Hiroko Shoji

According to our database1, Hiroko Shoji authored at least 33 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Mathematical Modeling of KANSEI Dynamics for Anxiety Based on Allergy Model.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2023

Modeling the Social Acceptability of Technologies Using Twitter Data.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2023

An Analysis of Shifts in Public Interests and Sentiments in Japan Using News Tweet Data during the COVID-19 Pandemic.
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023

An Analysis of Travelers' Personalities and Accommodations Ratings Using Open Datasets.
Proceedings of the Culture and Computing, 2023

2022
Changes in Interests and Emotional Responses to News Coverage of Coronavirus Disease 2019 Case Numbers Over Time.
Proceedings of the Joint 12th International Conference on Soft Computing and Intelligent Systems and 23rd International Symposium on Advanced Intelligent Systems, 2022

Effects on Psychological Reactions and Behavioral Intentions Associated with Flood Risk Information.
Proceedings of the Joint 12th International Conference on Soft Computing and Intelligent Systems and 23rd International Symposium on Advanced Intelligent Systems, 2022

Analysis of International Public Emotional Responses Toward the COVID-19 Vaccine.
Proceedings of the 12th International Congress on Advanced Applied Informatics, 2022

When Do People Purchase a Product of Color Which They Do Not Like?
Proceedings of the HCI International 2022 - Late Breaking Papers: HCI for Today's Community and Economy, 2022

2021
Differences in Product Selection Depend on Situations: Using Eyeglasses as an Example.
Proceedings of the HCI International 2021 - Late Breaking Papers: Design and User Experience, 2021

2020
Differences of Image Words for Clothes Depending on Fashion Brands.
Proceedings of the Advances in Industrial Design, 2020

Analysis of Factors Affecting Luxury of Images of Cooked Dishes.
Proceedings of the Advances in Industrial Design, 2020

2019
An Applicability of Modeling Method of Consensus Building Processes.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019

Communication in Which Ambiguity Triggers Value Creation.
Proceedings of the Advances in Affective and Pleasurable Design, 2019

Gender Differences in the Influence of Interaction with Product Information on Selection Results.
Proceedings of the Advances in Affective and Pleasurable Design, 2019

2017
How to Model Value-Creating Communication - Collaboration Process as an Example.
Proceedings of the Human-Computer Interaction. User Interface Design, Development and Multimodality, 2017

How to Model Value-Creating Communication: Coaching Process as an Example.
Proceedings of the Advances in Affective and Pleasurable Design, 2017

2013
A Study on Combinative Value Creation in Songs Selection.
Proceedings of the Human-Computer Interaction. Towards Intelligent and Implicit Interaction, 2013

2011
A Study on Information Recommendation Systems for Continuous Use.
Proceedings of the 2011 Third International Conference on Intelligent Networking and Collaborative Systems (INCoS), Fukuoka, Japan, November 30, 2011

2009
PLASIU: a system that facilitates creative decision-making in job-hunting.
AI Soc., 2009

2008
How can we facilitate value creation via web interaction?
Proceedings of the IEEE International Conference on Systems, 2008

2007
MochiFlash: A consensus building support system for cooperative work involving concept sharing.
Proceedings of the IEEE International Conference on Systems, 2007

Mobile Information Service Adapted to Social, Temporal and Dynamic Situational Requirements of Individuals.
Proceedings of The 2nd IEEE Asia-Pacific Services Computing Conference, 2007

2006
Mobile Information Service Adapted to Subjective Situational Requirements of Individuals.
IEICE Trans. Inf. Syst., 2006

A User Centric Mobile Information Service: MISAR.
Proceedings of the IEEE International Conference on Systems, 2006

A Mobile Information Service Adapted to Vague and Situational Requirements of Individual.
Proceedings of the 7th International Conference on Mobile Data Management (MDM 2006), 2006

Concept Sharing Through Interaction: The Effect of Information Visualization for Career Design.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2006

Strategies Emerging from Game Play: Experience from an Educational Game for Academic Career Design.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2006

2005
S-Conart: an interaction method that facilitates concept articulation in shopping online.
AI Soc., 2005

How Can You Discover Yourselves During Job-Hunting?
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2005

How can you facilitate concept articulation during job-hunting?
Proceedings of the 2005 International Conference on Active Media Technology, 2005

2003
Human-to-Human Communication for Chance Discovery in Business.
Proceedings of the Chance Discovery, 2003

2002
Creative Communication for Chance Discovery in Shopping.
New Gener. Comput., 2002

2001
Chance Discovery by Creative Communicators Observed in Real Shopping Behavior.
Proceedings of the New Frontiers in Artificial Intelligence, 2001


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