Hiroshi Takenouchi

According to our database1, Hiroshi Takenouchi authored at least 33 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Leveraging Interactive Evolutionary Computation to Induce Serendipity in Informal Learning.
Multimodal Technol. Interact., 2024

2023
A Novel Approach for Individual Design Perception Based on Fuzzy Inference System Training with YUKI Algorithm.
Axioms, October, 2023

Automatic Virtual Makeup System Using User-Preference Information.
Proceedings of the HCI International 2023 Posters, 2023

2022
Applying Direct Manipulation of Prefered Clothes to Kansei Retrieval Agent System with Fuzzy Reasoning.
Proceedings of the Joint 12th International Conference on Soft Computing and Intelligent Systems and 23rd International Symposium on Advanced Intelligent Systems, 2022

Combining IGA and KG for Serendipitous Learning Contents Recommendation.
Proceedings of the Fourth Knowledge-aware and Conversational Recommender Systems Workshop co-located with 16th ACM Conference on Recommender Systems (RecSys 2022), 2022

2021
Character Design Generation System Using Multiple Users' Gaze Information.
IEICE Trans. Inf. Syst., 2021

User Preference and Suitability-Aware Eyeglasses Recommender System.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

Kansei Perception Support System to Promote Daily Life Awareness.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

Applying Artificial Bee Colony Algorithm to Interactive Evolutionary Computation.
Proceedings of the Computer Information Systems and Industrial Management, 2021

2020
A Robot in a Human-Robot Group Learns Group Norms and Makes Decisions Through Indirect Mutual Interaction with Humans.
J. Adv. Comput. Intell. Intell. Informatics, 2020

Preference Similarity Analysis of User Preference Rules Using a Character Coordination System.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

2019
A Robot Model That Obeys a Norm of a Human Group by Participating in the Group and Interacting with Its Members.
IEICE Trans. Inf. Syst., 2019

Interactive Evolutionary Computation System Using Multiple Users' Gaze Information Considering User's Partial Evaluation Participation.
Proceedings of the IEEE 10th International Conference on Awareness Science and Technology, 2019

2018
Healthy Eating Habits Support System Considering User Taste Preferences and Nutritional Balance.
J. Adv. Comput. Intell. Intell. Informatics, 2018

Optimization of Fuzzy Rules in Kansei Retrieval Agent with Fuzzy Reasoning.
Proceedings of the 2018 Joint 10th International Conference on Soft Computing and Intelligent Systems (SCIS) and 19th International Symposium on Advanced Intelligent Systems (ISIS), 2018

Development of an Interactive Evolutionary Computation Catalog Interface with User Gaze Information.
Proceedings of the HCI International 2018, 2018

Developing Female Clothing Coordination Generation System Using Eye Tracking Information.
Proceedings of the Human-Computer Interaction. Interaction Technologies, 2018

2017
Kansei Retrieval Agent Model with Fuzzy Reasoning.
Int. J. Fuzzy Syst., 2017

Kansei clothing retrieval system using features extracted by autoencoder.
Proceedings of the 2017 IEEE Symposium Series on Computational Intelligence, 2017

A robot model in limited scenarios to create a suitable decision-making criterion by interacting with people in a group.
Proceedings of the 2017 IEEE Symposium Series on Computational Intelligence, 2017

Emotional action generation model supporting real-time operation.
Proceedings of the Joint 17th World Congress of International Fuzzy Systems Association and 9th International Conference on Soft Computing and Intelligent Systems, 2017

Wrist Watch Design System with Interactive Evolutionary Computation.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

Interactive Evolutionary Computation Using Multiple Users' Gaze Information.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

2016
Performance Evaluation of a Kansei Retrieval Agent Model with Neural Networks.
Proceedings of the 2016 Joint 8th International Conference on Soft Computing and Intelligent Systems (SCIS) and 17th International Symposium on Advanced Intelligent Systems (ISIS), 2016

Music Recommendation System Improvement Using Distributed Genetic Algorithm.
Proceedings of the 2016 Joint 8th International Conference on Soft Computing and Intelligent Systems (SCIS) and 17th International Symposium on Advanced Intelligent Systems (ISIS), 2016

2015
Applying a hybrid IGA-SimE algorithm to a multimedia retrieval system.
Proceedings of the IEEE 7th International Conference on Awareness Science and Technology, 2015

2014
Effectiveness of Kansei model in Healthy Eating Habits Support System.
Proceedings of the 2014 Joint 7th International Conference on Soft Computing and Intelligent Systems (SCIS) and 15th International Symposium on Advanced Intelligent Systems (ISIS), 2014

Signboard design system through social voting technique.
Proceedings of the 2014 IEEE International Symposium on Independent Computing, 2014

Design support system with votes from multiple people using digital signage.
Proceedings of the 2014 IEEE International Symposium on Independent Computing, 2014

Virtual Dressing System for Fashion Coordination Using Parallel Retrieval Interactive Tabu Search.
Proceedings of the HCI International 2014 - Posters' Extended Abstracts, 2014

2013
Interactive Evolutionary Computation Using a Tabu Search Algorithm.
IEICE Trans. Inf. Syst., 2013

2012
Tournament Evaluation System Applying Win-Lose Result Presumption Considering Kansei Evaluation by Multiple People.
J. Adv. Comput. Intell. Intell. Informatics, 2012

Performance evaluation of interactive evolutionary computation with tournament-style evaluation.
Proceedings of the IEEE Congress on Evolutionary Computation, 2012


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