Hermann Prossinger

Orcid: 0000-0002-1114-7687

According to our database1, Hermann Prossinger authored at least 11 papers between 2020 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Portfolio Management and Stock Request Behavior: Implications for Developer- and Economy-Oriented Game Design.
Proceedings of the HCI in Games, 2024

Who is the GOAT (Greatest of All Time) Formula One Racer - Hamilton, Schumacher, Verstappen, Vettel, or Some Other Driver, Perhaps Fangio? Statistical Analyses Provide Answers and Information for Game Designers.
Proceedings of the HCI in Games, 2024

Navigating Between Human and Machine-Based Evaluation: Judgment and Objectivity in Economic Games Exemplified in the Analysis of MMA Fights.
Proceedings of the HCI in Games, 2024

2023
From Stone Age to New Age Statistics: How Neural Networks Overcome the Irreproducibility Problems in Choice Based Profile Creation.
Proceedings of the HCI in Games, 2023

Never Correct: The Novel Analysis of Differing Visual (Facial Expression) and Acoustic (Vocalization) Bimodal Displays of the Affective States "Pain", "Pleasure", and "Neutral".
Proceedings of the HCI in Games, 2023

Are Patterns Game for Our Brain? AI Identifies Individual Differences in Rationality and Intuition Characteristics of Respondents Attempting to Identify Random and Non-random Patterns.
Proceedings of the HCI in Games, 2023

2022
Quantifying the Rating Performance of Ambiguous and Unambiguous Facial Expression Perceptions Under Conditions of Stress by Using Wearable Sensors.
Proceedings of the HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction, 2022

A 'Serious Games' Approach to Decisions of Environmental Impact of Energy Transformation.
Proceedings of the HCI in Games, 2022

2021
Visual Analysis of Emotions Using AI Image-Processing Software: Possible Male/Female Differences between the Emotion Pairs "Neutral"-"Fear" and "Pleasure"-"Pain".
Proceedings of the PETRA '21: The 14th PErvasive Technologies Related to Assistive Environments Conference, Virtual Event, Greece, 29 June, 2021

Using Neural-Network-Driven Image Recognition Software to Detect Emotional Reactions in the Face of a Player While Playing a Horror Video Game.
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021

2020
A Warning: Potential Damages Induced by Playing XR Games.
Proceedings of the HCI in Games, 2020


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