Hideyuki Tamura
According to our database1,
Hideyuki Tamura
authored at least 75 papers
between 1978 and 2022.
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Bibliography
2022
RV-XoverKit: Mixed Reality Content Creation Toolkit to Connect Real and Virtual Spaces.
Proceedings of the 14th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with a joint international conference of the 32nd International Conference on Artificial Reality and Telexistence & the 27th Eurographics Symposium on Virtual Environments (ICAT-EGVE2022), 2022
2019
Analysis of the Mixture of Linear and Circular Vections in Immersive Visual Space - Comparison of Forward and Backward Moving Visual Stimuli.
Proceedings of the Human-Computer Interaction. Recognition and Interaction Technologies, 2019
Proceedings of the 12th Asia Pacific Workshop on Mixed and Augmented Reality, 2019
2017
Further Experiments and Considerations on Weight Perception Caused by Visual Diminishing of Real Objects.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Design and Implementation of a Common Dataset for Comparison and Evaluation of Diminished Reality Methods.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Background Image Registration as a Post-Processing Technique in Diminished Reality Rendering Procedures.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
2016
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
Diminished Reality as Challenging Issue in Mixed and Augmented Reality (IWDR2015) Summary.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops, 2015
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops, 2015
2014
Proc. IEEE, 2014
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Stretch 'n' cut: Method for observing and ungrouping complex virtual objects in 3D space using elastic band metaphor.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
2013
Dent-softness illusion in mixed reality space: Further experiments and considerations.
Proceedings of the 2013 IEEE Virtual Reality, 2013
Stereo Camera Tracking for Mixed Reality-Based PreViz of Stereoscopic 3D Cinema Using ICP Algorithm.
Proceedings of the 13. IAPR International Conference on Machine Vision Applications, 2013
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013
Touch & Detach: Ungrouping and observation methods for complex virtual objects using an elastic metaphor.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
Poster: Creating a user-specific perspective view for mobile mixed reality systems on smartphones.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012
Shape-COG Illusion: Psychophysical influence on center-of-gravity perception by mixed-reality visual stimulation.
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012
Amazing forearm as an innovative interaction device and data storage on tabletop display.
Proceedings of the Interactive Tabletops and Surfaces, 2012
Touch & detach: physics-based unbinding and observation of complex virtual objects in 3d space.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Proceedings of the IEEE Virtual Reality Conference, 2011
MAI painting brush++: augmenting the feeling of painting with new visual and tactile feedback mechanisms.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011, 2011
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011
2010
MAI painting brush: an interactive device that realizes the feeling of real painting.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010
Proceedings of the Computer Vision - ACCV 2010 Workshops, 2010
2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proposal of international voluntary activities on establishing benchmark test schemes for AR/MR geometric registration and tracking methods.
Proceedings of the Science & Technology Proceedings, 2009
A Novel Approach to On-Site Camera Calibration and Tracking for MR Pre-visualization Procedure.
Proceedings of the Virtual and Mixed Reality, 2009
Balancing Design Freedom and Constraints in Wall Posters Masquerading as AR Tracking Markers.
Proceedings of the Virtual and Mixed Reality, 2009
Analysis of Tactual Impression by Audio and Visual Stimulation for User Interface Design in Mixed Reality Environment.
Proceedings of the Virtual and Mixed Reality, 2009
2008
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
Proceedings of the 14th Eurographics Symposium on Virtual Environments, 2008
2007
Visually Elegant and Robust Semi-Fiducials for Geometric Registration in Mixed Reality.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007
A Two-by-Two Mixed Reality System That Merges Real and Virtual Worlds in Both Audio and Visual Senses.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007
RealSound Interaction: A Novel Interaction Method with Mixed Reality Space by Localizing Sound Events in Real World.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007
2006
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006
Scalable Architecture and Content Description Language for Mobile Mixed Reality Systems.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006
2003
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003
A Mixed Reality System with Visual and Tangible Interaction Capability - Application to Evaluating Automobile Interior Design.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003
2002
Data Compression and Hardware Implementation of Ray-Space Rendering for Interactive Augmented Virtuality.
Presence Teleoperators Virtual Environ., 2002
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002
2001
IEEE Computer Graphics and Applications, 2001
Proceedings of the 4th International Symposium on Augmented Reality (ISAR 2001), 2001
2000
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000
1999
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999
Proceedings of the 1999 International Conference on Image Processing, 1999
Cybercity walker - layered morphin method.
Proceedings of the Human-Computer Interaction: Communication, 1999
1998
Syst. Comput. Jpn., 1998
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998
1997
Presentation and Interaction of Virtual 3D Objects Without Geometrical Model.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997
1996
Syst. Comput. Jpn., 1996
Proceedings of the 1996 Virtual Reality Annual International Symposium, 1996
ARGUS: An Active Awareness System Using Computer-Controlled Multiple Cameras (Video Program).
Proceedings of the CSCW '96, 1996
Real<sup>3</sup> Communication and Aromatic Group Computing: HCI and CSCW Research at Canon Media Technology Lab.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996
1992
Proceedings of IAPR Workshop on Machine Vision Applications, 1992
1991
Syst. Comput. Jpn., 1991
1990
The VIEW-Station environment: tools and architecture for a platform-independent image-processing workstation.
Proceedings of the 10th IAPR International Conference on Pattern Recognition, 1990
Proceedings of the 10th IAPR International Conference on Pattern Recognition, 1990
1988
Proceedings of IAPR Workshop on Computer Vision, 1988
1984
1983
Design and implementation of SPIDER - A transportable image processing software package.
Comput. Vis. Graph. Image Process., 1983
1980
Proceedings of the Pictorial Information Systems, 1980
1978
IEEE Trans. Syst. Man Cybern., 1978