Henry Fuchs

Affiliations:
  • University of North Carolina at Chapel Hill, USA


According to our database1, Henry Fuchs authored at least 184 papers between 1977 and 2024.

Collaborative distances:

Awards

ACM Fellow

ACM Fellow 1995, "Dr. Henry Fuchs is internationally known for his contributions to high performance, parallel display architecture. He was a pioneer who recognized the importance of parallelism for graphic processors.".

IEEE Fellow

IEEE Fellow 2015, "For contributions to computer graphics, virtual and augmented reality".

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Coherent 3D Portrait Video Reconstruction via Triplane Fusion.
CoRR, 2024

PD-Insighter: A Visual Analytics System to Monitor Daily Actions for Parkinson's Disease Treatment.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Bringing Telepresence to Every Desk.
CoRR, 2023

INV: Towards Streaming Incremental Neural Videos.
CoRR, 2023

Reconstruction of Human Body Pose and Appearance Using Body-Worn IMUs and a Nearby Camera View for Collaborative Egocentric Telepresence.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

DELIFFAS: Deformable Light Fields for Fast Avatar Synthesis.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

Neural Image-based Avatars: Generalizable Radiance Fields for Human Avatar Modeling.
Proceedings of the Eleventh International Conference on Learning Representations, 2023

2022
An Evaluation Study of 2D and 3D Teleconferencing for Remote Physical Therapy.
Presence Teleoperators Virtual Environ., December, 2022

Remote Training for Medical Staff in Low-Resource Environments Using Augmented Reality.
J. Imaging, December, 2022

VGTC Virtual Reality Awards Program Chair Message.
IEEE Trans. Vis. Comput. Graph., 2022

Hogel-Free Holography.
ACM Trans. Graph., 2022

A Study on the Effectiveness of Using Telepresence and Multiple Cameras in Remote Physical Therapy.
CoRR, 2022

Tailor Me: An Editing Network for Fashion Attribute Shape Manipulation.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2022

Neural 3D Gaze: 3D Pupil Localization and Gaze Tracking based on Anatomical Eye Model and Neural Refraction Correction.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Keynote Speakers.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Geometry-Aware Eye Image-To-Image Translation.
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022

2021
Gaze-Contingent Retinal Speckle Suppression for Perceptually-Matched Foveated Holographic Displays.
IEEE Trans. Vis. Comput. Graph., 2021

Echo-Reconstruction: Audio-Augmented 3D Scene Reconstruction.
CoRR, 2021

Mobile. Egocentric Human Body Motion Reconstruction Using Only Eyeglasses-mounted Cameras and a Few Body-worn Inertial Sensors.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Rendering.
Proceedings of the Advances in Neural Information Processing Systems 34: Annual Conference on Neural Information Processing Systems 2021, 2021

2020
Learned hardware-in-the-loop phase retrieval for holographic near-eye displays.
ACM Trans. Graph., 2020

The A-Desk: A Unified Workspace of the Future.
IEEE Computer Graphics and Applications, 2020

Rotationally-Consistent Novel View Synthesis for Humans.
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020

Towards Eyeglass-style Holographic Near-eye Displays with Statically.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Small Marker Tracking with Low-Cost, Unsynchronized, Movable Consumer Cameras For Augmented Reality Surgical Training.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Improved vergence and accommodation via Purkinje Image tracking with multiple cameras for AR glasses.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Stimulating the Human Visual System Beyond Real World Performance in Future Augmented Reality Displays.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Rotationally-Temporally Consistent Novel View Synthesis of Human Performance Video.
Proceedings of the Computer Vision - ECCV 2020, 2020

2019
Towards a Switchable AR/VR Near-eye Display with Accommodation-Vergence and Eyeglass Prescription Support.
IEEE Trans. Vis. Comput. Graph., 2019

Varifocal Occlusion-Capable Optical See-through Augmented Reality Display based on Focus-tunable Optics.
IEEE Trans. Vis. Comput. Graph., 2019

Implementation and Evaluation of a 50 kHz, $28μs Motion-to-Pose Latency Head Tracking Instrument.
IEEE Trans. Vis. Comput. Graph., 2019

Manufacturing Application-Driven Foveated Near-Eye Displays.
IEEE Trans. Vis. Comput. Graph., 2019

Wirtinger holography for near-eye displays.
ACM Trans. Graph., 2019

StereoDRNet: Dilated Residual Stereo Net.
CoRR, 2019

Enhancing A Laparoscopy Training System with Augmented Reality Visualization.
Proceedings of the 2019 Spring Simulation Conference, 2019

