Holger Winnemöller

According to our database1, Holger Winnemöller authored at least 30 papers between 2002 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
NPRportrait 1.0: A three-level benchmark for non-photorealistic rendering of portraits.
Comput. Vis. Media, 2022

2021
Multi-level Correspondence via Graph Kernels for Editing Vector Graphics Designs.
Proceedings of the 47th Graphics Interface Conference, 2021

2018
DepthCut: improved depth edge estimation using multiple unreliable channels.
Vis. Comput., 2018

Charrette: Supporting In-Person Discussions around Iterations in User Interface Design.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Foreword to the Special Section on Expressive 2016.
Comput. Graph., 2017

How2Sketch: generating easy-to-follow tutorials for sketching 3D objects.
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2017

Benchmarking non-photorealistic rendering of portraits.
Proceedings of the 15th International Symposium on Non-Photorealistic Animation and Rendering, 2017

Interactive Vectorization.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
DiscoverySpace: Crowdsourced Suggestions Onboard Novices in Complex Software.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

DiscoverySpace: Suggesting Actions in Complex Software.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2014
WYSIWYG Stereo Paintingwith Usability Enhancements.
IEEE Trans. Vis. Comput. Graph., 2014

PortraitSketch: face sketching assistance for novices.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Painting with Bob: assisted creativity for novices.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Recognizing Image Style.
Proceedings of the British Machine Vision Conference, 2014

2013
Recognizing Image Style.
CoRR, 2013

Diffusion curves: a vector representation for smooth-shaded images.
Commun. ACM, 2013

WYSIWYG stereo painting.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

Toward a cognitive theory of creativity support.
Proceedings of the Creativity and Cognition 2013, 2013

NPR in the Wild.
Proceedings of the Image and Video-Based Artistic Stylisation, 2013

2012
XDoG: An eXtended difference-of-Gaussians compendium including advanced image stylization.
Comput. Graph., 2012

2011
XDoG: advanced image stylization with eXtended Difference-of-Gaussians.
Proceedings of the 9th International Symposium on Non-Photorealistic Animation and Rendering, 2011

2010
Creating collections with automatic suggestions and example-based refinement.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

2009
Texture Design and Draping in 2D Images.
Comput. Graph. Forum, 2009

2008
Stylized Vector Art from 3D Models with Region Support.
Comput. Graph. Forum, 2008

2007
Using NPR to evaluate perceptual shape cues in dynamic environments.
Proceedings of the 5th International Symposium on Non-Photorealistic Animation and Rendering, 2007

2006
Real-time video abstraction.
ACM Trans. Graph., 2006

Implementing real-time video abstraction.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Light Waving: Estimating Light Positions From Photographs Alone.
Comput. Graph. Forum, 2005

2003
Rendering optimisations for stylised sketching.
Proceedings of the 2nd International Conference on Computer Graphics, 2003

2002
Geometric Approximations Towards Free Specular Comic Shading.
Comput. Graph. Forum, 2002


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