Holger Regenbrecht

Orcid: 0000-0002-5037-6407

According to our database1, Holger Regenbrecht authored at least 115 papers between 1998 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Applying Cinematic Virtual Reality with Adaptability to Indigenous Storytelling.
ACM Journal on Computing and Cultural Heritage, June, 2024

Visual Noise Cancellation: Exploring Visual Discomfort and Opportunities for Vision Augmentations.
ACM Trans. Comput. Hum. Interact., April, 2024

To See and be Seen - Perceived Ethics and Acceptability of Pervasive Augmented Reality.
IEEE Access, 2024

Hybrid XRSpectator: A Hybrid Tabletop XR Sports Spectating Experience.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Exploring Visual Discomfort and Opportunities for Vision Augmentations: Visual Noise Cancellation and Head-worn LCD Light Actuators for Perception Modulation.
Proceedings of the Adjunct Proceedings of the 26th International Conference on Mobile Human-Computer Interaction, 2024

A Survey On Measuring Presence in Mixed Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

A Design Space for Vision Augmentations and Augmented Human Perception using Digital Eyewear.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Respecting and Protecting Cultural Values in an Indigenous Virtual Reality Project.
IEEE Technol. Soc. Mag., 2023

Sports Visualization in the Wild: The Impact of Technical Factors on User Experience in Augmented Reality Sports Spectating.
IEEE Computer Graphics and Applications, 2023

Experiencing Reconstructed Reality: The Perception of Visual-Acoustic Properties.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023

Virtual Reality Pōwhiri - Practicing an indigenous welcoming ceremony.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023

Fusing exocentric and egocentric real-time reconstructions for embodied immersive experiences.
Proceedings of the 38th International Conference on Image and Vision Computing New Zealand, 2023

2022
Ātea Presence - Enabling Virtual Storytelling, Presence, and Tele-Co-Presence in an Indigenous Setting.
IEEE Technol. Soc. Mag., 2022

Pervasive Augmented Reality - Technology and Ethics.
IEEE Pervasive Comput., 2022

Stats on-site - Sports spectator experience through situated visualizations.
Comput. Graph., 2022

Mixed Reality Co-Design for Indigenous Culture Preservation & Continuation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Look over there! Investigating Saliency Modulation for Visual Guidance with Augmented Reality Glasses.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Flexible XR Prototyping - A Sports Spectating Example.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

A Context-aware Interface for Immersive Sports Spectating.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022


2021
Voxel-Based Immersive Mixed Reality: A Framework for Ad Hoc Immersive Storytelling.
Presence Teleoperators Virtual Environ., December, 2021

My hands? Importance of personalised virtual hands in a neurorehabilitation scenario.
Virtual Real., 2021

Visualization Techniques in Augmented Reality: A Taxonomy, Methods and Patterns.
IEEE Trans. Vis. Comput. Graph., 2021

Expertise and Experience in VR-supported learning: Achieving a deep non-verbal comprehension of four-dimensional space.
Int. J. Hum. Comput. Stud., 2021

Adaptive Playback Control: A Framework for Cinematic VR Creators to Embrace Viewer Interaction.
Frontiers Virtual Real., 2021

Measuring Presence in Augmented Reality Environments: Design and a First Test of a Questionnaire.
CoRR, 2021

Viewer's Role and Viewer Interaction in Cinematic Virtual Reality.
Comput., 2021

Voxelvideos for Entertainment, Education, and Training.
IEEE Access, 2021

XRSpectator: Immersive, Augmented Sports Spectating.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Technical Factors Affecting Augmented Reality User Experiences in Sports Spectating.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Who kicked the ball? Situated Visualization in On-Site Sports Spectating.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

From off-site to on-site: A Flexible Framework for XR Prototyping in Sports Spectating.
Proceedings of the 36th International Conference on Image and Vision Computing New Zealand, 2021

2020
Mobileportation: Nomadic Telepresence for Mobile Devices.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

How to Observe Users' Movements in Virtual Environments: Viewpoint Control in a Power Wheelchair Simulator.
Hum. Factors, 2020

