Hideki Koike
Orcid: 0000-0002-8989-6434Affiliations:
- Tokyo Institute of Technology, Japan
According to our database1,
Hideki Koike
authored at least 244 papers
between 1992 and 2024.
Collaborative distances:
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Bibliography
2024
APriCoT: Action Primitives based on Contact-state Transition for In-Hand Tool Manipulation.
CoRR, 2024
AVI-Talking: Learning Audio-Visual Instructions for Expressive 3D Talking Face Generation.
IEEE Access, 2024
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
VabricBeads : Variable Stiffness Structured Fabric using Artificial Muscle in Woven Beads.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
MR MANE: MR Microsurgical Suturing Skill Acquisition for Novice Using Imitation of Example.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024
Proceedings of the Augmented Humans International Conference 2024, 2024
Proceedings of the Augmented Humans International Conference 2024, 2024
2023
Supporting Complex Decision-Making: Evidence from an Eye Tracking Study on In-Person and Remote Collaboration.
ACM Trans. Comput. Hum. Interact., October, 2023
Text-driven object affordance for guiding grasp-type recognition in multimodal robot teaching.
Mach. Vis. Appl., July, 2023
Make Your Brief Stroke Real and Stereoscopic: 3D-Aware Simplified Sketch to Portrait Generation.
CoRR, 2023
Marker-removal Networks to Collect Precise 3D Hand Data for RGB-based Estimation and its Application in Piano.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2023
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2023
Proceedings of the IEEE International Conference on Teaching, 2023
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023
Tracker: Model-based Reinforcement Learning for Tracking Control of Human Finger Attached with Thin McKibben Muscles.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023
ImageBrush: Learning Visual In-Context Instructions for Exemplar-Based Image Manipulation.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023
SkiTech: An Alpine Skiing and Snowboarding Dataset of 3D Body Pose, Sole Pressure, and Electromyography.
Proceedings of the 6th International Workshop on Multimedia Content Analysis in Sports, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
PianoSyncAR: Enhancing Piano Learning through Visualizing Synchronized Hand Pose Discrepancies in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Displacement Projection Mapping: a Projection Method to Add Geometric Features beyond the Boundary of the Real Object.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Make Your Brief Stroke Real and Stereoscopic: 3D-Aware Simplified Sketch to Portrait Generation.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023
OmniSense: Exploring Novel Input Sensing and Interaction Techniques on Mobile Device with an Omni-Directional Camera.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
PianoHandSync: An Alignment-based Hand Pose Discrepancy Visualization System for Piano Learning.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
GAuze-MIcrosuture-FICATION: Gamification in Microsuture training with real-time feedback.
Proceedings of the Augmented Humans International Conference 2023, 2023
Proceedings of the Augmented Humans International Conference 2023, 2023
Exploration of Sonification Feedback for People with Visual Impairment to Use Ski Simulator.
Proceedings of the Augmented Humans International Conference 2023, 2023
Proceedings of the Augmented Humans International Conference 2023, 2023
2022
J. Inf. Process., 2022
IEEE Access, 2022
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
LUNAChair: Remote Wheelchair System that Links Up a Remote Caregiver and Wheelchair Surroundings.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022
A Study on Sonification Method of Simulator-Based Ski Training for People with Visual Impairment.
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the 21st IEEE-RAS International Conference on Humanoid Robots, 2022
Learning Support and Evaluation of Weight-Shifting Skills for Novice Skiers Using Virtual Reality.
Proceedings of the Adaptive Instructional Systems, 2022
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022
OmniTiles - A User-Customizable Display Using An Omni-Directional Camera Projector System.
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022
OmniLantern: Design and Implementations of a Portable and Coaxial Omnidirectional Projector-Camera System.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022
SkiSim: A comprehensive Study on Full Body Motion Capture and Real-Time Feedback in VR Ski Training.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022
2021
SPinPong - Virtual Reality Table Tennis Skill Acquisition using Visual, Haptic and Temporal Cues.
