Henry Been-Lirn Duh
Orcid: 0000-0003-4808-6109Affiliations:
- University of Tasmania
- National University of Singapore (former)
According to our database1,
Henry Been-Lirn Duh
authored at least 121 papers
between 2001 and 2024.
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Bibliography
2024
Large-Scale Parallel Cognitive Diagnostic Test Assembly Using A Dual-Stage Differential Evolution-Based Approach.
IEEE Trans. Artif. Intell., June, 2024
Comput. Animat. Virtual Worlds, 2024
Evaluating Plausible Preference of Body-Centric Locomotion using Subjective Matching in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Location Embedding Based Pairwise Distance Learning for Fine-Grained Diagnosis of Urinary Stones.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2024, 2024
The Effect of Interface Types and Immersive Environments on Drawing Accuracy and User Comfort.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
2023
Outcomes of virtual reality technology in the management of generalised anxiety disorder: a systematic review and meta-analysis.
Behav. Inf. Technol., October, 2023
Effects of Transfer Functions and Body Parts on Body-Centric Locomotion in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., August, 2023
Effects of physical walking on eyes-engaged target selection with ray-casting pointing in virtual reality.
Virtual Real., June, 2023
Multi-scale random walk driven adaptive graph neural network with dual-head neighboring node attention for CT segmentation.
Appl. Soft Comput., January, 2023
IEEE Trans. Vis. Comput. Graph., 2023
Multi-modality Contrastive Learning for Sarcopenia Screening from Hip X-rays and Clinical Information.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2023, 2023
2022
Dynamic graph convolutional autoencoder with node-attribute-wise attention for kidney and tumor segmentation from CT volumes.
Knowl. Based Syst., 2022
Frontiers Inf. Technol. Electron. Eng., 2022
2021
Evaluation of Body-centric Locomotion with Different Transfer Functions in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2021 - 24th International Conference, Strasbourg, France, September 27, 2021
Co-graph Attention Reasoning Based Imaging and Clinical Features Integration for Lymph Node Metastasis Prediction.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2021 - 24th International Conference, Strasbourg, France, September 27, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Analysis on Mitigation of Visually Induced Motion Sickness by Applying Dynamical Blurring on a User's Retina.
IEEE Trans. Vis. Comput. Graph., 2020
IEEE Trans. Neural Networks Learn. Syst., 2020
Cantonese Porcelain Image Generation Using User-Guided Generative Adversarial Networks.
IEEE Computer Graphics and Applications, 2020
Collaborative Learning of Cross-channel Clinical Attention for Radiotherapy-Related Esophageal Fistula Prediction from CT.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2020, 2020
2019
Cantonese porcelain classification and image synthesis by ensemble learning and generative adversarial network.
Frontiers Inf. Technol. Electron. Eng., 2019
CCF Trans. Pervasive Comput. Interact., 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Mixed Reality Office System Based on Maslow's Hierarchy of Needs: Towards the Long-Term Immersion in Virtual Environments.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the Human-Computer Interaction. Perspectives on Design, 2019
2018
Revisiting Trends in Augmented Reality Research: A Review of the 2nd Decade of ISMAR (2008-2017).
IEEE Trans. Vis. Comput. Graph., 2018
Symmetry, 2018
Augmented 3D hands: a gesture-based mixed reality system for distributed collaboration.
J. Multimodal User Interfaces, 2018
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018
Research on Personalized Learning Pattern in Traditional Handicraft Using Augmented Reality: A Case Study of Cantonese Porcelain.
Proceedings of the Human-Computer Interaction. Interaction in Context, 2018
2017
Proceedings of the 8th Workshop on Semantic Ambient Media Experiences (SAME 2016): Smart Cities for Better Living with HCI and UX (SEACHI), International Series on Information Systems and Management in Creative eMedia (CreMedia).
CoRR, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016
The Management Model Development of User Experience Design in Organization - A Case Study for Taiwan Technology Industry.
Proceedings of the Cross-Cultural Design, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the Cooperative Design, Visualization, and Engineering, 2016
Proceedings of the 2016 International Conference on Big Data and Smart Computing, 2016
Proceedings of the 2016 IEEE Pacific Visualization Symposium, 2016
2015
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015
To Risk or Not to Risk?: Improving Financial Risk Taking of Older Adults by Online Social Information.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
IEEE Trans. Vis. Comput. Graph., 2014
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the Second International Symposium of Chinese CHI, 2014
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014
2013
An investigation of learners' collaborative knowledge construction performances and behavior patterns in an augmented reality simulation system.
