Howard Leung
Orcid: 0000-0002-2633-2965
According to our database1,
Howard Leung
authored at least 81 papers
between 2004 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
IEEE ACM Trans. Comput. Biol. Bioinform., 2024
2023
M-Denoiser: Unsupervised image denoising for real-world optical and electron microscopy data.
Comput. Biol. Medicine, September, 2023
Focalized contrastive view-invariant learning for self-supervised skeleton-based action recognition.
Neurocomputing, June, 2023
Video2mesh: 3D human pose and shape recovery by a temporal convolutional transformer network.
IET Comput. Vis., June, 2023
2022
MP-NeRF: Neural Radiance Fields for Dynamic Multi-person synthesis from Sparse Views.
Comput. Graph. Forum, December, 2022
A Two-stream Convolutional Network for Musculoskeletal and Neurological Disorders Prediction.
J. Medical Syst., 2022
GAN-based reactive motion synthesis with class-aware discriminators for human-human interaction.
Comput. Graph., 2022
Proceedings of the 26th International Conference on Pattern Recognition, 2022
2021
IEEE Trans. Circuits Syst. Video Technol., 2021
Proceedings of the IEEE EMBS International Conference on Biomedical and Health Informatics, 2021
2020
CoRR, 2020
Hierarchical Visual-aware Minimax Ranking Based on Co-purchase Data for Personalized Recommendation.
Proceedings of the WWW '20: The Web Conference 2020, Taipei, Taiwan, April 20-24, 2020, 2020
Proceedings of the 25th International Conference on Pattern Recognition, 2020
Proceedings of the Computer Vision - ACCV 2020 - 15th Asian Conference on Computer Vision, Kyoto, Japan, November 30, 2020
2019
Self-feeding frequency estimation and eating action recognition from skeletal representation using Kinect.
World Wide Web, 2019
Vis. Comput., 2019
Action recognition from depth sequence using depth motion maps-based local ternary patterns and CNN.
Multim. Tools Appl., 2019
Multi-view depth-based pairwise feature learning for person-person interaction recognition.
Multim. Tools Appl., 2019
2018
IEEE Trans. Learn. Technol., 2018
High-quality compatible triangulations and their application in interactive animation.
Comput. Graph., 2018
2017
Pattern Recognit. Lett., 2017
Martial Arts, Dancing and Sports dataset: A challenging stereo and multi-view dataset for 3D human pose estimation.
Image Vis. Comput., 2017
2016
IEEE Trans. Vis. Comput. Graph., 2016
IEEE Trans. Multim., 2016
Multim. Tools Appl., 2016
Social Media for Ubiquitous Learning and Adaptive Tutoring [Guest editors' introduction].
IEEE Multim., 2016
Comput. Graph., 2016
Proceedings of the 9th International Conference on Motion in Games, 2016
Proceedings of the 9th International Conference on Motion in Games, 2016
2015
EEG Activity During Movement Planning Encodes Upcoming Peak Speed and Acceleration and Improves the Accuracy in Predicting Hand Kinematics.
IEEE J. Biomed. Health Informatics, 2015
Using a tablet-based composition marking recording system to conduct think-aloud for composition rating research.
Res. Pract. Technol. Enhanc. Learn., 2015
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015
Strategies in Designing a Media Computing Course to Provide a Discovery-Enriched Curriculum to Students with Diverse Technical Background.
Proceedings of the Advances in Web-Based Learning - ICWL 2015, 2015
Sequential-Global Learning Style Detection Based on Users' Navigation Patterns in the Prerequisite Structure.
Proceedings of the Hybrid Learning: Innovation in Educational Practices, 2015
2014
Spatial temporal pyramid matching using temporal sparse representation for human motion retrieval.
Vis. Comput., 2014
Comput. Animat. Virtual Worlds, 2014
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014
Alpha and beta band power changes predict reaction time and endpoint error during planning reaching movements.
Proceedings of the 7th International Conference on Biomedical Engineering and Informatics, 2014
2013
ACM Trans. Multim. Comput. Commun. Appl., 2013
Synthesizing Two-character Interactions by Merging Captured Interaction Samples with their Spacetime Relationships.
Comput. Graph. Forum, 2013
Comput. Educ., 2013
Igniting Students' Passion for Knowledge by Incorporating a Discovery Enriched Curriculum.
Proceedings of the Advances in Web-Based Learning - ICWL 2013, 2013
Proceedings of the 35th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2013
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013
2012
Retrieval of logically relevant 3D human motions by Adaptive Feature Selection with Graded Relevance Feedback.
Pattern Recognit. Lett., 2012
Comput. Graph. Forum, 2012
2011
IEEE Trans. Learn. Technol., 2011
Comput. Animat. Virtual Worlds, 2011
Interactive dancing game with real-time recognition of continuous dance moves from 3D human motion capture.
Proceedings of the 5th International Conference on Ubiquitous Information Management and Communication, 2011
2010
Automatic Online Educational Game Content Creation by Identifying Similar Chinese Characters with Radical Extraction and Graph Matching Algorithms.
Int. J. Distance Educ. Technol., 2010
Proceedings of the Web-Age Information Management, 11th International Conference, 2010
Proceedings of the Advances in Multimedia Information Processing - PCM 2010, 2010
Automatically Constructing a Compact Concept Map of Dance Motion with Motion Captured Data.
Proceedings of the Advances in Web-Based Learning - ICWL 2010, 2010
Proceedings of the 20th International Conference on Pattern Recognition, 2010
Combining Temporal and Frequency based Prediction for EEG Signals.
Proceedings of the BIOSIGNALS 2010, 2010
2009
J. Softw., 2009
Proceedings of the 17th International Conference on Multimedia 2009, 2009
Automatic Content Creation for Games to Train Students Distinguishing Similar Chinese Characters.
Proceedings of the Advances in Web Based Learning, 2009
2008
Comput. Animat. Virtual Worlds, 2008
Comput. Vis. Image Underst., 2008
Automated Chinese Handwriting Error Detection Using Attributed Relational Graph Matching.
Proceedings of the Advances in Web Based Learning, 2008
Proceedings of the 2nd International Conference on Ubiquitous Information Management and Communication, 2008
2007
Stroke Correspondence Based on Graph Matching for Detecting Stroke Production Errors in Chinese Character Handwriting.
Proceedings of the Advances in Multimedia Information Processing, 2007
Proceedings of the Advances in Multimedia Information Processing, 2007
Proceedings of the 1st International ICST Conference on Immersive Telecommunications & Workshops, 2007
An Assessment Tool for Judging the Overall Appearance of Chinese Handwriting Based on Opinions from Occupational Therapists.
Proceedings of the Advances in Web Based Learning, 2007
2006
J. Bioinform. Comput. Biol., 2006
Int. J. Distance Educ. Technol., 2006
A Web-Based Chinese Handwriting Education System with Automatic Feedback and Analysis.
Proceedings of the Advances in Web Based Learning, 2006
Proceedings of the 18th International Conference on Pattern Recognition (ICPR 2006), 2006
Proceedings of the International Conference on Image Processing, 2006
Proceedings of the Computer Processing of Oriental Languages. Beyond the Orient: The Research Challenges Ahead, 2006
Teaching Chinese Handwriting by Automatic Feedback and Analysis for Incorrect Stroke Sequence and Stroke Production Errors.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006
2005
IEEE Trans. Biomed. Eng., 2005
A Feedback Controller for Biped Humanoids that Can Counteract Large Perturbations During Gait.
Proceedings of the 2005 IEEE International Conference on Robotics and Automation, 2005
2004
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo, 2004