Hirofumi Saito

According to our database1, Hirofumi Saito authored at least 6 papers between 2000 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
A Redefinition Method of Extracting Features for Media Content Utilization and Its Application to Kimono Obi Design.
Proceedings of the 9th International Congress on Advanced Applied Informatics, 2020

2012
Easing and rising of tension from presence of others in player-observer turn-taking in a driving video game: A near-infrared spectroscopy study.
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012

2001
A match moving technique for merging CG cloth and human movie sequences.
Comput. Animat. Virtual Worlds, 2001

Interactive Virtual Fashion Simulator.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

A match moving technique for merging CG and human video sequences.
Proceedings of the IEEE International Conference on Acoustics, 2001

2000
Automatic Registration of Virtual Objects onto Human Image Sequences.
Proceedings of the 15th International Conference on Pattern Recognition, 2000


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