Hervé Luga

Orcid: 0000-0001-8675-197X

According to our database1, Hervé Luga authored at least 63 papers between 1997 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Multimodal Adaptive Graph Evolution for Program Synthesis.
Proceedings of the Parallel Problem Solving from Nature - PPSN XVIII, 2024

Improving Image Filter Efficiency: A Multi-objective Genetic Algorithm Approach to Optimize Computing Efficiency.
Proceedings of the Applications of Evolutionary Computation - 27th European Conference, 2024

2023
Kartezio: Evolutionary Design of Explainable Pipelines for Biomedical Image Analysis.
CoRR, 2023

2022
Structural Learning in Artificial Neural Networks: A Neural Operator Perspective.
Trans. Mach. Learn. Res., 2022

Finding a Suitable Class Distribution for Building Histological Images Datasets Used in Deep Model Training - The Case of Cancer Detection.
J. Digit. Imaging, 2022

A Study on the Impact of Class Distribution on Deep Learning - The Case of Histological Images and Cancer Detection - Extended Abstract.
Proceedings of the 2nd Joint Conference of the Information Retrieval Communities in Europe (CIRCLE 2022), 2022

When, where, and how to add new neurons to ANNs.
Proceedings of the International Conference on Automated Machine Learning, 2022

2021
On Constrained Optimization in Differentiable Neural Architecture Search.
CoRR, 2021

Natural vs balanced distribution in deep learning on whole slide images for cancer detection.
Proceedings of the SAC '21: The 36th ACM/SIGAPP Symposium on Applied Computing, 2021

Improving Image Filters with Cartesian Genetic Programming.
Proceedings of the 13th International Joint Conference on Computational Intelligence, 2021

2018
Neuromodulated Learning in Deep Neural Networks.
CoRR, 2018

Positional Cartesian Genetic Programming.
CoRR, 2018

Evolving Differentiable Gene Regulatory Networks.
CoRR, 2018

ASGART: fast and parallel genome scale segmental duplications mapping.
Bioinform., 2018

Evolving simple programs for playing atari games.
Proceedings of the Genetic and Evolutionary Computation Conference, 2018

2017
A comparison of genetic regulatory network dynamics and encoding.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017

Learning aquatic locomotion with animats.
Proceedings of the Fourteenth European Conference Artificial Life, 2017

Loosely Coupled Approach for Web-Based Collaborative 3D Design: Doctoral Symposium.
Proceedings of the 11th ACM International Conference on Distributed and Event-based Systems, 2017

2016
3DEvent: a framework using event-sourcing approach for 3D web-based collaborative design in P2P.
Proceedings of the 21st International Conference on Web3D Technology, 2016

The Evolution of Artificial Neurogenesis.
Proceedings of the Genetic and Evolutionary Computation Conference, 2016

2015
A 3D collaborative editor using WebGL and WebRTC.
Proceedings of the 20th International Conference on 3D Web Technology, 2015

A Predator-Prey Scenario in a Virtual Ecosystem.
Proceedings of the Thirteenth European Conference Artificial Life, 2015

2014
Modeling a bacterial ecosystem through chemotaxis simulation of a single cell.
Artif. Life Robotics, 2014

Modeling bacterial chemotaxis inside a cell.
Proceedings of the 4th International Conference on Multimedia Computing and Systems, 2014

A continuous developmental model for wind farm layout optimization.
Proceedings of the Genetic and Evolutionary Computation Conference, 2014

2012
ALFIL: A Crowd Simulation Serious Game for Massive Evacuation Training and Awareness.
Int. J. Game Based Learn., 2012

Toward the construction of a virtual ecosystem by evolving virtual creature's behaviours.
Proceedings of the 2012 International Conference on Multimedia Computing and Systems, 2012

Checkpoint oriented cell-cycle simulation: critical role for age distribution initialization.
Proceedings of the Genetic and Evolutionary Computation Conference, 2012

Checkpoint Orientated Cell Cycle Modeling Issues in Simulation of Synchronized Situation.
Proceedings of the Thirteenth International Conference on the Simulation and Synthesis of Living Systems, 2012

A Synthesis of the Cell2Organ Developmental Model.
Proceedings of the Morphogenetic Engineering, Toward Programmable Complex Systems, 2012

