Hideki Mitsumine
According to our database1,
Hideki Mitsumine
authored at least 20 papers
between 1996 and 2023.
Collaborative distances:
Collaborative distances:
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Bibliography
2023
IEEE Trans. Broadcast., March, 2023
2020
Multim. Tools Appl., 2020
2019
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
2018
Real-time ball-position measurement using multi-view cameras for live football broadcast.
Multim. Tools Appl., 2018
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
2017
Visualization of Stone Trajectories in Live Curling Broadcasts using Online Machine Learning.
Proceedings of the 2017 ACM on Multimedia Conference, 2017
2016
A handy system for natural composition of CG and real scene with real-time reflection of lighting changes.
Proceedings of the 2016 IEEE Virtual Reality, 2016
2011
IEEE Trans. Consumer Electron., 2011
A Cost-Effective and Robust Edge-Based Blur Metric Based on Careful Computation of Edge Slope.
IEICE Trans. Inf. Syst., 2011
Automatic Adjustment of the Distance Ratio Threshold in Nearest Neighbor Distance Ratio Matching for Robust Camera Tracking.
IEICE Trans. Inf. Syst., 2011
IEICE Trans. Inf. Syst., 2011
2009
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009
2008
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
2005
A new real-time video synthesis method for virtual studio environments using GPU and projected screens.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
2002
Real space-based virtual studio seamless synthesis of a real set image with a virtual set image.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002
2001
An acquisition method of 3-dimensional video components for image-based virtual studio.
Proceedings of the 2001 International Conference on Image Processing, 2001
2000
Construction of omnidirectional images for image-based virtual studio.
Proceedings of the Visual Communications and Image Processing 2000, 2000
1996