IEEE Trans. Vis. Comput. Graph., 2021
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Speech2Talking-Face: Inferring and Driving a Face with Synchronized Audio-Visual Representation.
Proceedings of the Thirtieth International Joint Conference on Artificial Intelligence, 2021
Proceedings of the Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, 2021
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2021
JINSense: Repurposing Electrooculography Sensors on Smart Glass for Midair Gesture and Context Sensing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021
Portable 3D Human Pose Estimation for Human-Human Interaction using a Chest-Mounted Fisheye Camera.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021
2020
Soft Exoskeleton Glove with Human Anatomical Architecture: Production of Dexterous Finger Movements and Skillful Piano Performance.
IEEE Trans. Haptics, 2020
Lightweight 3D Human Pose Estimation Network Training Using Teacher-Student Learning.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2020
Back-Hand-Pose: 3D Hand Pose Estimation for a Wrist-worn Camera via Dorsum Deformation Network.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020
MonoEye: Multimodal Human Motion Capture System Using A Single Ultra-Wide Fisheye Camera.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Actuated Club: Modification of Golf-Club Posture with force feedback and motion prediction in VR environment.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020
FuturePong: Real-time Table Tennis Trajectory Forecasting using Pose Prediction Network.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
MirAIProjection: Real-time Projection onto High-speed Objects by Predicting Their 3D Position and Pose using DNNs.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020
WristLens: Enabling Single-Handed Surface Gesture Interaction for Wrist-Worn Devices Using Optical Motion Sensor.
Proceedings of the Augmented Humans International Conference, 2020
Proceedings of the Augmented Humans International Conference, 2020
Proceedings of the Augmented Humans International Conference, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
FuturePose - Mixed Reality Martial Arts Training Using Real-Time 3D Human Pose Forecasting With a RGB Camera.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2019
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
A Novel Soft Exoskeleton Glove for Motor Skill Acquisition Similar to Anatomical Structure of Forearm Muscles.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Opisthenar: Hand Poses and Finger Tapping Recognition by Observing Back of Hand Using Embedded Wrist Camera.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Real-time Table Tennis Forecasting System based on Long Short-term Pose Prediction Network.
Proceedings of the SIGGRAPH Asia 2019 Posters, 2019
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
WRIST: Watch-Ring Interaction and Sensing Technique for Wrist Gestures and Macro-Micro Pointing.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019
Soft Exoskeleton Glove Enabling Force Feedback for Human-Like Finger Posture Control with 20 Degrees of Freedom.
Proceedings of the 2019 IEEE World Haptics Conference, 2019
Proceedings of the 10th Augmented Human International Conference 2019, 2019
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
2018
Exploring the Role of Tunnel Vision Simulation in the Design Cycle of Accessible Interfaces.
Proceedings of the 15th Web for All Conference, 2018
Balloonygen: extended tabletop display embedded with balloon-like deformable spherical screen.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
A real-time golf-swing training system using sonification and sound image localization.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Image compensation and stabilization for immersive 360-degree videos from capsule endoscopy.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Gaze navigation in the real world by changing visual appearance of objects using projector-camera system.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018
OmniEyeball: Spherical Display Equipped With Omnidirectional Camera And Its Application For 360-Degree Video Communication.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018
Sand to Water: Manipulation of Liquidness Perception with Fluidized Sand and Spatial Augmented Reality.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018
MlioLight: Projector-camera Based Multi-layered Image Overlay System for Multiple Flashlights Interaction.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018
Proceedings of the Joint Proceedings of the ACM IUI 2018 Workshops co-located with the 23rd ACM Conference on Intelligent User Interfaces (ACM IUI 2018), 2018
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
2017
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017
SHIN-TAI: A method for controlling characteristics of a humanoid robot's body using artificial muscles and fats.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Proceedings of the 8th Augmented Human International Conference, 2017
Proceedings of the 8th Augmented Human International Conference, 2017
Rapid Prototyping of Accessible Interfaces With Gaze-Contingent Tunnel Vision Simulation.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017
2016
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
OmniEyeball: Spherical Display Embedded With Omnidirectional Camera Using Dynamic Spherical Mapping.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
A Remote Pointing Method with Dynamic C-D Ratio during a Pinching Gesture for Large Tabletop Systems.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016
Proceedings of the 7th Augmented Human International Conference, 2016
Sensing and Controlling Human Gaze in Daily Living Space for Human-Harmonized Information Environments.