StereoDRNet: Dilated Residual StereoNet.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

2018
A VR-based user study on the effects of vision impairments on recognition distances of escape-route signs in buildings.
Vis. Comput., 2018

An Extended Depth-at-Field Volumetric Near-Eye Augmented Reality Display.
IEEE Trans. Vis. Comput. Graph., 2018

FocusAR: Auto-focus Augmented Reality Eyeglasses for both Real World and Virtual Imagery.
IEEE Trans. Vis. Comput. Graph., 2018

Towards Fully Mobile 3D Face, Body, and Environment Capture Using Only Head-worn Cameras.
IEEE Trans. Vis. Comput. Graph., 2018

An Easy-to-Use Pipeline for an RGBD Camera and an AR Headset.
Presence Teleoperators Virtual Environ., 2018

Steerable application-adaptive near eye displays.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

VR@50: celebrating ivan sutherland's 1968 head-mounted 3D display system.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Real-time 3D Face-Eye Performance Capture of a Person Wearing VR Headset.
Proceedings of the 2018 ACM Multimedia Conference on Multimedia Conference, 2018

Towards Efficient 3D Calibration for Different Types of Multi-view Autostereoscopic 3D Displays.
Proceedings of Computer Graphics International 2018, 2018

2017
Wide Field Of View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors.
IEEE Trans. Vis. Comput. Graph., 2017

Real-world occlusion in optical see-through AR displays.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Optimizing placement of commodity depth cameras for known 3D dynamic scene capture.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Membrane AR: varifocal, wide field of view augmented reality display from deformable membranes.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Scene-adaptive high dynamic range display for low latency augmented reality.
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2017

Towards imperceptible redirected walking: integrating a distractor into the immersive experience.
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2017

Supporting free walking in a large virtual environment: imperceptible redirected walking with an immersive distractor.
Proceedings of the Computer Graphics International Conference, 2017

2016
From Motion to Photons in 80 Microseconds: Towards Minimal Latency for Virtual and Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2016

Faster feedback for remote scene viewing with pan-tilt stereo camera.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Immersive Learning Experiences for Surgical Procedures.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

2015
3D scanning deformable objects with a single RGBD sensor.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2015

2014
Pinlight displays: wide field of view augmented reality eyeglasses using defocused point light sources.
ACM Trans. Graph., 2014

Illuminating collaboration in emergency health care situations: paramedic-physician collaboration and 3D telepresence technology.
Inf. Res., 2014

Immersive 3D Telepresence.
Computer, 2014

Telepresence: Soon not just a dream and a promise.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Temporally enhanced 3D capture of room-sized dynamic scenes with commodity depth cameras.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Put on your 3D glasses now: the past, present, and future of virtual and augmented reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

The future is here: augmented and virtual reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Enhancement of 3D Capture of Room-Sized Dynamic Scenes with Pan-Tilt-Zoom Cameras.
Proceedings of the Advances in Visual Computing - 10th International Symposium, 2014

Minimizing latency for augmented reality displays: Frames considered harmful.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Merging Live and pre-Captured Data to support Full 3D Head Reconstruction for Telepresence.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2013
The 2013 Virtual Reality Career Award.
IEEE Trans. Vis. Comput. Graph., 2013

Focus 3D: Compressive accommodation display.
ACM Trans. Graph., 2013

General-purpose telepresence with head-worn optical see-through displays and projector-based lighting.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Computational augmented reality eyeglasses.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Scanning and tracking dynamic objects with commodity depth cameras.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Kinect Shadow Detection and Classification.
Proceedings of the 2013 IEEE International Conference on Computer Vision Workshops, 2013

2012
The Design and Evaluation of a Large-Scale Real-Walking Locomotion Interface.
IEEE Trans. Vis. Comput. Graph., 2012

Enhanced personal autostereoscopic telepresence system using commodity depth cameras.
Comput. Graph., 2012

Reducing interference between multiple structured light depth sensors using motion.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Room-sized informal telepresence system.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Shader Lamps Virtual Patients: the Physical Manifestation of Virtual Patients.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

Exploring High-Level Plane Primitives for Indoor 3D Reconstruction with a Hand-held RGB-D Camera.
Proceedings of the Computer Vision - ACCV 2012 Workshops, 2012

Advances in Shader Lamps Avatars for telepresence.
Proceedings of the 3DTV-Conference 2012: The True Vision, 2012

