Holger Regenbrecht
Orcid: 0000-0002-5037-6407
According to our database1,
Holger Regenbrecht
authored at least 115 papers
between 1998 and 2024.
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Bibliography
2024
ACM Journal on Computing and Cultural Heritage, June, 2024
Visual Noise Cancellation: Exploring Visual Discomfort and Opportunities for Vision Augmentations.
ACM Trans. Comput. Hum. Interact., April, 2024
To See and be Seen - Perceived Ethics and Acceptability of Pervasive Augmented Reality.
IEEE Access, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Exploring Visual Discomfort and Opportunities for Vision Augmentations: Visual Noise Cancellation and Head-worn LCD Light Actuators for Perception Modulation.
Proceedings of the Adjunct Proceedings of the 26th International Conference on Mobile Human-Computer Interaction, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
A Design Space for Vision Augmentations and Augmented Human Perception using Digital Eyewear.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
IEEE Technol. Soc. Mag., 2023
Sports Visualization in the Wild: The Impact of Technical Factors on User Experience in Augmented Reality Sports Spectating.
IEEE Computer Graphics and Applications, 2023
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023
Fusing exocentric and egocentric real-time reconstructions for embodied immersive experiences.
Proceedings of the 38th International Conference on Image and Vision Computing New Zealand, 2023
2022
Ātea Presence - Enabling Virtual Storytelling, Presence, and Tele-Co-Presence in an Indigenous Setting.
IEEE Technol. Soc. Mag., 2022
Comput. Graph., 2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Look over there! Investigating Saliency Modulation for Visual Guidance with Augmented Reality Glasses.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
2021
Presence Teleoperators Virtual Environ., December, 2021
My hands? Importance of personalised virtual hands in a neurorehabilitation scenario.
Virtual Real., 2021
IEEE Trans. Vis. Comput. Graph., 2021
Expertise and Experience in VR-supported learning: Achieving a deep non-verbal comprehension of four-dimensional space.
Int. J. Hum. Comput. Stud., 2021
Adaptive Playback Control: A Framework for Cinematic VR Creators to Embrace Viewer Interaction.
Frontiers Virtual Real., 2021
Measuring Presence in Augmented Reality Environments: Design and a First Test of a Questionnaire.
CoRR, 2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
From off-site to on-site: A Flexible Framework for XR Prototyping in Sports Spectating.
Proceedings of the 36th International Conference on Image and Vision Computing New Zealand, 2021
2020
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020
How to Observe Users' Movements in Virtual Environments: Viewpoint Control in a Power Wheelchair Simulator.
Hum. Factors, 2020
Int. J. Geogr. Inf. Sci., 2020
Action Units: Exploring the Use of Directorial Cues for Effective Storytelling with Swivel-chair Virtual Reality.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Virtual Reality in Education: A Case Study on Exploring Immersive Learning for Prisoners.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
2019
IEEE Trans. Vis. Comput. Graph., 2019
From Lab to Field: Demonstrating Mixed Reality Prototypes for Augmented Sports Experiences.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 2019 International Conference on Image and Vision Computing New Zealand, 2019
Heading Home - Adapting a Clinical Mixed-Reality Rehabilitation System for Patients' Home Use.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Measuring Cognitive Load and Insight: A Methodology Exemplified in a Virtual Reality Learning Context.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Am I Moving Along a Curve? A Study on Bicycle Traveling-In-Place Techniques in Virtual Environments.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
2018
Message from the ISMAR 2018 Science and Technology Program Chairs andTVCGGuest Editors.
IEEE Trans. Vis. Comput. Graph., 2018
IEEE Trans. Vis. Comput. Graph., 2018
Can we perceive changes in our moving speed: a comparison between directly and indirectly powering the locomotion in virtual environments.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
IEEE Trans. Vis. Comput. Graph., 2017
Presence Teleoperators Virtual Environ., 2017
Mild stress stimuli built into a non-immersive virtual environment can elicit actual stress responses.
Behav. Inf. Technol., 2017
Mixed Voxel Reality: Presence and Embodiment in Low Fidelity, Visually Coherent, Mixed Reality Environments.
Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, 2017
2016
IEEE Trans. Vis. Comput. Graph., 2016
Proceedings of the 2016 IEEE International Conference on Pervasive Computing and Communications, 2016
Social presence and mode of Videocommunication in a Collaborative Virtual Environment.
Proceedings of the 20th Pacific Asia Conference on Information Systems, 2016
2015
Family history assessment for colorectal cancer (CRC) risk analysis - comparison of diagram- and questionnaire-based web interfaces.
BMC Medical Informatics Decis. Mak., 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Initiative for an H-index based Rating of Conferences and Journals in HCI and Related Fields.
Proceedings of the 15th New Zealand Conference on Human-Computer Interaction, 2015
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2014
Proc. IEEE, 2014
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
2013
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013
Audio stickies: visually-guided spatial audio annotations on a mobile augmented reality platform.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013
Proceedings of the 28th International Conference on Image and Vision Computing New Zealand, 2013
Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction, 2013
Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction, 2013
2012
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012
2011
Presence Teleoperators Virtual Environ., 2011
The transmission of self: body language availability and gender in videoconferencing.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
2010
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010
Volumetric Hand Reconstructions for Non-verbal Communication in Shared Virtual Environments.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010
2009
Increased Popularity Through Compliance with Usability Guidelines in E-Learning Web Sites.
Int. J. Inf. Technol. Web Eng., 2009
Real-time Volumetric Reconstruction and Tracking of Hands and Face as a User Interface for Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Proceedings of the Computer Analysis of Images and Patterns, 13th International Conference, 2009
2007
Proceedings of the 2007 Australasian Computer-Human Interaction Conference, 2007
2006
Carpeno: interfacing remote collaborative virtual environments with table-top interaction.
Virtual Real., 2006
Proceedings of the 5th International Conference on Cyberworlds (CW 2006), 2006
Proceedings of the 2006 ACM Conference on Computer Supported Cooperative Work, 2006
2005
IEEE Computer Graphics and Applications, 2005
Proceedings of the 2005 international conference on Augmented tele-existence, 2005
Proceedings of the 2005 international conference on Augmented tele-existence, 2005
Proceedings of the 2005 international conference on Augmented tele-existence, 2005
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005
2004
Presence Teleoperators Virtual Environ., 2004
Proceedings of the Computer Human Interaction, 6th Asia Pacific Conference, 2004
2003
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003
2002
Presence Teleoperators Virtual Environ., 2002
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002
2001
Presence Teleoperators Virtual Environ., 2001
Tiles: A Mixed Reality Authoring Interface.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001
Proceedings of the 2001 IEEE International Conference on Multimedia and Expo, 2001
2000
Proceedings of the IEEE and ACM International Symposium on Augmented Reality, 2000
1999
Proceedings of the Visual Representations and Interpretations, 1999
1998
Measuring the Sense of Presence and its Relations to Fear of Heights in Virtual Environments.
Int. J. Hum. Comput. Interact., 1998