Proceedings of the Human-Harmonized Information Technology, Volume 1 - Vertical Impact, 2016
2015
IEEE Trans. Hum. Mach. Syst., 2015
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015
Proceedings of the 6th Augmented Human International Conference, 2015
LumoSpheres: real-time tracking of flying objects and image projection for a volumetric display.
Proceedings of the 6th Augmented Human International Conference, 2015
2014
IEEE Computer Graphics and Applications, 2014
Proceedings of the 5th Augmented Human International Conference, 2014
2013
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013
AquaTop display: interactive water surface for viewing and manipulating information in a bathroom.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
MultiMosaic: simultaneous visualization of multiple images for near and far viewers using image mosaic and saliency map.
Proceedings of the SIGGRAPH Asia 2013, 2013
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013
Proceedings of the 4th Augmented Human International Conference, 2013
2012
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012
Fluid surface: interactive water surface display for viewing information in a bathroom.
Proceedings of the Interactive Tabletops and Surfaces, 2012
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012
Proceedings of the 2012 IEEE Symposium on Biological Data Visualization, 2012
Image correction techniques for 3D interactive surface using a transparent elastic gels.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012
SHIRI: buttocks humanoid that represents emotions with visual and tactual transformation of the muscles.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012
Proceedings of the 3rd Augmented Human International Conference, 2012
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
2011
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011
InteractiveTop: an entertainment system that enhances the experience of playing with tops.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
Proceedings of the IAPR Conference on Machine Vision Applications (IAPR MVA 2011), 2011
Proceedings of the 2nd Augmented Human International Conference, 2011
2010
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010
Simple Camera Calibration From a Single Image Using Five Points on Two Orthogonal 1-D Objects.
IEEE Trans. Image Process., 2010
ImprovGenerator: Online Grammatical Induction for On-the-Fly Improvisation Accompaniment.
Proceedings of the 10th International Conference on New Interfaces for Musical Expression, 2010
Proceedings of the 2nd International Conference on Image Processing Theory Tools and Applications, 2010
Proceedings of the 20th International Conference on Pattern Recognition, 2010
Proceedings of the Image and Signal Processing, 4th International Conference, 2010
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2010
Proceedings of the International Conference on Advanced Visual Interfaces, 2010
Proceedings of the International Conference on Advanced Visual Interfaces, 2010
Bouncing Star project: design and development of augmented sports application using a ball including electronic and wireless modules.
Proceedings of the 1st Augmented Human International Conference, 2010
2009
Estimating Number of People Using Calibrated Monocular Camera Based on Geometrical Analysis of Surface Area.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2009
PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2008
Pattern Recognit. Lett., 2008
IEICE Trans. Inf. Syst., 2008
Implementation and evaluations of vision-based finger flicking gesture recognition for tabletops.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Digital sports using the "Bouncing Star" rubber ball comprising IR and full-color LEDs and an acceleration sensor.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the 19th International Conference on Pattern Recognition (ICPR 2008), 2008
Proceedings of the 19th International Conference on Pattern Recognition (ICPR 2008), 2008
Proceedings of the 19th International Conference on Pattern Recognition (ICPR 2008), 2008
Proceedings of the Computer Vision, 2008
2007
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007
Proceedings of the Human Interface and the Management of Information. Methods, 2007
Integrated visualization system for monitoring security in large-scale local area network.
Proceedings of the APVIS 2007, 2007
2006
Proceedings of the Entertainment Computing, 2006
Proceedings of the Entertainment Computing, 2006
Proceedings of the Asia-Pacific Symposium on Information Visualisation, 2006
2005
Proceedings of the 2nd IEEE Workshop on Visualization for Computer Security, 2005
Head Pose Estimation System Based on Particle Filtering with Adaptive Diffusion Control.
