanisms.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

A safe low-cost HMD for underwater VR experiences.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

Data-driven adaptive history for image editing.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

Icon Set Selection via Human Computation.
Proceedings of the 24th Pacific Conference on Computer Graphics and Applications, 2016

2015
Facetons: face primitives for building 3D architectural models in virtual environments.
Comput. Animat. Virtual Worlds, 2015

LaserStacker: Fabricating 3D Objects by Laser Cutting and Welding.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Protopiper: Physically Sketching Room-Sized Objects at Actual Scale.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Low-Fidelity Fabrication: Speeding up Design Iteration of 3D Objects.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Platener: Low-Fidelity Fabrication of 3D Objects by Substituting 3D Print with Laser-Cut Plates.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Autocomplete painting repetitions.
ACM Trans. Graph., 2014

Q-learning based object grasping control strategy for home service robot with rotatable waist.
Proceedings of the 2014 International Conference on Machine Learning and Cybernetics, 2014

History assisted view authoring for 3D models.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Interactive Physics-based Ink Splattering Art Creation.
Comput. Graph. Forum, 2013

Facetons: face primitives with adaptive bounds for building 3D architectural models in virtual environment.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

Real-time physics-based ink splattering art creation.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

2011
Nonlinear revision control for images.
ACM Trans. Graph., 2011

2008
Physically-Based Analysis and Rendering of Bidirectional Texture Functions Data.
J. Inf. Sci. Eng., 2008

2004
AR for the masses: building a low-cost portable AR system from off-the-shelf components.
Proceedings of the Proceedings VRCAI 2004, 2004


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