Comput. Educ., 2013
Sustaining Cognitive Diversity in Collaborative Learning Through Shared Spatially Separated Virtual Workspaces on Mobile Devices.
Proceedings of the Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability, 2013
Understanding the effects of discreet real-time social interaction on student engagement in lectures.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
2012
An exploratory study of ageing women's perception on access to health informatics via a mobile phone-based intervention.
Int. J. Medical Informatics, 2012
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
An Investigation of Students' Sequential Learning Behavioral Patterns in Mobile CSCL Learning Systems.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
Behavioral Patterns and Learning Performance of Collaborative Knowledge Construction on an Augmented Reality System.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
Social life logging: can we describe our own personal experience by using collective intelligence?
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012
2011
Confucius Computer: bridging intergenerational communication through illogical and cultural computing.
Virtual Real., 2011
A study on Singaporean women's acceptance of using mobile phones to seek health information.
Int. J. Medical Informatics, 2011
Proceedings of the IEEE Virtual Reality Conference, 2011
Proceedings of the IEEE Virtual Reality Conference, 2011
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
Proceedings of the 4th International Symposium on Applied Sciences in Biomedical and Communication Technologies, 2011
Sociality of Mobile Collaborative AR: Augmenting a Dual-Problem Space for Social Interaction in Collaborative Social Learning.
Proceedings of the ICALT 2011, 2011
Influences of AR-Supported Simulation on Learning Effectiveness in Face-to-face Collaborative Learning for Physics.
Proceedings of the ICALT 2011, 2011
Proceedings of the Handbook of Augmented Reality, 2011
2010
IEEE Trans. Intell. Transp. Syst., 2010
Int. J. Hum. Comput. Interact., 2010
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010
Exploring the Influence of Cultural Diversity in Collaborative Design Teams: Preliminary Findings.
Proceedings of the Human-Computer Interaction - Second IFIP TC 13 Symposium, 2010
Proceedings of the ICALT 2010, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Fantasies in narration: narrating the requirements of children in mobile gaming design.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010
2009
Effects of perspective elevation and environmental geometry on representation of a virtual room space.
Virtual Real., 2009
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009
Proceedings of the Entertainment Computing, 2009
Proceedings of the 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2009
Spatial Navigation in a Virtual Multilevel Building: The Role of Exocentric View in Acquiring Survey Knowledge.
Proceedings of the Virtual and Mixed Reality, 2009
Proceedings of the Online Communities and Social Computing, 2009
Investigating User Experience of Online Communities: The Influence of Community Type.
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
Proceedings of the 2008 IEEE Conference on Robotics, Automation and Mechatronics, 2008
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008
Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR.
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008
Proceedings of the 2008 IEEE International Conference on Robotics and Automation, 2008
Proceedings of the 2008 IEEE International Conference on Robotics and Automation, 2008
The changing dynamic of social interaction in World of Warcraft: the impacts of game feature change.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Int. J. Simul. Process. Model., 2007
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2007
Orientation Specific and Geometric Determinant of Mental Representation of the Virtual Room.
Proceedings of the Virtual Reality, 2007
Emerging Issues in Doing Cross-Cultural Research in Multicultural and Multilingual Societies.
Proceedings of the Usability and Internationalization. HCI and Culture, 2007
Proceedings of the IEEE Conference on Automation Science and Engineering, 2007
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007
2006
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006
Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS).
Proceedings of the Entertainment Computing, 2006
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006
Proceedings of the 1st ACM SIGCHI/SIGART Conference on Human-Robot Interaction, 2006
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
2005
Relative Importance of Displays on the Operation Desk in a Locomotive Using Fuzzy Operators.
Proceedings of the IEEE International Conference on Systems, 2005
2004
Presence Teleoperators Virtual Environ., 2004
"Conflicting" Motion Cues to the Visual and Vestibular Self-Motion Systems Around 0.06 Hz Evoke Simulator Sickness.
Hum. Factors, 2004
Dynamic three-dimensional information visualization for quantitative information in augmented reality systems.
Proceedings of the Proceedings VRCAI 2004, 2004
Effects of frame rate for visualization of dynamic quantitative information in a head-mounted display.
Proceedings of the IEEE International Conference on Systems, 2004
2002
Presence Teleoperators Virtual Environ., 2002
Effects of Field of View on Presence, Enjoyment, Memory, and Simulator Sickness in a Virtual Environment.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002
2001
Proceedings of the Virtual Reality 2001 Conference, 2001
An "independent visual background" reduced balance disturbance envoked by visual scene motion: implication for alleviating simulator sickness.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001