Hiroki Nishino

Orcid: 0000-0002-3026-7369

According to our database1, Hiroki Nishino authored at least 30 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Reducing Objective Difficulty Without Influencing Subjective Difficulty in a Video Game.
Proceedings of the ACM Multimedia Asia 2023, 2023

Preliminary Experiments in Hybrid Moving Images.
Proceedings of the HCI International 2023 Posters, 2023

2022
High-Low Tech Ombro-Cinéma.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

2020
Daydream: A Healing Game for Mitigating Quarantine-induced Negative Emotions with Music Adventure.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2019
Ardestan: A Visual Programming Language for Arduino.
Proceedings of the Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Scented graphics: exploration in inkjet scented-printing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Meet in rain: a serious game to help the better appreciation of Chinese poems.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2017
Prototyping digital signage systems with high-low tech interfaces.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

Update-caching Technique for Unit-generator-based Sound Synthesis.
Proceedings of the 2017 International Computer Music Conference, 2017

2016
Performing STFT and ISTFT in the Microsound Synthesis Framework of the LC Computer Music Programming Language.
J. Inf. Process., 2016

Alice and Her Friend: A Black "Picture Book" of Multisensory Interaction for Visually-Impaired Children.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
The Microsound Synthesis Framework in the LC Computer Music Programming Language.
Comput. Music. J., 2015

2014
LC: A New Computer Music Programming Language with Three Core Features.
Proceedings of the Music Technology meets Philosophy, 2014

Mostly-Strongly-Timed Programming in LC.
Proceedings of the Music Technology meets Philosophy, 2014

An Experimental Classification of the Programming Patterns for Scheduling in Computer Music Programming.
Proceedings of the Music Technology meets Philosophy, 2014

2013
Unit-Generators Considered Harmful (for Microsound synthesis): a Novel Programming Model for Microsound synthesis in Lcsynth.
Proceedings of the 39th International Computer Music Conference, 2013

LC: a strongly-Timed Prototype-Based Programming Language for Computer Music.
Proceedings of the 39th International Computer Music Conference, 2013

2012
Mostly-strongly-timed programming.
Proceedings of the SPLASH'12, 2012

Developing a new computer music programming language in the 'research through design' context.
Proceedings of the SPLASH'12, 2012

How can a DSL for expert end-users be designed for better usability?: a case study in computer music.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Misfits in abstractions: towards user-centered design in domain-specific languages for end-user programming.
Proceedings of the Companion to the 26th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2011

Cognitive Issues in Computer Music Programming.
Proceedings of the 11th International Conference on New Interfaces for Musical Expression, 2011

2010
Topolo Surface: A 2D Fiducial Tracking System Based on Topological Region Adjacency and Angle Information.
J. Inf. Process., 2010

A 6DoF fiducial tracking method based on topological region adjacency and angle information for tangible interaction.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

A shape-free, designable 6-DoF marker tracking method.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

A shape-free, designable 6-DoF marker tracking method for camera-based interaction in mobile environment.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

2009
A split-marker tracking method based on topological region adjacency & geometrical information for interactive card games.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

A 2D Fiducial Tracking Method based on Topological Region Adjacency and Angle Information.
Proceedings of the 9th International Conference on New Interfaces for Musical Expression, 2009

2007
DXRenderFarm: an Xgrid based render farm for Maya®.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
Tre marie.
Proceedings of the 14th ACM International Conference on Multimedia, 2006


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