Hrvoje Benko

Orcid: 0000-0002-2059-3558

According to our database1, Hrvoje Benko authored at least 122 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
Explainable Interfaces for Rapid Gaze-Based Interactions in Mixed Reality.
CoRR, 2024

picoRing: battery-free rings for subtle thumb-to-index input.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

SoundScroll: Robust Finger Slide Detection Using Friction Sound and Wrist-Worn Microphones.
Proceedings of the 2024 ACM International Symposium on Wearable Computers, 2024

Efficient Mid-Air Text Input Correction in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

MineXR: Mining Personalized Extended Reality Interfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

A Meta-Bayesian Approach for Rapid Online Parametric Optimization for Wrist-based Interactions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Evaluating the Performance of Hand-Based Probabilistic Text Input Methods on a Mid-Air Virtual Qwerty Keyboard.
IEEE Trans. Vis. Comput. Graph., November, 2023

XAIR: A Framework of Explainable AI in Augmented Reality.
CoRR, 2023

GazeRayCursor: Facilitating Virtual Reality Target Selection by Blending Gaze and Controller Raycasting.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Gaze Speedup: Eye Gaze Assisted Gesture Typing in Virtual Reality.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

XAIR: A Framework of Explainable AI in Augmented Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Investigating Eyes-away Mid-air Typing in Virtual Reality using Squeeze haptics-based Postural Reinforcement.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Investigating Wrist Deflection Scrolling Techniques for Extended Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Gaze as an Indicator of Input Recognition Errors.
Proc. ACM Hum. Comput. Interact., 2022

RIDS: Implicit Detection of a Selection Gesture Using Hand Motion Dynamics During Freehand Pointing in Virtual Reality.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Optimizing the Timing of Intelligent Suggestion in Virtual Reality.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Explorations of Wrist Haptic Feedback for AR/VR Interactions with Tasbi.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Fabricate It or Render It? Digital Fabrication vs. Virtual Reality for Creating Objects Instantly.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
RotoWrist: Continuous Infrared Wrist Angle Tracking using a Wristband.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

False Positives vs. False Negatives: The Effects of Recovery Time and Cognitive Costs on Input Error Preference.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Towards gaze-based prediction of the intent to interact in virtual reality.
Proceedings of the 2021 Symposium on Eye Tracking Research and Applications, 2021

Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

ElectroRing: Subtle Pinch and Touch Detection with a Ring.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Understanding, Detecting and Mitigating the Effects of Coactivations in Ten-Finger Mid-Air Typing in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Acustico: Surface Tap Detection and Localization using Wrist-based Acoustic TDOA Sensing.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

The Future of Mixed Reality Interactions.
Proceedings of the ISS '20: Interactive Surfaces and Spaces, 2020

Investigating Remote Tactile Feedback for Mid-Air Text-Entry in Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Explorations of Wrist Haptic Feedback for AR/VR Interactions with Tasbi.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Head-Coupled Kinematic Template Matching: A Prediction Model for Ray Pointing in VR.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Head-Coupled Kinematic Template Matching for Target Selection in Hangry Piggos.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Back-of-Device Force Feedback Improves Touchscreen Interaction for Mobile Devices.
IEEE Trans. Haptics, 2019

ActiTouch: Robust Touch Detection for On-Skin AR/VR Interfaces.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Learning Cooperative Personalized Policies from Gaze Data.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Performance Envelopes of Virtual Keyboard Text Input Strategies in Virtual Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Tasbi: Multisensory Squeeze and Vibrotactile Wrist Haptics for Augmented and Virtual Reality.
Proceedings of the 2019 IEEE World Haptics Conference, 2019

Pseudo-Haptic Weight: Changing the Perceived Weight of Virtual Objects By Manipulating Control-Display Ratio.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
MRTouch: Adding Touch Input to Head-Mounted Mixed Reality.
IEEE Trans. Vis. Comput. Graph., 2018

Three Haptic Shape-Feedback Controllers for Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Investigating a Sparse Peripheral Display in a Head-Mounted Display for VR Locomotion.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Demonstration of Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Demonstration of Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a VR Controller.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Demonstration of Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Demonstration of CLAW: A Multifunctional Handheld VR Haptic Controller.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
MeetAlive: Room-Scale Omni-Directional Display System for Multi-User Content and Control Sharing.
Proceedings of the Interactive Surfaces and Spaces, 2017

Holograms without Headsets: Projected Augmented Reality with the RoomAlive Toolkit.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017


Hybrid HFR Depth: Fusing Commodity Depth and Color Cameras to Achieve High Frame Rate, Low Latency Depth Camera Interactions.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Sparse Haptic Proxy: Touch Feedback in Virtual Environments Using a General Passive Prop.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual Reality Controllers.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Projected Augmented Reality with the RoomAlive Toolkit.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Spatial User Interaction Panel.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Room2Room: Enabling Life-Size Telepresence in a Projected Augmented Reality Environment.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Augmenting the Field-of-View of Head-Mounted Displays with Sparse Peripheral Displays.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

