Hesam Rahimi

According to our database1, Hesam Rahimi authored at least 11 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Building a Comprehensive Intent-Based Networking Framework: A Practical Approach from Design Concepts to Implementation.
J. Netw. Syst. Manag., July, 2024

Demo: An Open-Source and Standards-Based Network-as-a-Service Platform for Cloud VR Gaming.
Proceedings of the 10th IEEE International Conference on Network Softwarization, 2024

Enabling Cloud AR/VR Gaming Services by an Open-Source and Standards-Based Network-as-a-Service Platform for Control and Management of Optical Networks.
Proceedings of the 24th International Conference on Transparent Optical Networks, 2024

Enabling Quality-on-Demand and Service Differentiation on a Novel Network-as-a-Service Platform Using Slicing Technology for Control and Management of Optical Networks.
Proceedings of the 20th International Conference on Network and Service Management, 2024

2023
A Comprehensive Framework for Intent-Based Networking, Standards-Based and Open-Source.
Proceedings of the NOMS 2023, 2023

2015
Software defined network traffic measurement: Current trends and challenges.
IEEE Instrum. Meas. Mag., 2015

2013
Software-defined infrastructure and the Future Central Office.
Proceedings of the IEEE International Conference on Communications, 2013

2011
Context-aware 3D object streaming for mobile games.
Proceedings of the 10th Annual Workshop on Network and Systems Support for Games, 2011

Context-aware prioritized game streaming.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

Activity-centric streaming of virtual environments and games to mobile devices.
Proceedings of the IEEE International Workshop on Haptic Audio Visual Environments and Games, 2011

2010
Unsynchronized multiplayer networked games: Feasibility with time rewind.
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games, 2010


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