Hercy N. H. Cheng
Orcid: 0000-0003-1899-3779
According to our database1,
Hercy N. H. Cheng
authored at least 35 papers
between 2005 and 2024.
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Bibliography
2024
Defining AI companions: a research agenda - from artificial companions for learning to general artificial companions for Global Harwell.
Res. Pract. Technol. Enhanc. Learn., 2024
2023
Investigating online learners' knowledge structure patterns by concept maps: A clustering analysis approach.
Educ. Inf. Technol., September, 2023
Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan.
Res. Pract. Technol. Enhanc. Learn., 2023
Using Interactive Visualization for Guiding Non-IT Students to Understand the Concepts of Artificial Intelligence.
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023
2021
Mindmap-Supported Writing Model: The Effect of Mind map as a Prewriting Activities on Elementary Students' Writing Performances through Private Social Network Learning Sites.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021
2020
2019
Res. Pract. Technol. Enhanc. Learn., 2019
Res. Pract. Technol. Enhanc. Learn., 2019
Examining the Effects of Automatic Comment Classification on Comment Types in Peer Review for Graduate Students' Academic Writing.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019
2018
Investigating Relationship Between Discourse Behavioral Patterns and Academic Achievements of Students in SPOC Discussion Forum.
Int. J. Distance Educ. Technol., 2018
J. Educ. Technol. Soc., 2018
2017
Unfolding online learning behavioral patterns and their temporal changes of college students in SPOCs.
Interact. Learn. Environ., 2017
Discovering the Two-Step Lag Behavioral Patterns of Learners in the College SPOC Platform.
Int. J. Inf. Commun. Technol. Educ., 2017
Int. J. Distance Educ. Technol., 2017
Mining Learning Behavioral Patterns of Students by Sequence Analysis in Cloud Classroom.
Int. J. Distance Educ. Technol., 2017
Applying Item Response Theory to Analyzing and Improving the Item Quality of an Online Chinese Reading Assessment.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017
Integrating Clustering and Sequential Analysis to Explore Students' Behaviors in an Online Chinese Reading Assessment System.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017
Applying Auction Mechanisms to Designing a Chinese Reading Games for Keyword Selection and Summary Writing.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017
Evaluating Children's Composition Based on Chinese Linguistic Features with Machine Learning.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017
2016
Improving Pupils' Mathematical Communication Abilities through Computer-Supported Reciprocal Peer Tutoring.
J. Educ. Technol. Soc., 2016
2015
Math Detective: Digital Game-Based Mathematical Error Dectection, Correction and Explanation.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015
2012
J. Educ. Technol. Soc., 2012
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
2011
My-Mini-Pet: a handheld pet-nurturing game to engage students in arithmetic practices.
J. Comput. Assist. Learn., 2011
2010
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
Preparation-before-Competition: Designing a Game-Based Environment to Facilitate Making Effort before Pet-Competitive Stage.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
2009
EduBingo: Developing a Content Sample for the One-to-One Classroom by the Content-First Design Approach.
J. Educ. Technol. Soc., 2009
Comput. Educ., 2009
2008
Eual opportunity tactic: an approach to moderating the differences in ability perception.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008
2007
Proceedings of the DIGITEL 2007, 2007
Number Jigsaw Puzzle: A Mathematical Puzzle Game for Facilitating Players' Problem-Solving Strategies.
Proceedings of the DIGITEL 2007, 2007
Proceedings of the DIGITEL 2007, 2007
Proceedings of the DIGITEL 2007, 2007
2005
MatrixDesks: interactive computing desks toward one-on-two educational computing environments.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005
Proceedings of the Artificial Intelligence in Education, 2005