Hiroyuki Tominaga

According to our database1, Hiroyuki Tominaga authored at least 18 papers between 2002 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
An Applied C Programming Exercise with Card Game Strategy and Analysis of Codes by a Grouping of Score and Code Metrics.
Proceedings of the IEEE International Conference on Engineering, Technology and Education, 2019

Construction of an Execution Environment using Container Type Virtualization for a Support System of Programming Exercises with Game Strategies and Contests.
Proceedings of the 18th International Conference on Information Technology Based Higher Education and Training, 2019

2018
An Applied C Programming Exercise with Card Game Strategy and Analysis of Score Tendency of Hand Distribution in the Final League.
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018

2017
A Proposal of Assistant Support Tool in Classroom Round and Personal Tutoring with a Seating Chart for Introductory C Programming Exercises.
Proceedings of the 21st International Conference Information Visualisation, 2017

A Support Environment and a Trial Practice of Hacking Contest with Attack and Defense Style on a Game Website.
Proceedings of the 21st International Conference Information Visualisation, 2017

2012
Support system WinG and an applied programming exercise with board-game strategy.
Proceedings of the 2012 International Conference on Information Technology Based Higher Education and Training, 2012

2011
Identification for human posture dynamics induced by visual stimulation.
Proceedings of the IEEE International Conference on Systems, 2011

2007
KaLeSy-CJ: Kanji Learning System Focusing on Differences Between Chinese and Japanese.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007

LEGO Robot Programming Exercise Support for Problem Solving Learning with Game Strategy Planning Tools.
Proceedings of the DIGITEL 2007, 2007

2006
VR Edutainment Material Interlude for Dynamics Experiment and the Development Platform Prelude.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006

Japanese Learning System for Native Chinese Speakers focusing on Differences between Chinese and Japanese.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

2005
DrilLs-M: Multimedia Testing System with Operation-Style Answering - Application to Kanji Letter Shape Learning -.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005

Video Tablet Based on Stereo Camera - Human-Friendly Handwritten Capturing System for Educational Use.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

Japanese Learning System for Chinese Native Speakers - Development of Database for Learning Kanji Which Have Difference between Chinese and Japanese.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

Operation-Style Answering in Multimedia Testing System DrilLs-M for Kanji Letter Shape Learning.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

GoalPost: LEGO programming exercise support.
Proceedings of the 2005 International Conference on Active Media Technology, 2005

Interlude: game edutainment materials for dynamics experiment simulation.
Proceedings of the 2005 International Conference on Active Media Technology, 2005

2002
Development of virtual learning environment for discovery learning in school education.
Syst. Comput. Jpn., 2002


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