Henry Been-Lirn Duh

Orcid: 0000-0003-4808-6109

Affiliations:
  • University of Tasmania
  • National University of Singapore (former)


According to our database1, Henry Been-Lirn Duh authored at least 121 papers between 2001 and 2024.

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Bibliography

2024
Large-Scale Parallel Cognitive Diagnostic Test Assembly Using A Dual-Stage Differential Evolution-Based Approach.
IEEE Trans. Artif. Intell., June, 2024

PainterAR: A Self-Painting AR Interface for Mobile Devices.
Comput. Animat. Virtual Worlds, 2024

Evaluating Plausible Preference of Body-Centric Locomotion using Subjective Matching in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Location Embedding Based Pairwise Distance Learning for Fine-Grained Diagnosis of Urinary Stones.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2024, 2024

The Effect of Interface Types and Immersive Environments on Drawing Accuracy and User Comfort.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

2023
Outcomes of virtual reality technology in the management of generalised anxiety disorder: a systematic review and meta-analysis.
Behav. Inf. Technol., October, 2023

Effects of Transfer Functions and Body Parts on Body-Centric Locomotion in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., August, 2023

Effects of physical walking on eyes-engaged target selection with ray-casting pointing in virtual reality.
Virtual Real., June, 2023

Multi-scale random walk driven adaptive graph neural network with dual-head neighboring node attention for CT segmentation.
Appl. Soft Comput., January, 2023

Learning from Deep Stereoscopic Attention for Simulator Sickness Prediction.
IEEE Trans. Vis. Comput. Graph., 2023

Multi-modality Contrastive Learning for Sarcopenia Screening from Hip X-rays and Clinical Information.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2023, 2023

2022
Dynamic graph convolutional autoencoder with node-attribute-wise attention for kidney and tumor segmentation from CT volumes.
Knowl. Based Syst., 2022

EDVAM: a 3D eye-tracking dataset for visual attention modeling in a virtual museum.
Frontiers Inf. Technol. Electron. Eng., 2022

2021
Evaluation of Body-centric Locomotion with Different Transfer Functions in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Predicting Esophageal Fistula Risks Using a Multimodal Self-attention Network.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2021 - 24th International Conference, Strasbourg, France, September 27, 2021

Co-graph Attention Reasoning Based Imaging and Clinical Features Integration for Lymph Node Metastasis Prediction.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2021 - 24th International Conference, Strasbourg, France, September 27, 2021

Distractor Effects on Crossing-Based Interaction.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Analysis on Mitigation of Visually Induced Motion Sickness by Applying Dynamical Blurring on a User's Retina.
IEEE Trans. Vis. Comput. Graph., 2020

Neural Network-Based Information Transfer for Dynamic Optimization.
IEEE Trans. Neural Networks Learn. Syst., 2020

Cantonese Porcelain Image Generation Using User-Guided Generative Adversarial Networks.
IEEE Computer Graphics and Applications, 2020

Collaborative Learning of Cross-channel Clinical Attention for Radiotherapy-Related Esophageal Fistula Prediction from CT.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2020, 2020

2019
Cantonese porcelain classification and image synthesis by ensemble learning and generative adversarial network.
Frontiers Inf. Technol. Electron. Eng., 2019

Interface of mixed reality: from the past to the future.
CCF Trans. Pervasive Comput. Interact., 2019

A Content-Aware Approach for Analysing Eye Movement Patterns in Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

An Eye-Tracking Dataset for Visual Attention Modelling in a Virtual Museum Context.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Mixed Reality Office System Based on Maslow's Hierarchy of Needs: Towards the Long-Term Immersion in Virtual Environments.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Kansei Engineering for E-Commerce Cantonese Porcelain Selection in China.
Proceedings of the Human-Computer Interaction. Perspectives on Design, 2019

2018
Making graph visualization a user-centered process.
J. Vis. Lang. Comput., 2018

Revisiting Trends in Augmented Reality Research: A Review of the 2nd Decade of ISMAR (2008-2017).
IEEE Trans. Vis. Comput. Graph., 2018

Enabling Symmetric Collaboration in Public Spaces through 3D Mobile Interaction.
Symmetry, 2018

Augmented 3D hands: a gesture-based mixed reality system for distributed collaboration.
J. Multimodal User Interfaces, 2018

Mixed Reality in Education: Recent Developments and Future Trends.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

Research on Personalized Learning Pattern in Traditional Handicraft Using Augmented Reality: A Case Study of Cantonese Porcelain.
Proceedings of the Human-Computer Interaction. Interaction in Context, 2018

