Howard Hao-Jan Chen
Orcid: 0000-0002-8943-5689Affiliations:
- National Taiwan Normal University, Department of English, Taipei, Taiwan
According to our database1,
Howard Hao-Jan Chen
authored at least 16 papers
between 2009 and 2024.
Collaborative distances:
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Bibliography
2024
The effectiveness of automated writing evaluation in EFL/ESL writing: a three-level meta-analysis.
Interact. Learn. Environ., February, 2024
Improving elementary EFL speaking skills with generative AI chatbots: Exploring individual and paired interactions.
Comput. Educ., 2024
2023
Investigating the impact of the Amazon Alexa on the development of L2 listening and speaking skills.
Interact. Learn. Environ., December, 2023
A study on the effect of adding L1 glosses in the subtitle of an adventure game for vocabulary learning.
Interact. Learn. Environ., May, 2023
The impact of Google Assistant on adolescent EFL learners' willingness to communicate.
Interact. Learn. Environ., April, 2023
Investigating college EFL learners' perceptions toward the use of Google Assistant for foreign language learning.
Interact. Learn. Environ., April, 2023
2018
J. Educ. Technol. Soc., 2018
2016
Developing a Speaking Practice Website by Using Automatic Speech Recognition Technology.
Proceedings of the Emerging Technologies for Education - First International Symposium, 2016
2015
Int. J. Comput. Linguistics Chin. Lang. Process., 2015
2013
The impact of adventure video games on foreign language learning and the perceptions of learners.
Interact. Learn. Environ., 2013
2012
Constructing a Chinese as Second Language Learner Corpus for Language Learning and Research.
Proceedings of the 7th Annual International Conference of the Alliance of Digital Humanities Organizations, 2012
2011
Developing and evaluating an oral skills training website supported by automatic speech recognition technology.
ReCALL, 2011
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
Constructing a 3D Virtual World for Foreign Language Learning Based on Open Source Freeware.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
2010
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
2009
Evaluating Two Web-based Grammar Checkers-Microsoft ESL Assistant and NTNU Statistical Grammar Checker.
Int. J. Comput. Linguistics Chin. Lang. Process., 2009