Hiroyuki Mitsuhara

Orcid: 0000-0001-8230-3379

According to our database1, Hiroyuki Mitsuhara authored at least 37 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Online presence:

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Bibliography

2024
Shelter GO: multiplayer location-based game to promote knowing shelters for emergency evacuation.
Res. Pract. Technol. Enhanc. Learn., March, 2024

2023
Location-Based Game for Thought-Provoking Evacuation Training.
Multimodal Technol. Interact., May, 2023

2022
A Mobile Application for Earthquake Education Targeting Foreigners Intending to Visit Japan.
Int. J. Interact. Mob. Technol., December, 2022

Tsunami Evacuation Drill System Focusing on Mobile Devices.
Int. J. Interact. Mob. Technol., March, 2022

2021
Learning Experiences in a Full 3D Conference: Relationships with 3D Factors and Innovative Mindsets.
Proceedings of the 2021 IEEE International Conference on Engineering, 2021

Expressing Disaster Situations for Evacuation Training Using Markerless Augmented Reality.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 25th International Conference KES-2021, 2021

2020
Prototype Digital Signage System for Learning Material Delivery Focusing on Student Friendship.
Int. J. Emerg. Technol. Learn., 2020

2019
Failure-enhanced evacuation training using a VR-based disaster simulator: A comparative experiment with simulated evacuees.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 23rd International Conference KES-2019, 2019

2018
Investigative Report Writing Support System for Effective Knowledge Construction from the Web.
IEICE Trans. Inf. Syst., 2018

Why Don't You Evacuate Speedily? Augmented Reality-based Evacuee Visualisation in ICT-based Evacuation Drill.
Proceedings of the IEEE International Conference on Teaching, 2018

2017
Using Digital Game, Augmented Reality, and Head Mounted Displays for Immediate-Action Commander Training.
Int. J. Emerg. Technol. Learn., 2017

2016
Game-based evacuation drill using augmented reality and head-mounted display.
Interact. Technol. Smart Educ., 2016

Penumbral tourism: Place-based disaster education via real-world disaster simulation.
Proceedings of the 3rd International Conference on Information and Communication Technologies for Disaster Management, 2016

Tsunami evacuation drill system using motion hazard map and smart devices.
Proceedings of the 3rd International Conference on Information and Communication Technologies for Disaster Management, 2016

Evacuation instruction training system using augmented reality and a smartphone-based head mounted display.
Proceedings of the 3rd International Conference on Information and Communication Technologies for Disaster Management, 2016

Game-Based Evacuation Drills Using Simple Augmented Reality.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

Preventing Web Page Plagiarism in Investigative Report Writing.
Proceedings of the Artificial Intelligence Research and Development, 2016

2015
Hybrid textbook: fusion of digital textbooks and traditional learning tools.
Int. J. Intell. Syst. Technol. Appl., 2015

Nearest Neighbor Search with the Revised TLAESA.
IEICE Trans. Inf. Syst., 2015

2014
Digital Signage System for Learning Material Presentation Based on Learning Continuum.
Proceedings of the Emerging Issues in Smart Learning, 2014

2013
Game-based evacuation drill using real world edutainment.
Interact. Technol. Smart Educ., 2013

2012
Teacher Support for Theatrical Learning Support in Lectutainment - Seeing through Students Using Augmented Reality.
Proceedings of the Advances on Computational Intelligence, 2012

2010
Paper-top interface for supporting note-taking and its preliminary experiment.
Proceedings of the IEEE International Conference on Systems, 2010

What if children learn phenomena of light through real world edutainment?
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010

2008
Student Centered Method To Create Learning Materials For Niche-Learning.
Proceedings of the IADIS International Conference e-Learning 2008, 2008

2007
Real World Edutainment Focusing on Human-Human Interaction.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

Do Children Understand Binary Numbers by Electric Card Game?
Proceedings of the DIGITEL 2007, 2007

2006
Real World Interaction Oriented Edutainment using Ubiquitous Devices.
Proceedings of the 4th IEEE International Workshop on Wireless and Mobile Technologies in Education, 2006

Collaborative Building of Japanese Kanji Pronunciation Database for Learning Japanese by Chinese.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006

2005
Educational Serialization of Web Pages for Web-Based Exploratory Learning.
Proceedings of the Cognition and Exploratory Learning in Digital Age, 2005

A Web-based collaborative authoring system for Web educational material with high reusability.
Proceedings of the 2005 International Conference on Active Media Technology, 2005

Adaptive tools for multiperspective thinking in Web-based exploratory learning.
Proceedings of the 2005 International Conference on Active Media Technology, 2005

2004
A web-based learning system with the framework of linking explanations of related knowledge to web pages.
Syst. Comput. Jpn., 2004

Adaptive Link Generation for Multiperspective Thinking in Web-Based Exploratory Learning.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004

2002
A Web Retrieval Support System with a Comment Sharing Environment: Toward an Adaptive Web-Based IR System.
Proceedings of the International Conference on Computers in Education, 2002

Open-Ended Adaptive System for Facilitating Knowledge Construction in Web-Based Exploratory Learning.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2002

2001
ITMS: Individualized Teaching Material System - Web-Based Exploratory Learning Support System by Adaptive Knowledge Integration.
Proceedings of the Web Intelligence: Research and Development, 2001


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