Henrique Debarba

Orcid: 0000-0003-2090-9409

According to our database1, Henrique Debarba authored at least 31 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Content format and quality of experience in virtual reality.
Multim. Tools Appl., May, 2024

2022
On the Plausibility of Virtual Body Animation Features in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2022

Using Image Synthesis Frameworks to Produce Stereoscopic Views for Mobile AR: a Comparative Study.
Proceedings of the 24th Symposium on Virtual and Augmented Reality, 2022

2021
Lightweight Quaternion Transition Generation with Neural Networks.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

On the Use of Handheld Augmented Reality for Inventory Tasks: A Study with Magazine Retailers.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

2020
Content Format and Quality of Experience in Virtual Reality.
CoRR, 2020

2019
Watching Videos Together in Social Virtual Reality: An Experimental Study on User's QoE.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Characterizing Asymmetric Collaborative Interactions in Virtual and Augmented Realities.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
Egocentric Mapping of Body Surface Constraints.
IEEE Trans. Vis. Comput. Graph., 2018

The Critical Role of Self-Contact for Embodiment in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2018

Self-attribution of distorted reaching movements in immersive virtual reality.
Comput. Graph., 2018

3DAthlon: 3D Gestural Interfaces to Support a 3-Stage Contest in VR.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Design and Assessment of a Collaborative 3D Interaction Technique for Handheld Augmented Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Tracking a Consumer HMD with a Third Party Motion Capture System.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Augmented Reality Visualization of Joint Movements for Physical Examination and Rehabilitation.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Perception of Redirected Pointing Precision in Immersive Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Augmented Reality Visualization of Joint Movements for Rehabilitation and Sports Medicine.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018

2017
Virtual zero gravity impact on internal gravity model.
Proceedings of the 2017 IEEE Virtual Reality, 2017

A Deep Learning Approach for Classification of Reaching Targets from EEG Images.
Proceedings of the 30th SIBGRAPI Conference on Graphics, Patterns and Images, 2017

Design and Evaluation of a Handheld-based 3D User Interface for Collaborative Object Manipulation.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

A Novel Procedure for Classification of Early Human Actions from EEG Signals.
Proceedings of the 2017 Brazilian Conference on Intelligent Systems, 2017

Collaborative manipulation of 3D virtual objects in augmented reality scenarios using mobile devices.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Collaborative 3D manipulation using mobile phones.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Embodied interaction using non-planar projections in immersive virtual reality.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Characterizing embodied interaction in First and Third Person Perspective viewpoints.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Spatially aware mobile interface for 3D visualization and interactive surgery planning.
Proceedings of the 3nd IEEE International Conference on Serious Games and Applications for Health, 2014

2013
Towards a disambiguation canvas.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Disambiguation Canvas: A Precise Selection Technique for Virtual Environments.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

2012
Anatomic Hepatectomy Planning through Mobile Display Visualization and Interaction.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

LOP-cursor: Fast and precise interaction with tiled displays using one hand and levels of precision.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
The cube of doom: A bimanual perceptual user experience.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011


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