Hiroto Saito
Orcid: 0000-0002-0520-3291
According to our database1,
Hiroto Saito
authored at least 17 papers
between 1996 and 2024.
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Bibliography
2024
Efficient calculation of magnetocrystalline anisotropy energy using symmetry-adapted Wannier functions.
Comput. Phys. Commun., 2024
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Emerging Technologies, 2024
Embodied Tentacle: Mapping Design to Control of Non-Analogous Body Parts with the Human Body.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Real-time Slow-motion : A Framework for Slow-motion Without Deviating from Real-time.
Proceedings of the Augmented Humans International Conference 2024, 2024
2023
WeightMorphy: A Dynamic Weight-Shifting Method to Enhance the Virtual Experience with Body Deformation.
Proceedings of the 2023 International Symposium on Wearable Computers, 2023
2022
Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
A System for Augmenting Humans' ability to Learn Kendama Tricks through Virtual Reality Training.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022
2021
Behind The Game: Implicit Spatio-Temporal Intervention in Inter-personal Remote Physical Interactions on Playing Air Hockey.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021
2020
Investigating the Influence of Odors Visuals Representations on the Sense of Smell, a pilot study.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
The Tight Game: Implicit Force Intervention in Inter-personal Physical Interactions on Playing Tug of War.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
2018
The Effect of Predictability of Visual Motion from Motor Commands on the Recognition Process of Self-Attribution.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2003
Proceedings of the 3rd IEEE International Workshop on System-on-Chip for Real-Time Applications (IWSOC'03), 30 June, 2003
2000
Proceedings of the 10th European Signal Processing Conference, 2000
1998
Proceedings of the 9th European Signal Processing Conference, 1998
1996
IEEE Trans. Speech Audio Process., 1996