Hiroaki Tobita
According to our database1,
Hiroaki Tobita
authored at least 37 papers
between 2000 and 2024.
Collaborative distances:
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Bibliography
2024
LingoAI: Language Learning System Integrating Generative AI with 3D Virtual Character.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024
2022
Proceedings of the HCI International 2022 Posters, 2022
Proceedings of the HCI International 2022 Posters, 2022
Proceedings of the HCI International 2022 Posters, 2022
2020
Wordy: Interactive Word Cloud to Summarize and Browse Online Videos to Enhance eLearning.
Proceedings of the 2020 IEEE/SICE International Symposium on System Integration, 2020
2019
Double-Volante: Double Cursor Interactions to Move Obstacles for Browsing and Navigation<sup>*</sup>.
Proceedings of the IEEE/SICE International Symposium on System Integration, 2019
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
SitusCall: Location-Based Mobile Communication for Group Calls and Human Augmentation.
Proceedings of the 5th International Conference on Information and Communication Technologies for Disaster Management, 2019
2018
SinkAmp: Interactive Sink to Detect Living Habits for Healthcare and Quality of Life.
Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, 2018
Proceedings of the Second IEEE International Conference on Robotic Computing, 2018
FatigueWatcher: Interactive Fatigue Detection for Personal Computer and Mobile Device.
Proceedings of the Human Systems Engineering and Design, 2018
PythaPosi: Indoor Location Estimation with Physics Constraint and Recursive Filtering.
Proceedings of the Human Systems Engineering and Design, 2018
SinkNet: Interactive Sink to Detect Living Habits for Healthcare and Quality of Life Using Private Networks.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018
2017
Ghost-hack AR: human augmentation using multiple telepresence systems for network communication.
Proceedings of the 6th ACM International Symposium on Pervasive Displays, 2017
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017
Gutsy-Avatar: Computational Assimilation for Advanced Communication and Collaboration.
Proceedings of the First IEEE International Conference on Robotic Computing, 2017
Inteach: enhanced personal e-learning with tabletop telepresence and real-world objects.
Proceedings of the Seventh International Conference on the Internet of Things, 2017
2015
Ubi-FX: Ubiquitous Effects with Multiple Pan-Tilt Projector and Camera Units for Entertainment.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015
Comic-Crowd: interactive comic creation that supports multiple storylines, visualizations, and platforms.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015
2014
Aero-screen: blimp-based ubiquitous screen for novel digital signage and information visualization.
Proceedings of the Symposium on Applied Computing, 2014
2013
Aero-Marker: blimp-based augmented reality marker for objects with virtual and tangible features.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013
2012
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012
Face-to-avatar: augmented face-to-face communication with aerotop telepresence system.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012
2011
Floating avatar: blimp-based telepresence system for communication and entertainment.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
Proceedings of the 29th ACM international conference on Design of communication, 2011
Floating avatar: telepresence system using blimps for communication and entertainment.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Proceedings of the International Conference on Advanced Visual Interfaces, 2010
Comic Engine: interactive system for creating and browsing comic books with attention cuing.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010
2009
Proceedings of the 11th IEEE International Symposium on Multimedia, 2009
2006
Proceedings of the working conference on Advanced visual interfaces, 2006
2004
Flat3D: A Shared Virtual 3D World Grown by Creative Activities and Communication through the Network.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004
2003
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003
2000
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000
Interactive textbook and interactive Venn diagram: natural and intuitive interfaces on augmented desk system.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000