Hidehiko Shishido

Orcid: 0000-0001-8575-0617

According to our database1, Hidehiko Shishido authored at least 57 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Sumo Action Classification Using Mawashi Keypoints.
Proceedings of the 19th International Joint Conference on Computer Vision, 2024

A Player Position Tracking Method Based on a Wide-Area Pan-Tilt-Zoom Video.
Proceedings of the 12th International Conference on Sport Sciences Research and Technology Support, 2024

Quantification of Visual Search Motion During Basketball in VR Simulation.
Proceedings of the 12th International Conference on Sport Sciences Research and Technology Support, 2024

Measurement Method for Lap Times Using 1500m Track Video.
Proceedings of the 13th IEEE Global Conference on Consumer Electronics, 2024

Pitch and Stride Estimation Using Skeletal Data From Track and Field Video Analysis.
Proceedings of the 13th IEEE Global Conference on Consumer Electronics, 2024

Table Tennis Stroke Recognition Based on Player Motions.
Proceedings of the 13th IEEE Global Conference on Consumer Electronics, 2024

2023
Vehicle Localization in a Completed City-Scale 3D Scene Using Aerial Images and an On-Board Stereo Camera.
Remote. Sens., August, 2023

X-Ray to CT Rigid Registration Using Scene Coordinate Regression.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2023, 2023

A Method for Completing Missing 3D Point Cloud Reconstructed from Aerial Multi-View Images Using Self-Attention Mechanism.
Proceedings of the IEEE International Geoscience and Remote Sensing Symposium, 2023

Detection of Shot Information Using Footwork Trajectory and Skeletal Information of Badminton Players.
Proceedings of the 11th International Conference on Sport Sciences Research and Technology Support, 2023

Reaction Time Estimation Based on Recursive Short-Term Principal Component Analysis for Skeletal Information of Badminton Players.
Proceedings of the 11th International Conference on Sport Sciences Research and Technology Support, 2023

Camera Motion Generation Method Based on Performer's Position for Performance Filming.
Proceedings of the 12th IEEE Global Conference on Consumer Electronics, 2023

Pedestrian Pace-Maker Light of Affecting Walking Speed.
Proceedings of the 15th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with TAICHI 2023, 2023

Collision Prediction with Oncoming Pedestrians on Braille Blocks.
Proceedings of the 15th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with TAICHI 2023, 2023

2022
Spatio-temporal aggregation of skeletal motion features for human motion prediction.
Array, 2022

Omnidirectional Neural Radiance Field for Immersive Experience.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

3D Reconstruction of Bone from Multi-View X-Ray Images Using Planar Markers.
Proceedings of the 4th IEEE Global Conference on Life Sciences and Technologies, 2022

Video Generation Unconsciously Evoking Pre-Motion to Passengers in Automated Vehicles.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

LB-NERF: Light Bending Neural Radiance Fields for Transparent Medium.
Proceedings of the 2022 IEEE International Conference on Image Processing, 2022

A VR Assisted Image Gathering Method for Digital Archiving of Cultural Properties.
Proceedings of the 11th IEEE Global Conference on Consumer Electronics, 2022

A Sketch Correction Method for Symmetric Structures based on Two-Point Perspective.
Proceedings of the 11th IEEE Global Conference on Consumer Electronics, 2022

Detection of Hitting Point Area Using Footwork Trajectory in Badminton Video.
Proceedings of the 11th IEEE Global Conference on Consumer Electronics, 2022

OmniVoxel: A Fast and Precise Reconstruction Method of Omnidirectional Neural Radiance Field.
Proceedings of the 11th IEEE Global Conference on Consumer Electronics, 2022

Detection of Mitt Movement Trajectory in Catcher Framing Using Baseball Video.
Proceedings of the 11th IEEE Global Conference on Consumer Electronics, 2022

Neural Density-Distance Fields.
Proceedings of the Computer Vision - ECCV 2022, 2022

Transparent Ink Wash Style for Free-Viewpoint Video Generation.
Proceedings of the 14th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with a joint international conference of the 32nd International Conference on Artificial Reality and Telexistence & the 27th Eurographics Symposium on Virtual Environments (ICAT-EGVE2022), 2022

Evaluation of Active Patterns on Direction Instruction for Pedestrians.
Proceedings of the 14th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with a joint international conference of the 32nd International Conference on Artificial Reality and Telexistence & the 27th Eurographics Symposium on Virtual Environments (ICAT-EGVE2022), 2022

