Hsiang-Ting Chen
Orcid: 0000-0003-0873-2698Affiliations:
- University of Adelaide, Australia
- National Tsing Hua University, Hsinchu, Taiwan (former)
According to our database1,
Hsiang-Ting Chen
authored at least 50 papers
between 2004 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Learning Subjective Image Quality Assessment for Transvaginal Ultrasound Scans from Multi-Annotator Labels.
Proceedings of the IEEE International Symposium on Biomedical Imaging, 2024
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024
Segment beyond View: Handling Partially Missing Modality for Audio-Visual Semantic Segmentation.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024
2023
The Effects of Virtual and Physical Elevation on Physiological Stress During Virtual Reality Height Exposure.
IEEE Trans. Vis. Comput. Graph., April, 2023
IEEE Trans. Cogn. Dev. Syst., March, 2023
An EEG-based Experiment on VR Sickness and Postural Instability While Walking in Virtual Environments.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
The Effect of Visual and Auditory Modality Mismatching between Distraction and Warning on Pedestrian Street Crossing Behavior.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the 5th IEEE International Conference on Artificial Intelligence Circuits and Systems, 2023
2022
Proceedings of the 19th IEEE International Symposium on Biomedical Imaging, 2022
2021
IEEE Trans. Vis. Comput. Graph., 2021
The impact of hand movement velocity on cognitive conflict processing in a 3D object selection task in virtual reality.
NeuroImage, 2021
Effects of Level of Immersion on Virtual Training Transfer of Bimanual Assembly Tasks.
Frontiers Virtual Real., 2021
Remote Visual Line-of-Sight: A Remote Platform for the Visualisation and Control of an Indoor Drone using Virtual Reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
The Effects of a Stressful Physical Environment During Virtual Reality Height Exposure.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
A Comparison of Common Video Game versus Real-World Heads-Up-Display Designs for the Purpose of Target Localization and Identification.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Intraindividual Completion Time Modulates the Prediction Error Negativity in a Virtual 3-D Object Selection Task.
IEEE Trans. Cogn. Dev. Syst., 2020
2019
Analysis of VR Sickness and Gait Parameters During Non-Isometric Virtual Walking with Large Translational Gain.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Training Transfer of Bimanual Assembly Tasks in Cost-Differentiated Virtual Reality Systems.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Detecting Visuo-Haptic Mismatches in Virtual Reality using the Prediction Error Negativity of Event-Related Brain Potentials.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
2017
CoRR, 2017
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017
Demonstrating TrussFab: Fabricating Sturdy Large-Scale Structures on Desktop 3D Printers.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
TapDrag: An Alternative Dragging Technique on Medium-Sized MultiTouch Displays Reducing Skin Irritation and Arm Fatigue.
CoRR, 2016
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016
Proceedings of the 24th Pacific Conference on Computer Graphics and Applications, 2016
2015
Facetons: face primitives for building 3D architectural models in virtual environments.
Comput. Animat. Virtual Worlds, 2015
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Platener: Low-Fidelity Fabrication of 3D Objects by Substituting 3D Print with Laser-Cut Plates.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Q-learning based object grasping control strategy for home service robot with rotatable waist.
Proceedings of the 2014 International Conference on Machine Learning and Cybernetics, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Facetons: face primitives with adaptive bounds for building 3D architectural models in virtual environment.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013
2011
2008
J. Inf. Sci. Eng., 2008
2004
AR for the masses: building a low-cost portable AR system from off-the-shelf components.
Proceedings of the Proceedings VRCAI 2004, 2004