2017
Proceedings of the 8th Workshop on Semantic Ambient Media Experiences (SAME 2016): Smart Cities for Better Living with HCI and UX (SEACHI), International Series on Information Systems and Management in Creative eMedia (CreMedia).
CoRR, 2017

Effects of using HMDs on visual fatigue in virtual environments.
Proceedings of the 2017 IEEE Virtual Reality, 2017

BVP Feature Signal Analysis for Intelligent User Interface.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
InspectAR: unmanned aerial vehicle (UAV) with augmented reality (AR) technology.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

OptoBridge: assisting skill acquisition in the remote experimental collaboration.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Learning through shared note-taking visualisations in the classroom.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

The Management Model Development of User Experience Design in Organization - A Case Study for Taiwan Technology Industry.
Proceedings of the Cross-Cultural Design, 2016

SEACHI 2016: Smart Cities for Better Living with HCI and UX.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Evaluating Overall Quality of Dynamic Network Visualizations.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2016

Social-aware visualized exploration of tourist behaviours.
Proceedings of the 2016 International Conference on Big Data and Smart Computing, 2016

Effects of curves on graph perception.
Proceedings of the 2016 IEEE Pacific Visualization Symposium, 2016

2015
A hand gesture control framework on smart glasses.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

To Risk or Not to Risk?: Improving Financial Risk Taking of Older Adults by Online Social Information.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

Chinese CHI Symposium in CHI 2015.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Attributes of Subtle Cues for Facilitating Visual Search in Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2014

3D mobile interactions for public displays.
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014

The importance of 'neighbourhood' in personalising location-based services.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

DoDo game, a color vision deficiency screening test for young children.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

HCI in food product innovation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Evaluating subtle cueing in head-worn displays.
Proceedings of the Second International Symposium of Chinese CHI, 2014

Towards a Collaborative Classroom through Shared Workspaces on Mobile Devices.
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014

2013
Real-time multimedia computing.
Multim. Tools Appl., 2013

An investigation of learners' collaborative knowledge construction performances and behavior patterns in an augmented reality simulation system.
Comput. Educ., 2013

Augmented reality learning: New learning paradigm in co-space.
Comput. Educ., 2013

Sustaining Cognitive Diversity in Collaborative Learning Through Shared Spatially Separated Virtual Workspaces on Mobile Devices.
Proceedings of the Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability, 2013

Understanding the effects of discreet real-time social interaction on student engagement in lectures.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Subtle cueing for visual search in head-tracked head worn displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Interacting with Augmented Reality: How Does Location-Based AR Enhance Learning?
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

2012
An exploratory study of ageing women's perception on access to health informatics via a mobile phone-based intervention.
Int. J. Medical Informatics, 2012

NanoAR: mobile AR application with microscopic interaction.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Subtle cueing for visual search in augmented reality.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

An Investigation of Students' Sequential Learning Behavioral Patterns in Mobile CSCL Learning Systems.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Behavioral Patterns and Learning Performance of Collaborative Knowledge Construction on an Augmented Reality System.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Social life logging: can we describe our own personal experience by using collective intelligence?
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

2011
Confucius Computer: bridging intergenerational communication through illogical and cultural computing.
Virtual Real., 2011

A study on Singaporean women's acceptance of using mobile phones to seek health information.
Int. J. Medical Informatics, 2011

"Left Arm Up!" Interactive Yoga training in virtual environment.
Proceedings of the IEEE Virtual Reality Conference, 2011

A remote mobile collaborative AR system for learning in physics.
Proceedings of the IEEE Virtual Reality Conference, 2011

Micro AR for education: using metaphors for familiar actions.
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011

Handheld AR games - A triarchic conceptual design framework.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Mobile phone-based health application for women: a Singapore study.
Proceedings of the 4th International Symposium on Applied Sciences in Biomedical and Communication Technologies, 2011

Sociality of Mobile Collaborative AR: Augmenting a Dual-Problem Space for Social Interaction in Collaborative Social Learning.
Proceedings of the ICALT 2011, 2011

Influences of AR-Supported Simulation on Learning Effectiveness in Face-to-face Collaborative Learning for Physics.
Proceedings of the ICALT 2011, 2011

Mobile Augmented Reality Game Engine.
Proceedings of the Handbook of Augmented Reality, 2011

