Hideaki Ogawa

According to our database1, Hideaki Ogawa authored at least 15 papers between 2005 and 2013.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2013
Tell me your story, robot: introducing an android as fiction character leads to higher perceived usefulness and adoption intention.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013

2012
Shadowgram: a case study for social fabrication through interactive fabrication in public spaces.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

SWITCH: case study of an edutainment kit for experience design in everyday life.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Participatory art cards & archive system for public exhibition: a case study through ars wild card.
Proceedings of the 20th ACM Multimedia Conference, MM '12, Nara, Japan, October 29, 2012

2011
Social bits: toward artistic expression powered by small information generated by daily lives of people.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Social brainstorming via interactive fabrication.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
How to draw yourself with text (abstract only).
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

TextDraw: a prototype for gestural typesetting.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

The city at hand: media installations as urban information systems.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Introducing the FabLab as interactive exhibition space.
Proceedings of the Interaction Design and Children, 2010

2008
PINS: a prototype model towards thedefinition of surface games.
Proceedings of the 16th International Conference on Multimedia 2008, 2008

Making new learning environment in zoo by adopting mobile devices.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

2007
A Participatory Learning Environment by Using Voice Trackback System in Zoological Garden.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

2006
objSampler: A Ubiquitous Logging Tool for Recording Encounters with Real World Objects.
Proceedings of the 12th IEEE Conference on Embedded and Real-Time Computing Systems and Applications (RTCSA 2006), 2006

2005
SmallConnection: designing of tangible communication media over networks.
Proceedings of the 13th ACM International Conference on Multimedia, 2005


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