Real-time volumetric 3D capture of room-sized scenes for telepresence.
Proceedings of the 3DTV-Conference 2012: The True Vision, 2012

2011
Animatronic shader lamps avatars.
Virtual Real., 2011

An evaluation of navigational ability comparing Redirected Free Exploration with Distractors to Walking-in-Place and joystick locomotio interfaces.
Proceedings of the IEEE Virtual Reality Conference, 2011

Continual surface-based multi-projector blending for moving objects.
Proceedings of the IEEE Virtual Reality Conference, 2011

Encumbrance-free telepresence system with real-time 3D capture and display using commodity depth cameras.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

2010
Improved Redirection with Distractors: A large-scale-real-walking locomotion interface and its effect on navigation in virtual environments.
Proceedings of the IEEE Virtual Reality Conference, 2010

A practical multi-viewer tabletop autostereoscopic display.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Augmenting reality for medicine, training, presence and telepresence.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

2009
Evaluation of Reorientation Techniques and Distractors for Walking in Large Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2009

A Distributed Cooperative Framework for Continuous Multi-Projector Pose Estimation.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Multi-view lenticular display for group teleconferencing.
Proceedings of the 2nd International ICST Conference on Immersive Telecommunications, 2009

2008
Exploring the potential of video technologies for collaboration in emergency medical care: Part I. Information sharing.
J. Assoc. Inf. Sci. Technol., 2008

Exploring the potential of video technologies for collaboration in emergency medical care: Part II. Task performance.
J. Assoc. Inf. Sci. Technol., 2008

Evaluation of Reorientation Techniques for Walking in Large Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Optimizing a Head-Tracked Stereo Display System to Guide Hepatic Tumor Ablation.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

Remote 3D Medical Consultation.
Proceedings of the Virtual Realities - Dagstuhl Seminar 2008., 2008

2007
A Personal Surround Environment: Projective Display with Correction for Display Surface Geometry and Extreme Lens Distortion.
Proceedings of the IEEE Virtual Reality Conference, 2007

VR Support of Clinical Applications: Collaboration, Politics, and Ethics.
Proceedings of the IEEE Virtual Reality Conference, 2007

Temporally Consistent Reconstruction from Multiple Video Streams Using Enhanced Belief Propagation.
Proceedings of the IEEE 11th International Conference on Computer Vision, 2007

The potential impact of 3d telepresence technology on task performance in emergency trauma care.
Proceedings of the 2007 International ACM SIGGROUP Conference on Supporting Group Work, 2007

A Unified Multi-Surface, Multi-ResolutionWorkspace with Camera-Based Scanning and Projector-Based Illumination.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007

Real-Time Projector Tracking on Complex Geometry Using Ordinary Imagery.
Proceedings of the 2007 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2007), 2007

2006
RANSAC-Assisted Display Model Reconstruction for Projective Display.
Proceedings of the IEEE Virtual Reality Conference, 2006

Exploring gender differences in perceptions of 3D telepresence collaboration technology: an example from emergency medical care.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

Experimental Comparison of 2D and 3D Technology Mediated Paramedic-Physician Collaboration in Remote Emergency Medical Situations.
Proceedings of the Information Realities: Shaping the Digital Future for All, 2006

Simplified Belief Propagation for Multiple View Reconstruction.
Proceedings of the 3rd International Symposium on 3D Data Processing, 2006

2005
Immersive Electronic Books for Surgical Training.
IEEE Multim., 2005

Adaptive Instant Displays: Continuously Calibrated Projections Using Per-Pixel Light Control.
Comput. Graph. Forum, 2005

Immersive Integration for Virtual and Human-Centered Environments.
Proceedings of the 2005 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2005), 2005

Simulation-Based Design and Rapid Prototyping of a Parallax-Free, Orthoscopic Video See-Through Head-Mounted Display.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

Combining passive haptics with redirected walking.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

2004
Introduction to the Special Issue on Immersive Telecommunications.
IEEE Trans. Circuits Syst. Video Technol., 2004

Combining Head-Mounted and Projector-Based Displays for Surgical Training.
Presence Teleoperators Virtual Environ., 2004

Immersive Integration of Physical and Virtual Environments.
Comput. Graph. Forum, 2004

Embedding Imperceptible Patterns into Projected Images for Simultaneous Acquisition and Display.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

2003
Acquisition of large-scale surface light fields.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Real-time compression for dynamic 3D environments.
Proceedings of the Eleventh ACM International Conference on Multimedia, 2003