Comparative usability of an augmented reality sandtable and 3D GIS for education.
Int. J. Geogr. Inf. Sci., 2020

Action Units: Exploring the Use of Directorial Cues for Effective Storytelling with Swivel-chair Virtual Reality.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Virtual Reality in Education: A Case Study on Exploring Immersive Learning for Prisoners.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

2019
Immersive Telepresence and Remote Collaboration using Mobile and Wearable Devices.
IEEE Trans. Vis. Comput. Graph., 2019

Preaching Voxels: An Alternative Approach to Mixed Reality.
Frontiers ICT, 2019

From Lab to Field: Demonstrating Mixed Reality Prototypes for Augmented Sports Experiences.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

A Fast Multi-RGBD-Camera Calibration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Towards a Māori Telepresence System.
Proceedings of the 2019 International Conference on Image and Vision Computing New Zealand, 2019

Heading Home - Adapting a Clinical Mixed-Reality Rehabilitation System for Patients' Home Use.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Measuring Cognitive Load and Insight: A Methodology Exemplified in a Virtual Reality Learning Context.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Am I Moving Along a Curve? A Study on Bicycle Traveling-In-Place Techniques in Virtual Environments.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

2018
Message from the ISMAR 2018 Science and Technology Program Chairs andTVCGGuest Editors.
IEEE Trans. Vis. Comput. Graph., 2018

Message from the ISMAR 2017 Science and Technology Program Chairs and Guest Editors.
IEEE Trans. Vis. Comput. Graph., 2018

Can we perceive changes in our moving speed: a comparison between directly and indirectly powering the locomotion in virtual environments.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Is That Me? - Embodiment and Body Perception with an Augmented Reality Mirror.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Back to the Future: Constructivist Learning in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Urban Pointing: Browsing Situated Media Using Accurate Pointing Interfaces.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

ChromaGlasses: Computational Glasses for Compensating Colour Blindness.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Towards Pervasive Augmented Reality: Context-Awareness in Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2017

Visual Coherence in Mixed Reality: A Systematic Enquiry.
Presence Teleoperators Virtual Environ., 2017

Mild stress stimuli built into a non-immersive virtual environment can elicit actual stress responses.
Behav. Inf. Technol., 2017

Mixed Voxel Reality: Presence and Embodiment in Low Fidelity, Visually Coherent, Mixed Reality Environments.
Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, 2017

2016
Real-Time Radiometric Compensation for Optical See-Through Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2016

PanoVC: Pervasive telepresence using mobile phones.
Proceedings of the 2016 IEEE International Conference on Pervasive Computing and Communications, 2016

Social presence and mode of Videocommunication in a Collaborative Virtual Environment.
Proceedings of the 20th Pacific Asia Conference on Information Systems, 2016

2015
Family history assessment for colorectal cancer (CRC) risk analysis - comparison of diagram- and questionnaire-based web interfaces.
BMC Medical Informatics Decis. Mak., 2015

Mutual Gaze Support in Videoconferencing Reviewed.
Commun. Assoc. Inf. Syst., 2015

Social presence with virtual glass.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Investigating visual dominance with a virtual driving task.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Initiative for an H-index based Rating of Conferences and Journals in HCI and Related Fields.
Proceedings of the 15th New Zealand Conference on Human-Computer Interaction, 2015

Learning from rehabilitation: A bi-manual interface approach.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Manipulating the Experience of Reality for Rehabilitation Applications.
Proc. IEEE, 2014

Eye-to-eye contact for life-sized videoconferencing.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Field test of a questionnaire-based mobile health reporting system.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

2013
A leap-supported, hybrid AR interface approach.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Audio stickies: visually-guided spatial audio annotations on a mobile augmented reality platform.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Mixed reality Kinect Mirror box for stroke rehabilitation.
Proceedings of the 28th International Conference on Image and Vision Computing New Zealand, 2013

Is there any Use in Stereoscopic Slide Presentations?
Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction, 2013

Visual Occlusion in an Augmented Reality Post-Stroke Therapy Scenario.
Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction, 2013

