Hideaki Nii

According to our database1, Hideaki Nii authored at least 59 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
V-Wire: A Single-Wire System for Simplified Hardware Prototyping and Enhanced Fault Detection in Education.
Proceedings of the SIGGRAPH Asia 2024 Posters, SA 2024, TokyoJapan, December 3-6, 2024, 2024

2019
Synesthesia Wear : Full-body haptic clothing interface based on two-dimensional signal transmission.
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019

Designing a full-body customizable haptic interface using two-dimensional signal transmission.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2018
Scalable Autostereoscopic Display for Interaction with Floating Images.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Scalable Autostereoscopic Display with Temporal Division Method.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

2015
Electric current based power line communication for plug-load device auto identification.
Proceedings of the 2015 IEEE International Conference on Smart Grid Communications, 2015

2014
PaperIO: A 3D Interface towards the Internet of Embedded Paper-Craft.
IEICE Trans. Inf. Syst., 2014

HaptoMIRAGE: mid-air autostereoscopic display for seamless interaction with mixed reality environments.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
Designing Interactive Paper-Craft Systems with Selective Inductive Power Transmission.
Interact. Comput., 2013

HaptoMIRAGE: a multi-user autostereoscopic visio-haptic display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Wide area projection method for active-shuttered real image autostereoscopy.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

2012
Fuwa-Vision: an auto-stereoscopic floating-image display.
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012

Tongue Mounted Interface for Digitally Actuating the Sense of Taste.
Proceedings of the 16th International Symposium on Wearable Computers, 2012

2011
Digital taste for remote multisensory interactions.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011, 2011

Digital taste interface.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011, 2011

E-letter: a paper-based instant messaging system using selective wireless power transfer.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Finding the Right Way for Interrupting People Improving Their Sitting Posture.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Electronic taste stimulation.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011

Digital taste & smell for remote multisensory interactions: poster abstract.
Proceedings of the 6th International Conference on Body Area Networks, 2011

Digital taste and smell communication.
Proceedings of the 6th International Conference on Body Area Networks, 2011

Earthlings Attack!: a ball game using human body communication.
Proceedings of the 2nd Augmented Human International Conference, 2011

Selective Inductive Powering in Hardware-Based Paper Computing.
Proceedings of the Ambient Intelligence, 2011

Digital Taste: Electronic Stimulation of Taste Sensations.
Proceedings of the Ambient Intelligence, 2011

Selective inductive powering system for paper computing.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Twinkle: Interacting with physical surfaces using handheld projector.
Proceedings of the IEEE Virtual Reality Conference, 2010

RePro3D: full-parallax 3D display using retro-reflective projection technology.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Moving Slit Light Field Display.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
Twinkle: interface for using handheld projectors to interact with physical surfaces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Motion Capture System Using an Optical Resolver.
Proceedings of the Human-Computer Interaction. Ambient, 2009

2008
Transparent Cockpit: Visual Assistance System for Vehicle Using Retro-reflective Projection Technology.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

ARForce.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

ARScope.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

MeisterGRIP: cylindrical interface for intuitional robot manipulation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

ForceTile: tabletop tangible interface with vision-based force distribution sensing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

A GPU-based real-time rendering method for immersive stereoscopic displays.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Measurement of force vector field of robotic finger using vision-based haptic sensor.
Proceedings of the 2008 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2008

Electrotactile Stimulation Based on Strain Energy Density of the Fingertip.
Proceedings of the Haptics: Perception, 2008

Proposal of the Stretch Detection Hypothesis of the Meissner Corpuscle.
Proceedings of the Haptics: Perception, 2008

ARForce: a marker-based augmented reality system for force distribution input.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

Motion capture system using single-track gray code.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Prakash: lighting aware motion capture using photosensing markers and multiplexed illuminators.
ACM Trans. Graph., 2007

Transparent cockpit.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

BYU-BYU-View: a wind communication interface.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Spinning-disc 3D television.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Illumination sensitive dynamic virtual sets.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Proposal for tactile sense presentation that combines electrical and mechanical stimulus.
Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2007

2006
A teddy-bear-based robotic user interface.
Comput. Entertain., 2006

Augmented Coliseum: An Augmented Game Environment with Small Vehicles.
Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2006), 2006

Instant replay using high speed motion capture and projected overlay.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Visual resonator: interface for interactive cocktail party phenomenon.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Visual resonator: sight-based auditory experience.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

Gravity Jockey: a novel music experience with galvanic vestibular stimulation.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Time Follower's Vision: A Teleoperation Interface with Past Images.
IEEE Computer Graphics and Applications, 2005

Augmented coliseum: display-based computing for augmented reality inspiration computing robot.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Visual perception modulated by galvanic vestibular stimulation.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

Smart Light-Ultra High Speed Projector for Spatial Multiplexing Optical Transmission.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2005

Teddy-bear based robotic user interface for interactive entertainment.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Time follower's vision.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

1999


  Loading...