2002
Augmented reality guidance for needle biopsies: An initial randomized, controlled trial in phantoms.
Medical Image Anal., 2002

Surface reconstruction of abdominal organs using laparoscopic structured light for augmented reality.
Proceedings of the Conference on Three-Dimensional Image Capture and Applications V, 2002

2001
Life-sized projector-based dioramas.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2001

Intraoperative Tracking of Anatomical Structures Using Fluoroscopy and a Vascular Balloon Catheter.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2001

Augmented Reality Guidance for Needle Biopsies: A Randomized, Controlled Trial in Phantoms.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2001

Dynamic Virtual Convergence for Video See-through Head-Mounted Displays: Maintaining Maximum Stereo Overlap throughout a Close-Range Work Space.
Proceedings of the 4th International Symposium on Augmented Reality (ISAR 2001), 2001

Dynamic Shader Lamps: Painting on Movable Objects.
Proceedings of the 4th International Symposium on Augmented Reality (ISAR 2001), 2001

White Paper: challenges and opportunities in computer-assisted interventions.
Proceedings of the CARS 2001. Computer Assisted Radiology and Surgery. Proceedings of the 15th International Congress and Exhibition, 2001

An implicit finite element method for elastic solids in contact.
Proceedings of the Fourteenth Conference on Computer Animation, 2001

2000
Optical Versus Video See-Through Head-Mounted Displays in Medical Visualization.
Presence Teleoperators Virtual Environ., 2000

Projected Imagery in Your "Office of the Future".
IEEE Computer Graphics and Applications, 2000

Toward a compelling sensation of telepresence: demonstrating a portal to a distant (static) office.
Proceedings of the 11th IEEE Visualization Conference, 2000

1999
Multi-Projector Displays Using Camera-Based Registration.
Proceedings of the 10th IEEE Visualization Conference, 1999

Mixed reality: where real and virtual worlds meet.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Geometrically correct imagery for teleconferencing.
Proceedings of the 7th ACM International Conference on Multimedia '99, Orlando, FL, USA, October 30, 1999

Immersive teleconferencing: a new algorithm to generate seamless panoramic video imagery.
Proceedings of the 7th ACM International Conference on Multimedia '99, Orlando, FL, USA, October 30, 1999

1998
The Office of the Future: A Unified Approach to Image-based Modeling and Spatially Immersive Displays.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

Three-dimensional reconstruction from a set of video cameras of environments for virtual collaboration.
Proceedings of the XI Computer Graphics, 1998

Augmented Reality Visualization for Laparoscopic Surgery.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 1998

Beyond the Desktop Metaphor: Toward More Effective Display, Interaction, and Telecollaboration in the Office of the Future via a Multitude of Sensors and Displays.
Proceedings of the Advanced Multimedia Content Processing, First International Conference, 1998

1997
Conveying the 3D Shape of Smoothly Curving Transparent Surfaces via Texture.
IEEE Trans. Vis. Comput. Graph., 1997

Building Telepresence Systems: Translating Science Fiction Ideas into Reality.
Comput. Graph. Forum, 1997

1996
Illustrating Transparent Surfaces with Curvature-Directed Strokes.
Proceedings of the 7th IEEE Visualization Conference, 1996

Real-Time Incremental Visualization of Dynamic Ultrasound Volumes Using Parallel BSP Trees.
Proceedings of the 7th IEEE Visualization Conference, 1996

Towards Performing Ultrasound-Guided Needle Biopsies from within a Head-Mounted Display.
Proceedings of the Visualization in Biomedical Computing, 4th International Conference, 1996

Technologies for Augmented Reality Systems: Realizing Ultrasound-Guided Needle Biopsies.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

1995
Enhancing Transparent Skin Surfaces with Ridge and Valley Lines.
Proceedings of the 6th IEEE Visualization Conference, 1995

Interactive Volume Visualization on a Heterogeneous Message-Passing Multicomputer.
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995

1994
A sorting classification of parallel rendering.
IEEE Computer Graphics and Applications, 1994

Case Study: Observing a Volume Rendered Fetus within a Pregnant Patient.
Proceedings of the 5th IEEE Visualization Conference, 1994

VISTAnet: radiation therapy treatment planning through rapid dose calculation and interactive 3D volume visualization.
Proceedings of the Visualization in Biomedical Computing 1994, 1994

Bunker view: limited-range head-motion-parallax visualization for complex data sets.
Proceedings of the Visualization in Biomedical Computing 1994, 1994

Frameless rendering: double buffering considered harmful.
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, 1994