2011
Gait Evolution for Humanoid Robot in a Physically Simulated Environment.
Proceedings of the Intelligent Computer Graphics 2011, 2011

L-systems and artificial chemistry to develop digital organisms.
Proceedings of the 2011 IEEE Symposium on Artificial Life, 2011

A checkpoint-orientated model to simulate unconstrained proliferation of cells.
Proceedings of the Advances in Artificial Life: 20th Anniversary Edition, 2011

Artificial gene regulatory networks and spatial computation: A case study.
Proceedings of the Advances in Artificial Life: 20th Anniversary Edition, 2011

2010
The <i>Cortexionist</i> architecture: behavioural intelligence of artificial creatures.
Vis. Comput., 2010

Rule fusion for the imitation of a human tutor.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

Three simulators for growing artificial creatures.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

A Checkpoint-Orientated Modelling for Cell Cycle Simulation.
Proceedings of the Bio-Inspired Models of Network, Information, and Computing Systems, 2010

Morphogen Positioning by the Means of a Hydrodynamic Engine.
Proceedings of the Twelfth International Conference on the Synthesis and Simulation of Living Systems, 2010

2009
Beyond Reactive Systems: An Associative Memory for Sensory-Driven Intelligent Behavior.
Proceedings of the 2009 International Conference on CyberWorlds, 2009

The Cortexionist Architecture: An Ecological Approach to Knowledge Representations.
Proceedings of the 4th Indian International Conference on Artificial Intelligence, 2009

Digital Organ Cooperation: Toward the Assembly of a Self-feeding Organism.
Proceedings of the Advances in Artificial Life. Darwin Meets von Neumann, 2009

Cell2Organ: Self-repairing artificial creatures thanks to a healthy metabolism.
Proceedings of the IEEE Congress on Evolutionary Computation, 2009

Making a Self-feeding Structure by Assembly of Digital Organs.
Proceedings of the Artificial Life: Borrowing from Biology, 4th Australian Conference, 2009

2008
7 Automatic Generation of Behaviors, Morphologies and Shapes of Virtual Entities.
Proceedings of the Artificial Intelligence Techniques for Computer Graphics, 2008

A Reactive Architecture Integrating an Associative Memory for Sensory-Driven Intelligent Behavior.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

Genetic algorithms and grid computing for artificial embryogeny.
Proceedings of the Genetic and Evolutionary Computation Conference, 2008

From Single Cell to Simple Creature Morphology and Metabolism.
Proceedings of the Eleventh International Conference on the Synthesis and Simulation of Living Systems, 2008

2007
Artistic 3D Object Creation Using Artificial Life Paradigms.
Proceedings of the Smart Graphics, 7th International Symposium, 2007

A New Step for Artificial Creatures.
Proceedings of the First IEEE Symposium on Artificial Life, 2007

Using a single cell to create an entire organ.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

2006
Learning Classifier Systems and Behavioural Animation of Virtual Characters.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

Modeling Cognition with a Human Memory Inspired Advanced Neural Controller.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

Evolving Creatures in Virtual Ecosystems.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

Genetically programmed strategies for chess endgame.
Proceedings of the Genetic and Evolutionary Computation Conference, 2006

2005
Memory as an Active Component of a Behavioral Animation System.
Proceedings of the Advanced Distributed Systems: 5th International School and Symposium, 2005

2004
Autonomous Virtual Actors.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

VIBES: Bringing Autonomy to Virtual Characters.
Proceedings of the Advanced Distributed Systems: Third International School and Symposium, 2004

Evaluation of Chess Position by Modular Neural Network Generated by Genetic Algorithm.
Proceedings of the Genetic Programming, 7th European Conference, 2004

Generic Classifiers System and Learning Behaviours in Virtual Worlds.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004

2001
Virtual Environment for Cooperative Assistance in Teleoperation.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

1998
Interacting with Articulated Figures within the PROVIS Project.
Proceedings of the Methodology and Tools in Knowledge-Based Systems, 1998

1997
PROVIS : A Platform for Virtual Prototyping and Maintenance Tests.
Proceedings of the Computer Animation 1997, 1997


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