SnapToReality: Aligning Augmented Reality to the Real World.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Pre-Touch Sensing for Mobile Interaction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Haptic Retargeting Video Showcase: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
IllumiRoom: immersive experiences beyond the TV screen.
Commun. ACM, 2015

Sensing Tablet Grasp + Micro-mobility for Active Reading.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Juggling the Effects of Latency: Software Approaches to Minimizing Latency in Dynamic Projector-Camera Systems.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

FoveAR: Combining an Optically See-Through Near-Eye Display with Projector-Based Spatial Augmented Reality.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

2014
Interacting above and beyond the Display.
IEEE Computer Graphics and Applications, 2014

RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Sensing techniques for tablet+stylus interaction.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Dyadic projected spatial augmented reality.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

CrossMotion: Fusing Device and Image Motion for User Identification, Tracking and Device Association.
Proceedings of the 16th International Conference on Multimodal Interaction, 2014

TouchMover 2.0.
Proceedings of the IEEE Haptics Symposium, 2014

TouchMover 2.0 - 3D touchscreen with force feedback and haptic texture.
Proceedings of the IEEE Haptics Symposium, 2014

2013
The Design of Organic User Interfaces: Shape, Sketching and Hypercontext.
Interact. Comput., 2013

Foreword to the special section on touching the 3rd dimension.
Comput. Graph., 2013

TouchMover: actuated 3D touchscreen with haptic feedback.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

IllumiRoom: peripheral projected illusions for interactive experiences.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Motion and context sensing techniques for pen computing.
Proceedings of the Graphics Interface 2013, 2013

Understanding touch selection accuracy on flat and hemispherical deformable surfaces.
Proceedings of the Graphics Interface 2013, 2013

Displays take new shape: an agenda for future interactive surfaces.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Steerable augmented reality with the beamatron.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

The 3rd dimension of CHI (3DCHI): touching and designing 3D user interfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

LightGuide: projected visualizations for hand movement guidance.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

MirageTable: freehand interaction on a projected augmented reality tabletop.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
PocketTouch: through-fabric capacitive touch input.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

OmniTouch: wearable multitouch interaction everywhere.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Enhancing naturalness of pen-and-tablet drawing through context sensing.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Rock & rails: extending multi-touch interactions with shape gestures to enable precise spatial manipulations.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Touching the 3rd dimension (T3D).
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Grips and gestures on a multi-touch pen.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Constructing virtual 3D models with physical building blocks.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

SketchSpace: designing interactive behaviors with passive materials.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Imprecision, Inaccuracy, and Frustration: The Tale of Touch Input.
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010

Combining multiple depth cameras and projectors for interactions on, above and between surfaces.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

Pen + touch = new tools.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

Multi-point interactions with immersive omnidirectional visualizations in a dome.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

Design and evaluation of interaction models for multi-touch mice.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

Three's company: understanding communication channels in three-way distributed collaboration.
Proceedings of the 2010 ACM Conference on Computer Supported Cooperative Work, 2010

Pictionaire: supporting collaborative design work by integrating physical and digital artifacts.
Proceedings of the 2010 ACM Conference on Computer Supported Cooperative Work, 2010

Manual deskterity: an exploration of simultaneous pen + touch direct input.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Pinch-the-sky dome: freehand multi-point interactions with immersive omni-directional data.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Ripples: utilizing per-contact visualizations to improve user interaction with touch displays.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Mouse 2.0: multi-touch meets the mouse.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Augmenting interactive tables with mice & keyboards.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

ShadowGuides: visualizations for in-situ learning of multi-touch and whole-hand gestures.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

Enhancing input on and above the interactive surface with muscle sensing.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

Beyond flat surface computing: challenges of depth-aware and curved interfaces.
Proceedings of the 17th International Conference on Multimedia 2009, 2009

Separability of spatial manipulations in multi-touch interfaces.
Proceedings of the Graphics Interface 2009 Conference, 2009

2008
Sphere: multi-touch interactions on a spherical display.
Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 2008

2007
Pointer warping in heterogeneous multi-monitor environments.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

Balloon Selection: A Multi-Finger Technique for Accurate Low-Fatigue 3D Selection.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

2006
Precise selection techniques for multi-touch screens.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Cross-Dimensional Gestural Interaction Techniques for Hybrid Imrnersive Environments.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Multi-monitor mouse.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Constructionist Design Methodology for Interactive Intelligences.
AI Mag., 2004

VITA: visual interaction tool for archaeology (demo).
Proceedings of the 2004 ACM SIGMM Workshop on Effective Telepresence, 2004

Digitally modeling, visualizing and preserving archaeological sites.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2004

Collaborative Mixed Reality Visualization of an Archaeological Excavation.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

Seeing into the Past: Creating a 3D Modeling Pipeline for Archaeological Visualization.
Proceedings of the 2nd International Symposium on 3D Data Processing, 2004

2003
SenseShapes: Using Statistical Geometry for Object Selection in a Multimodal Augmented Reality System.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

Mutual disambiguation of 3D multimodal interaction in augmented and virtual reality.
Proceedings of the 5th International Conference on Multimodal Interfaces, 2003


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