Hideo Funaoi
According to our database1,
Hideo Funaoi
authored at least 25 papers
between 2002 and 2022.
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Bibliography
2022
Mediating and perspective-taking manipulatives: Fostering dynamic perspective-taking by mediating dialogic thinking and bolstering empathy in role-play and reflection for microteaching.
Int. J. Comput. Support. Collab. Learn., 2022
2021
Satoyama Forest Management Learning Game for SDGs Education: Comparing the Effect of Providing Additional Information in the First Half and Latter Half of the Game.
Proceedings of the 13th International Conference on Computer Supported Education, 2021
2020
Introducing Mutual-Help Rules Based on the Idea of "Bi-directional Debt" Into a Project Learning Activity: Enhancing the Formation of Social Capital in Classrooms.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Learning Support Game System for Sustainable Development Goals Education: Effects of Improved User Interface on Satoyama Forest Management Learning.
Proceedings of the 12th International Conference on Computer Supported Education, 2020
2019
Proceedings of the Advances in Quantitative Ethnography - First International Conference, 2019
Effects of Perspective-Taking Through Tangible Puppetry in Microteaching and Reflection on the Role-Play with 3D Animation.
Proceedings of the Advances in Quantitative Ethnography - First International Conference, 2019
2018
Proceedings of the 12th International Conference on Sensing Technology, 2018
Enhancing Online Structured Dialogue During Teaching Internships Through Digital Storytelling to Promote Professional Socialization.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
A Forestry Management Game as a Learning Support System for Increased Understanding of Vegetation Succession - Effective Environmental Education Towards a Sustainable Society.
Proceedings of the 10th International Conference on Computer Supported Education, 2018
2017
Proceedings of the Eleventh International Conference on Sensing Technology, 2017
Exploiting Bodily Movement to Regulate Collaborative Learning by Designing a Tablet-Based CSCL System.
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017
Development of a Tangible Learning System that Supports Role-Play Simulation and Reflection by Playing Puppet Shows.
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017
SATOYAMA: Time-limited Decision Game for Students to Learn Hundreds Years Forestry Management.
Proceedings of the CSEDU 2017, 2017
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017
2015
Res. Pract. Technol. Enhanc. Learn., 2015
2014
Multiple Line System for Visualizing and Sharing Students' Commitment on the Tablet PC.
Proceedings of the CSEDU 2014, 2014
Proceedings of the CSEDU 2014, 2014
2013
Development and Evaluation of Case Method Teaching Materials using Manga on Tablet PCs - A Trial with Pointing Type Annotations.
Proceedings of the CSEDU 2013, 2013
2012
Proceedings of the Seventh IEEE International Conference on Wireless, 2012
2011
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011
2005
Concept of Emergent Division of Labor and its Implementation to the Design of a Collaborative Concept Mapping Tool - "Kneadingboard".
Proceedings of the Cognition and Exploratory Learning in Digital Age, 2005
2003
Development and evaluation of a mediabase system for supporting inductive knowledge acquisition.
Syst. Comput. Jpn., 2003
2002
Proceedings of the International Conference on Computers in Education, 2002
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002