Hong Guo

Orcid: 0000-0003-3608-0981

Affiliations:
  • Anhui University, School of Business, Hefei, China
  • Norwegian University of Science and Technology, Department of Computer Science, Trondheim, Norway


According to our database1, Hong Guo authored at least 25 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Leveraging Enterprise Architecture Artifacts for Digital Transformation: Some Preliminary Findings.
Proceedings of the New Sustainable Horizons in Artificial Intelligence and Digital Solutions, 2023

2022
Achieving Alignment by Means of EA Artifacts.
Proceedings of the Enterprise Design, Operations, and Computing. EDOC 2022 Workshops, 2022

2021
Boost the Potential of EA: Essential Practices.
Proceedings of the 23rd International Conference on Enterprise Information Systems, 2021

Understanding How Enterprise Architecture Contributes to Organizational Alignment.
Proceedings of the Responsible AI and Analytics for an Ethical and Inclusive Digitized Society, 2021

Agile Enterprise Architecture by Leveraging Use Cases.
Proceedings of the 16th International Conference on Evaluation of Novel Approaches to Software Engineering, 2021

Enterprise Architecture and Agility: A Systematic Mapping Study.
Proceedings of the Business Modeling and Software Design - 11th International Symposium, 2021

2020
Enterprise Architectures in E-Governments Studies: Why, What and How?
Proceedings of the Responsible Design, Implementation and Use of Information and Communication Technology, 2020

2019
Understanding the Value of Using Smartphones for Older Adults in China: A Value-Focused Thinking Approach.
Proceedings of the Digital Transformation for a Sustainable Society in the 21st Century, 2019

Embracing Modern Technologies and Urban Development Trends: Initial Evaluation of a Smart City Enterprise Architecture Frameworks.
Proceedings of the Information Systems, 2019

Understanding Challenges of Applying Enterprise Architecture in Public Sectors: A Technology Acceptance Perspective.
Proceedings of the 23rd IEEE International Enterprise Distributed Object Computing Workshop, 2019

2018
Ontology-Based Domain Analysis for Model Driven Pervasive Game Development.
Inf., 2018

An Empirical Study on Users' Continuous Usage Intention of QR Code Mobile Payment Services in China.
Int. J. E Adopt., 2018

Understanding the Value of MOOCs from the Perspectives of Students: A Value-Focused Thinking Approach.
Proceedings of the Challenges and Opportunities in the Digital Era, 2018

2017
Barriers to Adopting E-commerce in Chinese Rural Areas: A Case Study.
Proceedings of the Digital Nations - Smart Cities, Innovation, and Sustainability, 2017

The Role of Trust with Car-Sharing Services in the Sharing Economy in China: From the Consumers' Perspective.
Proceedings of the Cross-Cultural Design, 2017

2015
An Evaluation of Ontology Based Domain Analysis for Model Driven Development.
Int. J. Semantic Web Inf. Syst., 2015

Lessons from Practicing an Adapted Model Driven Approach in Game Development.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

An Empirical Study on the Adoption of Online Household e-waste Collection Services in China.
Proceedings of the Open and Big Data Management and Innovation, 2015

A Workflow for Model Driven Game Development.
Proceedings of the 19th IEEE International Enterprise Distributed Object Computing Conference, 2015

An Evaluation of an Enhanced Model Driven Approach for Computer Game Creation.
Proceedings of the Enterprise, Business-Process and Information Systems Modeling, 2015

2014
Graph of Game Worlds: New Perspectives on Video Game Architectures.
Comput. Entertain., 2014

PerGO: An Ontology towards Model Driven Pervasive Game Development.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2014 Workshops, 2014

2013
From 101 to nnn: a review and a classification of computer game architectures.
Multim. Syst., 2013

2010
Survey on attitude towards pervasive games.
Proceedings of the 2010 International IEEE Consumer Electronics Society's Games Innovations Conference, 2010

TeMPS: A Conceptual Framework for Pervasive and Social Games.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010


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