Hideyuki Tamura

According to our database1, Hideyuki Tamura authored at least 75 papers between 1978 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2022
RV-XoverKit: Mixed Reality Content Creation Toolkit to Connect Real and Virtual Spaces.
Proceedings of the 14th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with a joint international conference of the 32nd International Conference on Artificial Reality and Telexistence & the 27th Eurographics Symposium on Virtual Environments (ICAT-EGVE2022), 2022

2019
Analysis of the Mixture of Linear and Circular Vections in Immersive Visual Space - Comparison of Forward and Backward Moving Visual Stimuli.
Proceedings of the Human-Computer Interaction. Recognition and Interaction Technologies, 2019

Design and Implementation of Multi-layered Seeing-and-moving-through System.
Proceedings of the 12th Asia Pacific Workshop on Mixed and Augmented Reality, 2019

2017
Further Experiments and Considerations on Weight Perception Caused by Visual Diminishing of Real Objects.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Design and Implementation of a Common Dataset for Comparison and Evaluation of Diminished Reality Methods.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Background Image Registration as a Post-Processing Technique in Diminished Reality Rendering Procedures.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

2016
Considerations on binocular mismatching in observation-based diminished reality.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Diminished Reality as Challenging Issue in Mixed and Augmented Reality (IWDR2015) Summary.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops, 2015

Efficient Use of Textured 3D Model for Pre-observation-based Diminished Reality.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops, 2015

2014
Virtual Handcrafting: Building Virtual Wood Models Using ToolDevice.
Proc. IEEE, 2014

Diminished reality as challenging extension of mixed and augmented reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Stretch 'n' cut: Method for observing and ungrouping complex virtual objects in 3D space using elastic band metaphor.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Dent-softness illusion in mixed reality space: Further experiments and considerations.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Stereo Camera Tracking for Mixed Reality-Based PreViz of Stereoscopic 3D Cinema Using ICP Algorithm.
Proceedings of the 13. IAPR International Conference on Machine Vision Applications, 2013

Development of Knife-Shaped Interaction Device Providing Virtual Tactile Sensation.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013

Interactive Stereoscopic Authoring in MR-Based Pre-visualization for 3D Filmmaking.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Touch & Detach: Ungrouping and observation methods for complex virtual objects using an elastic metaphor.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

Poster: Creating a user-specific perspective view for mobile mixed reality systems on smartphones.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Elastic connections: separating and observation methods for complex virtual objects.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Shape-COG Illusion: Psychophysical influence on center-of-gravity perception by mixed-reality visual stimulation.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Relighting with free-form polarized reflectometry in mixed reality space.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Enjoying virtual handcrafting with ToolDevice.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Amazing forearm as an innovative interaction device and data storage on tabletop display.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Touch & detach: physics-based unbinding and observation of complex virtual objects in 3d space.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Psychophysical influence of mixed-reality visual stimulation on sense of hardness.
Proceedings of the IEEE Virtual Reality Conference, 2011

MAI painting brush++: augmenting the feeling of painting with new visual and tactile feedback mechanisms.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011, 2011

Interaction design of 2D/3D map navigation on wall and tabletop displays.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Enabling on-set stereoscopic MR-based previsualization for 3D filmmaking.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011

2010
MAI painting brush: an interactive device that realizes the feeling of real painting.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

On-site real-time 3D match move for MR-based previsualization with relighting.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Various tangible devices suitable for mixed reality interactions.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Computer Vision Technology Applied to MR-Based Pre-visualization in Filmmaking.
Proceedings of the Computer Vision - ACCV 2010 Workshops, 2010

2009
Constructing action scenes for mixed reality previsualization.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Daichi's artworking: enjoyable painting and handcrafting with new ToolDevices.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Kaidan: Japanese horror experience in interactive mixed reality.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Designing cinematic lighting by relighting in MR-based pre-visualization.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Proposal of international voluntary activities on establishing benchmark test schemes for AR/MR geometric registration and tracking methods.
Proceedings of the Science & Technology Proceedings, 2009

A Novel Approach to On-Site Camera Calibration and Tracking for MR Pre-visualization Procedure.
Proceedings of the Virtual and Mixed Reality, 2009