Proceedings of the IAPR Conference on Machine Vision Applications (IAPR MVA 2005), 2005
Proceedings of the 9th International Conference on Information Visualisation, 2005
Proceedings of the Computer Vision in Human-Computer Interaction, 2005
2004
Proceedings of the 1st ACM Workshop on Visualization and Data Mining for Computer Security, 2004
EnhancedTable: An Augmented Table System for Supporting Face-to-Face Meeting in Ubiquitous Environment.
Proceedings of the Ubiquitous Computing Systems, Second International Symposium, 2004
Proceedings of the Advances in Multimedia Information Processing - PCM 2004, 5th Pacific Rim Conference on Multimedia, Tokyo, Japan, November 30, 2004
Proceedings of the Sixth IEEE International Conference on Automatic Face and Gesture Recognition (FGR 2004), 2004
2003
Proceedings of the Human-Computer Interaction with Mobile Devices and Services, 2003
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003
2002
IEEE Computer Graphics and Applications, 2002
MieLog: A Highly Interactive Visual Log Browser Using Information Visualization and Statistical Analysis.
Proceedings of the 16th Conference on Systems Administration (LISA 2002), 2002
Interaction for entertainment contents based on direct manipulation with bare hands.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002
Proceedings of the International Conference on Information Visualisation, 2002
Proceedings of the UbiComp 2002: Ubiquitous Computing, 4th International Conference, Göteborg, Sweden, September 29, 2002
Real-Time Tracking of Multiple Fingertips and Gesture Recognition for Augmented Desk Interface Systems.
Proceedings of the 5th IEEE International Conference on Automatic Face and Gesture Recognition (FGR 2002), 2002
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002
Proceedings of the Working Conference on Advanced Visual Interfaces, 2002
2001
Integrating paper and digital information on EnhancedDesk: a method for realtime finger tracking on an augmented desk system.
ACM Trans. Comput. Hum. Interact., 2001
Real-Time Input of 3D Pose and Gestures of a User's Hand and Its Applications for HCI.
Proceedings of the Virtual Reality 2001 Conference, 2001
SnapLink: Interactive Object Registration and Recognition for Augmented Desk Interface.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001
Vision-based face tracking system for window interface: prototype application and empirical studies.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001
2000
Fast Tracking of Hands and Fingertips in Infrared Images for Augmented Desk Interface.
Proceedings of the 4th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2000), 2000
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000
Interactive textbook and interactive Venn diagram: natural and intuitive interfaces on augmented desk system.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000
1999
Proceedings of the 1999 IEEE Symposium on Visual Languages, 1999
Proceedings of the 10th International Workshop on Database & Expert Systems Applications, 1999
1998
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998
How Does 3D Visualization Work in Software Engineering? : Empirical Study of a 3D Version/Module Visualization System.
Proceedings of the Forging New Links, 1998
Proceedings of the Third Asian Pacific Computer and Human Interaction, 1998
1997
A method of constructing a dictionary for facial image recognition independent of facial direction.
Syst. Comput. Jpn., 1997
Proceedings of the Proceedings 1997 IEEE Symposium on Visual Languages, 1997
VRCS: Integrating Version Control and Module Management Using Interactive Three-Dimensional Graphics.
Proceedings of the Proceedings 1997 IEEE Symposium on Visual Languages, 1997
Integrating Version Control and Module Management Using Three-Dimensional Visualization.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997
1995
Generalized Fractal Views: A Fractal-Based Method for Controlling Information Display.
ACM Trans. Inf. Syst., 1995
Proceedings of the Proceedings 11th International IEEE Symposium on Visual Languages, 1995
1993
ACM Trans. Inf. Syst., 1993
Proceedings of the 1993 IEEE Workshop on Visual Languages, 1993
1992
J. Robotics Mechatronics, 1992
An Application of Three-Dimensional Visualization to Object-Oriented Programming.
Proceedings of the Advanced Visual Interfaces - Proceedings of the International Workshop, 1992