Hon-Cheng Wong

Orcid: 0000-0001-5884-1417

According to our database1, Hon-Cheng Wong authored at least 20 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
Saliency-based dual-attention network for unsupervised video object segmentation.
J. Supercomput., March, 2024

2023
Jigsaw training-based background reverse attention transformer network for guidewire segmentation.
Int. J. Comput. Assist. Radiol. Surg., April, 2023

2021
Multi-Attention Network for Unsupervised Video Object Segmentation.
IEEE Signal Process. Lett., 2021

Multi-Level Difference Repair Architecture for Face Hallucination.
IEEE Signal Process. Lett., 2021

Automatic portrait image pixelization.
Comput. Graph., 2021

A Temporary Transformer Network for Guide- Wire Segmentation.
Proceedings of the 14th International Congress on Image and Signal Processing, 2021

2020
Automatic Video Segmentation Based on Information Centroid and Optimized SaliencyCut.
J. Comput. Sci. Technol., 2020

Uncouple Generative Adversarial Networks for Transferring Stylized Portraits to Realistic Faces.
IEEE Access, 2020

2019
Proposal-Driven Segmentation for Videos.
IEEE Signal Process. Lett., 2019

2018
Multiple Object Detection by a Deformable Part-Based Model and an R-CNN.
IEEE Signal Process. Lett., 2018

2016
Intuitive volume rendering on mobile devices.
Proceedings of the 9th International Congress on Image and Signal Processing, 2016

2014
Global magnetohydrodynamic simulations on multiple GPUs.
Comput. Phys. Commun., 2014

Efficient magnetohydrodynamic simulations on distributed multi-GPU systems using a novel GPU Direct-MPI hybrid approach.
Comput. Phys. Commun., 2014

2011
Real-time smoke simulation with improved turbulence by spatial adaptive vorticity confinement.
Comput. Animat. Virtual Worlds, 2011

Efficient magnetohydrodynamic simulations on graphics processing units with CUDA.
Comput. Phys. Commun., 2011

An Efficient Adaptive Vortex Particle Method for Real-Time Smoke Simulation.
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011

2010
Compression of pre-computed per-pixel texture features using MDS.
Proceedings of the Picture Coding Symposium, 2010

2006
A Perceptual Framework for Comparisons of Direct Volume Rendered Images.
Proceedings of the Advances in Image and Video Technology, First Pacific Rim Symposium, 2006

2005
Perceptually-Based Comparisons of Direct Volume Rendered Images.
Proceedings of the 16th IEEE Visualization Conference, 2005

An interactive system for visualizing 3D human organ models.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005


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