Balancing Design Freedom and Constraints in Wall Posters Masquerading as AR Tracking Markers.
Proceedings of the Virtual and Mixed Reality, 2009

Analysis of Tactual Impression by Audio and Visual Stimulation for User Interface Design in Mixed Reality Environment.
Proceedings of the Virtual and Mixed Reality, 2009

2008
Psychophysical Influence on Tactual Impression by Mixed-Reality Visual Stimulation.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

A View Management Method for Mobile Mixed Reality Systems.
Proceedings of the 14th Eurographics Symposium on Virtual Environments, 2008

2007
Visually Elegant and Robust Semi-Fiducials for Geometric Registration in Mixed Reality.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

A Two-by-Two Mixed Reality System That Merges Real and Virtual Worlds in Both Audio and Visual Senses.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

RealSound Interaction: A Novel Interaction Method with Mixed Reality Space by Localizing Sound Events in Real World.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

2006
Mixed reality pre-visualization and camera-work authoring in filmmaking.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006

Scalable Architecture and Content Description Language for Mobile Mixed Reality Systems.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

2003
Robust Vision-Based Registration Utilizing Bird's-Eye View with User's View.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

A Mixed Reality System with Visual and Tangible Interaction Capability - Application to Evaluating Automobile Interior Design.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

2002
Data Compression and Hardware Implementation of Ray-Space Rendering for Interactive Augmented Virtuality.
Presence Teleoperators Virtual Environ., 2002

MR Platform: A Basic Body on Which Mixed Reality Applications Are Built.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

2001
Mixed Reality: Future Dreams Seen at the Border between Real and Virtual Worlds.
IEEE Computer Graphics and Applications, 2001

A Hybrid Registration Method for Outdoor Augmented Reality.
Proceedings of the 4th International Symposium on Augmented Reality (ISAR 2001), 2001

2000
Welbo: an embodied conversational agent living in mixed reality space.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

1999
Shading and shadow casting in image-based rendering without geometric models.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Mixed reality: where real and virtual worlds meet.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

A Method of Shading and Shadowing in Image-Based Rendering.
Proceedings of the 1999 International Conference on Image Processing, 1999

Cybercity walker - layered morphin method.
Proceedings of the Human-Computer Interaction: Communication, 1999

1998
A cyber-space creation by mixing ray space data with geometric models.
Syst. Comput. Jpn., 1998

AR<sup>2</sup>Hockey: a case study of collaborative augmented reality.
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998

AR<sup>2</sup> Hockey.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

1997
Presentation and Interaction of Virtual 3D Objects Without Geometrical Model.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

1996
The delaunay triangulation for accurate three-dimensional graphic model.
Syst. Comput. Jpn., 1996

Gaze-directed Adaptive Rendering for Interacting with Virtual Space.
Proceedings of the 1996 Virtual Reality Annual International Symposium, 1996

ARGUS: An Active Awareness System Using Computer-Controlled Multiple Cameras (Video Program).
Proceedings of the CSCW '96, 1996

Real<sup>3</sup> Communication and Aromatic Group Computing: HCI and CSCW Research at Canon Media Technology Lab.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1992
Surface Reconstruction with Triangular Patches from Multiscale Range Images.
Proceedings of IAPR Workshop on Machine Vision Applications, 1992

1991
A model-based approach to localizing stable polyhedra using geometric constraints.
Syst. Comput. Jpn., 1991

1990
The VIEW-Station environment: tools and architecture for a platform-independent image-processing workstation.
Proceedings of the 10th IAPR International Conference on Pattern Recognition, 1990

An expert system for industrial machine vision.
Proceedings of the 10th IAPR International Conference on Pattern Recognition, 1990

1988
A Knowledge-based Approach to Vision Algorithm Design for Industrial Parts Feeder.
Proceedings of IAPR Workshop on Computer Vision, 1988

1984
Image database systems: A survey.
Pattern Recognit., 1984

1983
Design and implementation of SPIDER - A transportable image processing software package.
Comput. Vis. Graph. Image Process., 1983

1980
Image Database Management for Pattern Information Processing Studies.
Proceedings of the Pictorial Information Systems, 1980

1978
Textural Features Corresponding to Visual Perception.
IEEE Trans. Syst. Man Cybern., 1978


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