Henrik Warpefelt
Orcid: 0000-0002-9694-9944
According to our database1,
Henrik Warpefelt
authored at least 14 papers
between 2013 and 2024.
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Bibliography
2024
An Examination of the Hidden Judging Criteria in the Generative Design in Minecraft Competition.
IEEE Trans. Games, September, 2024
2022
IEEE Trans. Games, 2022
Developing the Relic Series: Exploring the Effects of Remediating Naively Generated Narrative.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
2019
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019
2017
Probing user opinions in an indirect way: an aspect based sentiment analysis of game reviews.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017
2016
The Non-Player Character: Exploring the believability of NPC presentation and behavior.
PhD thesis, 2016
2015
Cues and insinuations: Indicating affordances of non-player character using visual indicators.
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015
2013
Proceedings of the Frontiers in Gaming Simulation, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013