Hironori Mitake
Orcid: 0000-0001-6681-8532
According to our database1,
Hironori Mitake
authored at least 48 papers
between 2005 and 2023.
Collaborative distances:
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Bibliography
2023
Avatar Tracking Control with Featherstone's Algorithm and Newton-Euler Formulation for Inverse Dynamics.
Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, 2023
2022
Implementation of Tension-Based Compact Necklace-Type Haptic Device Achieving Widespread Transmission of Low-Frequency Vibrations.
IEEE Trans. Haptics, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Task-oriented Robot Control User Interface Designer for Cable-Driven Soft Robots Without Kinematic Models.
Proceedings of the 5th IEEE International Conference on Soft Robotics, 2022
2021
Avatar Tracking Control with Generations of Physically Natural Responses on Contact to Reduce Performers' Loads.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
2020
TEllipsoid: Ellipsoidal Display for Videoconference System Transmitting Accurate Gaze Direction.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Archery shots visualization by clustering and comparing from angular velocities of bows.
Proceedings of the Augmented Humans International Conference, 2020
2019
Continuous Collision Detection for Virtual Proxy Haptic Rendering of Deformable Triangular Mesh Models.
IEEE Trans. Haptics, 2019
Neck strap haptics: an algorithm for non-visible VR information using haptic perception on the neck.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
2018
Comput. Entertain., 2018
Adv. Robotics, 2018
Gum-gum shooting: inducing a sense of arm elongation via forearm skin-stretch and the change in the center of gravity.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
2017
Stable posture control for planar hyper-redundant arms using selective control points.
Adv. Robotics, 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017
Enabling two finger virtual grasping on a single grasp 6-DOF interface, by using just one force sensor.
Proceedings of the 2017 IEEE World Haptics Conference, 2017
Conversational Agent Learning Natural Gaze and Motion of Multi-Party Conversation from Example.
Proceedings of the 5th International Conference on Human Agent Interaction, 2017
Proceedings of the Advances in Computer Entertainment Technology, 2017
2016
Haptic Music Player - Synthetic audio-tactile stimuli generation based on the notes' pitch and instruments' envelope mapping.
Proceedings of the 16th International Conference on New Interfaces for Musical Expression, 2016
Proceedings of the Haptics: Perception, Devices, Control, and Applications, 2016
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016
Proceedings of the Haptic Interaction, 2016
Proceedings of the Haptic Interaction, 2016
2015
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
Proceedings of the SIGGRAPH Asia 2015 Haptic Media And Contents Design, 2015
Proceedings of the SIGGRAPH Asia 2015 Haptic Media And Contents Design, 2015
Proceedings of the 6th Augmented Human International Conference, 2015
2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Proceedings of the IEEE Haptics Symposium, 2014
Vibration and Subsequent Collision Simulation of Finger and Object for Haptic Rendering.
Proceedings of the Haptics: Neuroscience, Devices, Modeling, and Applications, 2014
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2012
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012
Proceedings of the 3rd Augmented Human International Conference, 2012
2011
Proceedings of the Motion in Games - 4th International Conference, 2011
2010
A development environment for designing interactive characters with sensorimotor models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
2009
Physics-driven Multi Dimensional Keyframe Animation for Artist-directable Interactive Character.
Comput. Graph. Forum, 2009
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Pliant motion: integration of virtual trajectory control into LCP based physics engines.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Wearable haptic device to present contact sensation based on cutaneous sensation using thin wire.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
2007
Reactive Virtual Human with Bottom-up and Top-down Visual Attention for Gaze Generation in Realtime Interactions.
Proceedings of the IEEE Virtual Reality Conference, 2007
2006
Human-scale haptic interaction with a reactive virtual human in a real-time physics simulator.
Comput. Entertain., 2006
2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005