2021
Automated Offside Detection by Spatio-Temporal Analysis of Football Videos.
Proceedings of the MMSports@MM 2021: Proceedings of the 4th International Workshop on Multimedia Content Analysis in Sports, 2021

Pose Estimation of Multiple X-ray Cameras Using Planar Markers and Epipolar Consistency.
Proceedings of the 3rd IEEE Global Conference on Life Sciences and Technologies, 2021

Superimposition of 3D Dynamic Objects on a Static Environment for Driver Assistance System.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021

A Surgical Bullet-Time Video Capturing System Depending on Surgical Situation.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021

A DNN-Based Refining Method for 3D Point Cloud Reconstructed from Multi-View Images.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021

One Shot 3D Reconstruction by Observing Multiple Spherical Mirrors.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021

2020
Accurate Overlapping Method of Ultra-Long Interval Time-Lapse Images for World Heritage Site Investigation.
ACM Journal on Computing and Cultural Heritage, 2020

Image-quality Improvement of Omnidirectional Free-viewpoint Images by Generative Adversarial Networks.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

Interactive e-Book Linking Text and Multi-View Video.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020

VR Interface for Designing Multi-view-Camera Layout in a Large-Scale Space.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

2019
Smooth switching method for asynchronous multiple viewpoint videos using frame interpolation.
J. Vis. Commun. Image Represent., 2019

Visual Exploratory Activity under Microgravity Conditions in VR: An Exploratory Study during a Parabolic Flight.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

A Projector Calibration Method Using a Mobile Camera for Projection Mapping System.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Clustering Method of 3D Point Cloud of Muck-Pile Based on Connectivity of Adjacent Surface.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019

Super Long Interval Time-Lapse Image Generation for Proactive Preservation of Cultural Heritage Using Crowdsourcing.
Proceedings of the 2019 IEEE International Conference on Big Data (IEEE BigData), 2019

Development of Multi-View Video Browsing Interface Specialized for Developmental Child Training.
Proceedings of the 12th Asia Pacific Workshop on Mixed and Augmented Reality, 2019

2018
A Calibration Method for Large-Scale Projection Based Floor Display System.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Generation Method for Immersive Bullet-Time Video Using an Omnidirectional Camera in VR Platform.
Proceedings of the 2018 Workshop on Audio-Visual Scene Understanding for Immersive Multimedia, 2018

An On-site Visual Feedback Method Using Bullet-Time Video.
Proceedings of the 1st International Workshop on Multimedia Content Analysis in Sports, 2018

A Virtual Boarding System of an Autonomous Vehicle for Investigating the Effect of an AR Display on Passenger Comfort.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

A Calibration Method of Floor Projection System for Learning Aids at School Gym.
Proceedings of the IEEE International Conference on Image Processing, 2018

Time-Lapse Image Generation using Image-Based Modeling by Crowdsourcing.
Proceedings of the IEEE International Conference on Big Data (IEEE BigData 2018), 2018

A Method to Collect Multi-view Images of High Importance Using Disaster Map and Crowdsourcing.
Proceedings of the IEEE International Conference on Big Data (IEEE BigData 2018), 2018

2017
Pseudo-Dolly-In Video Generation Combining 3D Modeling and Image Reconstruction.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Calibration method for sparse multi-view cameras by bridging with a mobile camera.
Proceedings of the Seventh International Conference on Image Processing Theory, 2017

Proactive preservation of world heritage by crowdsourcing and 3D reconstruction technology.
Proceedings of the 2017 IEEE International Conference on Big Data (IEEE BigData 2017), 2017

Method to generate disaster-damage map using 3D photometry and crowd sourcing.
Proceedings of the 2017 IEEE International Conference on Big Data (IEEE BigData 2017), 2017

Smoothly switching method of asynchronous multi-view videos using frame interpolation.
Proceedings of the 3DTV Conference: The True Vision, 2017

2016
3D Position Estimation of Badminton Shuttle Using Unsynchronized Multiple-View Videos.
Proceedings of the 7th Augmented Human International Conference, 2016

2013
A Trajectory Estimation Method for Badminton Shuttlecock Utilizing Motion Blur.
Proceedings of the Image and Video Technology - 6th Pacific-Rim Symposium, 2013


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