1993
Foreword.
Proceedings of the Virtual Reality Systems, 1993

1992
Direct visualization of volume data.
IEEE Computer Graphics and Applications, 1992

Breaking the frame-buffer bottleneck with logic-enhanced memories.
IEEE Computer Graphics and Applications, 1992

Incremental volume reconstruction and rendering for 3-D ultrasound imaging.
Proceedings of the Visualization in Biomedical Computing '92, 1992

Merging virtual objects with the real world: seeing ultrasound imagery within the patient.
Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques, 1992

A Demonstrated Optical Tracker with Scalable Work Area for Head-Hounted Display Systems.
Proceedings of the 1992 Symposium on Interactive 3D Graphics, SI3D '92, Cambridge, MA, USA, March 29, 1992

1991
Achieving Direct Volume Visualization with Interactive Semantic Region Selection.
Proceedings of the 2nd IEEE Visualization Conference, 1991

Incremental Volume Rendering Algorithm for Interactive 3D Ultrasound Imaging.
Proceedings of the Information Processing in Medical Imaging, 1991

1990
A real-time optical 3D tracker for head-mounted display systems.
Proceedings of the 1990 symposium on Interactive 3D graphics, 1990

1989
Interactive Visualization of 3D Medical Data.
Computer, 1989

Near real-time CSG rendering using tree normalization and geometric pruning.
IEEE Computer Graphics and Applications, 1989

Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories.
Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, 1989

1988
Parallel processing for computer vision and display.
Proceedings of the Panel Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques, 1988

Parallel processing for computer vision and display (panel session).
Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques, 1988

1987
Pixel-Planes 4: A Summary.
Proceedings of the Advances in Computer Graphics Hardware II (Eurographics'87 Workshop), 1987

Issues from the 1986 workshop on interactive 3D graphics (panel).
Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface, 1987

1986
Quadratic Surface Rendering on a Logic-Enhanced Frame-Buffer Memory.
IEEE Computer Graphics and Applications, 1986

Fast constructive-solid geometry display in the pixel-powers graphics system.
Proceedings of the 13th Annual Conference on Computer Graphics and Interactive Techniques, 1986

Image rendering by adaptive refinement.
Proceedings of the 13th Annual Conference on Computer Graphics and Interactive Techniques, 1986

1985
Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes.
Proceedings of the 12th Annual Conference on Computer Graphics and Interactive Techniques, 1985

Fast Spheres, Shadows, Textures, Transparencies, and Image Enhancements in Pixel-Planes.
Proceedings of the Advances in Computer Graphics I (Tutorials from Eurographics'84 and Eurographics'85 Conf.), 1985

VLSI-Architectures for Computer Graphics.
Proceedings of the Advances in Computer Graphics I (Tutorials from Eurographics'84 and Eurographics'85 Conf.), 1985

Qualitative Changes in the Future of Interactive Graphics.
Proceedings of the Spring COMPCON'85, 1985

1984
Trends in semiconductor hardware for graphics systems (Panel).
Proceedings of the 11th Annual Conference on Computer Graphics and Interactive Techniques, 1984

1983
Near real-time shaded display of rigid objects.
Proceedings of the 10th Annual Conference on Computer Graphics and Interactive Techniques, 1983

1980
On visible surface generation by a priori tree structures.
Proceedings of the 7th Annual Conference on Computer Graphics and Interactive Techniques, 1980

Trends in high performance graphic systems(Panel Session).
Proceedings of the 7th Annual Conference on Computer Graphics and Interactive Techniques, 1980

1979
Predetermining visibility priority in 3-D scenes (Preliminary Report).
Proceedings of the 6th Annual Conference on Computer Graphics and Interactive Techniques, 1979

Generating smooth 2-D monocolor line drawings on video displays.
Proceedings of the 6th Annual Conference on Computer Graphics and Interactive Techniques, 1979

An Expanded Multiprocessor Architecture for Video Graphics.
Proceedings of the 6th Annual Symposium on Computer Architecture, 1979

1978
The "highly intelligent" tablet as an efficient pointing device for interactive graphics (Preliminary Report).
Proceedings of the Proceedings 1978 ACM Annual Conference, 1978

1977
Optimal Surface Reconstruction from Planar Contours.
Commun. ACM, 1977

A system for automatic acquisition of three-dimensional data.
Proceedings of the American Federation of Information Processing Societies: 1977 National Computer Conference, 1977

Distributing a visible surface algorithm over multiple processors.
Proceedings of the 1977 annual conference, 1977


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