Henrik Warpefelt

Orcid: 0000-0002-9694-9944

According to our database1, Henrik Warpefelt authored at least 14 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
An Examination of the Hidden Judging Criteria in the Generative Design in Minecraft Competition.
IEEE Trans. Games, September, 2024

2022
Guest Editorial Special Issue on User Experience of AI in Games.
IEEE Trans. Games, 2022

Developing the Relic Series: Exploring the Effects of Remediating Naively Generated Narrative.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

A Gap in Games Research: Reflecting on Two Camps and a Bridge.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

2020
Micro-level examination of games using Indicator Analysis.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
Towards a Narrative Driven Understanding of Games User Experience.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

2017
Probing user opinions in an indirect way: an aspect based sentiment analysis of game reviews.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017

2016
The Non-Player Character: Exploring the believability of NPC presentation and behavior.
PhD thesis, 2016

2015
Cues and insinuations: Indicating affordances of non-player character using visual indicators.
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015

Applying the Two-Factor-Theory to the PLAY Heuristics.
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015

2013
Analyzing the Social Dynamics of Non-Player Characters.
Proceedings of the Frontiers in Gaming Simulation, 2013

Anti-heuristics for maintaining immersion through believable non-player characters.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Decoding the social capability of NPCs.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Analyzing the believability of game character behavior using the Game Agent Matrix.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013


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