Hilary Smith

According to our database1, Hilary Smith authored at least 15 papers between 2002 and 2010.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2010
Sequential art for science and CHI.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Classroom e-Science: Exposing the Work to Make it Work.
J. Educ. Technol. Soc., 2009

2008
E-Science in the classroom - Towards viability.
Comput. Educ., 2008

2007
Sun Seeking: Interactive Story-Reading Through Different Media.
Proceedings of the Artificial Intelligence in Education, 2007

2006
Designing Educational Systems Fit for Use: A Case Study in the Application of Human Centred Design for AIED.
Int. J. Artif. Intell. Educ., 2006

Identifying Tools to Support Schools' Collaborative Teaching and Learning.
Proceedings of the Second International Conference on e-Science and Grid Technologies (e-Science 2006), 2006

2005
The SENSE project: a context-inclusive approach to studying environmental science within and across schools.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005

Technology at work to mediate collaborative scientific enquiry in the field.
Proceedings of the Artificial Intelligence in Education, 2005

2004
Ambient wood: designing new forms of digital augmentation for learning outdoors.
Proceedings of the Interaction Design and Children, 2004

Eliciting reactive and reflective feedback for a social communication tool: a multi-session approach.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004

2003
Managing one's Social Network: Does Age Make a Difference?
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

A New Conceptual Framework for CSCL.
Proceedings of the Designing for Change in Networked Learning Environments, 2003

2002
A Conceptual Framework for Mixed Reality Environments: Designing Novel Learning Activities for Young Children.
Presence Teleoperators Virtual Environ., 2002

Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

Things aren't what they seem to be: innovation through technology inspiration.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002


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