2010
A Simulation of Bonding Effects and Their Impacts on Pedestrian Dynamics.
IEEE Trans. Intell. Transp. Syst., 2010

Spatial Representation of a Virtual Room Space: Perspective and Vertical Movement.
Int. J. Hum. Comput. Interact., 2010

A narrative-driven design approach for casual games with children.
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010

Exploring the Influence of Cultural Diversity in Collaborative Design Teams: Preliminary Findings.
Proceedings of the Human-Computer Interaction - Second IFIP TC 13 Symposium, 2010

Facilitating Learning Interests Through Mobile Information Visualization.
Proceedings of the ICALT 2010, 2010

Investigating narrative in mobile games for seniors.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Senior-friendly technologies: interaction design for senior users.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Fantasies in narration: narrating the requirements of children in mobile gaming design.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010

2009
Effects of perspective elevation and environmental geometry on representation of a virtual room space.
Virtual Real., 2009

Physical interfaces for tabletop games.
Comput. Entertain., 2009

Information empowerment through mobile learning.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Children's Choice of Games: The Influence of Prosocial Tendency and Education-Level.
Proceedings of the Entertainment Computing, 2009

A body sensor network for tracking and monitoring of functional arm motion.
Proceedings of the 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2009

Spatial Navigation in a Virtual Multilevel Building: The Role of Exocentric View in Acquiring Survey Knowledge.
Proceedings of the Virtual and Mixed Reality, 2009

Cheating Behaviors in Online Gaming.
Proceedings of the Online Communities and Social Computing, 2009

Investigating User Experience of Online Communities: The Influence of Community Type.
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009

Communicative behaviors and flow experience in tabletop gaming.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

Players who play to make others cry: the influence of anonymity and immersion.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Toward a Dynamic Model of Robotic Marionettes.
Proceedings of the 2008 IEEE Conference on Robotics, Automation and Mechatronics, 2008

Playing different games on different phones: an empirical study on mobile gaming.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR.
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008

A wearable, self-calibrating, wireless sensor network for body motion processing.
Proceedings of the 2008 IEEE International Conference on Robotics and Automation, 2008

A low-cost motion tracker and its error analysis.
Proceedings of the 2008 IEEE International Conference on Robotics and Automation, 2008

The changing dynamic of social interaction in World of Warcraft: the impacts of game feature change.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Integrating pre-purchase affect in product concept development.
Int. J. Simul. Process. Model., 2007

Culture and Communication in the Philippine Aviation Industry.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2007

Orientation Specific and Geometric Determinant of Mental Representation of the Virtual Room.
Proceedings of the Virtual Reality, 2007

Emerging Issues in Doing Cross-Cultural Research in Multicultural and Multilingual Societies.
Proceedings of the Usability and Internationalization. HCI and Culture, 2007

Motion Control of a Robotic Puppet through a Hybrid Motion Capture Device.
Proceedings of the IEEE Conference on Automation Science and Engineering, 2007

Understanding social interaction in world of warcraft.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Usability evaluation for mobile device: a comparison of laboratory and field tests.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS).
Proceedings of the Entertainment Computing, 2006

Mental Representation of Spatial Structure in a Virtual Room-Sized Space.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

Gesture-based control of highly articulated biomechatronic systems.
Proceedings of the 1st ACM SIGCHI/SIGART Conference on Human-Robot Interaction, 2006

Games in Asia project.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Relative Importance of Displays on the Operation Desk in a Locomotive Using Fuzzy Operators.
Proceedings of the IEEE International Conference on Systems, 2005

2004
An Independent Visual Background Reduced Simulator Sickness in a Driving Simulator.
Presence Teleoperators Virtual Environ., 2004

"Conflicting" Motion Cues to the Visual and Vestibular Self-Motion Systems Around 0.06 Hz Evoke Simulator Sickness.
Hum. Factors, 2004

Dynamic three-dimensional information visualization for quantitative information in augmented reality systems.
Proceedings of the Proceedings VRCAI 2004, 2004

Effects of frame rate for visualization of dynamic quantitative information in a head-mounted display.
Proceedings of the IEEE International Conference on Systems, 2004

2002
Effects of Characteristics of Image Quality in an Immersive Environment.
Presence Teleoperators Virtual Environ., 2002

Effects of Field of View on Presence, Enjoyment, Memory, and Simulator Sickness in a Virtual Environment.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

2001
Effects of Field of View on Balance in an Immersive Environment.
Proceedings of the Virtual Reality 2001 Conference, 2001

An "independent visual background" reduced balance disturbance envoked by visual scene motion: implication for alleviating simulator sickness.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001


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