2012
Visual manipulations for motor rehabilitation.
Comput. Graph., 2012

How the other sees us: perceptions and control in videoconferencing.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

<i>TheraMem</i>: physical rehabilitation with augmented reflection technology.
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012

Power wheel chair simulation as an assessment tool.
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012

2011
Beyond the Looking Glass: Fooling the Brain with the Augmented Mirror Box.
Presence Teleoperators Virtual Environ., 2011

Collaborative use of mobile augmented reality with paper maps.
Comput. Graph., 2011

The transmission of self: body language availability and gender in videoconferencing.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011

Smart-phone augmented reality for public participation in urban planning.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011

Out of reach? - A novel AR interface approach for motor rehabilitation.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

2010
Investigating factors influencing trust in video-mediated communication.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

Techniques for view transition in multi-camera outdoor environments.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

Volumetric Hand Reconstructions for Non-verbal Communication in Shared Virtual Environments.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

2009
Increased Popularity Through Compliance with Usability Guidelines in E-Learning Web Sites.
Int. J. Inf. Technol. Web Eng., 2009

Real-time Volumetric Reconstruction and Tracking of Hands and Face as a User Interface for Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

A Virtual Reality Claustrophobia Therapy System Implementation and Test.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Real-Time Volumetric Reconstruction and Tracking of Hands in a Desktop Environment.
Proceedings of the Computer Analysis of Images and Patterns, 13th International Conference, 2009

2007
Implementing three-party desktop videoconferencing.
Proceedings of the 2007 Australasian Computer-Human Interaction Conference, 2007

2006
Carpeno: interfacing remote collaborative virtual environments with table-top interaction.
Virtual Real., 2006

Collaborative Mixed Reality Exposure Therapy.
Proceedings of the 5th International Conference on Cyberworlds (CW 2006), 2006

Spatiality in videoconferencing: trade-offs between efficiency and social presence.
Proceedings of the 2006 ACM Conference on Computer Supported Cooperative Work, 2006

2005
Augmented Reality Projects in the Automotive and Aerospace Industries.
IEEE Computer Graphics and Applications, 2005

The tangible augmented street map.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

Telepresence and user-initiated control.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

Videos in space: a study on presence in video mediating communication systems.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

Virtual reality aided assembly with directional vibro-tactile feedback.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

2004
Using Augmented Virtuality for Remote Collaboration.
Presence Teleoperators Virtual Environ., 2004

Tangible Teleconferencing.
Proceedings of the Computer Human Interaction, 6th Asia Pacific Conference, 2004

2003
An Augmented Virtuality Approach to 3D Videoconferencing.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

Detecting Dynamic Occlusion in front of Static Backgrounds for AR Scenes.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

2002
MagicMeeting: A Collaborative Tangible Augmented Reality System.
Virtual Real., 2002

Real and Illusory Interactions Enhance Presence in Virtual Environments.
Presence Teleoperators Virtual Environ., 2002

Developing a Generic Augmented-Reality Interface.
Computer, 2002

A Pragmatic Approach to Augmented Reality Authoring.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

Interactive Multi-Marker Calibration for Augmented Reality Applications.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

Interaction in a collaborative augmented reality environment.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2001
The Experience of Presence: Factor Analytic Insights.
Presence Teleoperators Virtual Environ., 2001

A tangible AR desktop environment.
Comput. Graph., 2001

Tiles: A Mixed Reality Authoring Interface.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

The Best Of Two Worlds: Merging Virtual And Real For Face To Face Collaboration.
Proceedings of the 2001 IEEE International Conference on Multimedia and Expo, 2001

2000
A mobile Passive Augmented Reality Device - mPARD.
Proceedings of the IEEE and ACM International Symposium on Augmented Reality, 2000

1999
Embodied Presence in Virtual Environments.
Proceedings of the Visual Representations and Interpretations, 1999

1998
Measuring the Sense of Presence and its Relations to Fear of Heights in Virtual Environments.
Int. J. Hum. Comput. Interact., 1998


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