Henrik Schoenau-Fog
Orcid: 0000-0001-6961-157X
According to our database1,
Henrik Schoenau-Fog
authored at least 33 papers
between 2010 and 2021.
Collaborative distances:
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Bibliography
2021
Proceedings of the Interactive Storytelling, 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the ArtsIT, Interactivity and Game Creation, 2021
2020
Proceedings of the Interactive Storytelling, 2020
Non-intrusive Measurement of Player Engagement and Emotions - Real-Time Deep Neural Network Analysis of Facial Expressions During Game Play.
Proceedings of the HCI in Games, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
2019
"Well, That was Quick" - Towards Storyworld Adaptivity that Reacts to Players as People.
Proceedings of the Interactive Storytelling, 2019
Proceedings of the Interactive Storytelling, 2019
2018
EAI Endorsed Trans. Creative Technol., 2018
Proceedings of the Interactive Storytelling, 2018
Developing Production-Oriented, Problem-Based and Project-Work Courses - The Case of Game Development in a Video Conference Setting.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
2017
Purposive Game Production in Educational Setup: Investigating Team Collaboration in Virtual Reality.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
2016
Proceedings of the Interactive Storytelling, 2016
2015
Proceedings of the 19th International Academic Mindtrek Conference, 2015
Using role-taking and behavioral mimicking in games to increase awareness on the bystander effect.
Proceedings of the 19th International Academic Mindtrek Conference, 2015
Adaptive Storyworlds - - Utilizing the Space-Time Continuum in Interactive Digital Storytelling.
Proceedings of the Interactive Storytelling, 2015
The Moody Mask Model - A Hybrid Model for Creating Dynamic Personal Interactions in an Interactive Setting.
Proceedings of the Interactive Storytelling, 2015
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015
2013
Authoring for Engagement in Plot-Based Interactive Dramatic Experiences for Learning.
Trans. Edutainment, 2013
Proceedings of the Interactive Storytelling - 6th International Conference, 2013
Proceedings of the Interactive Storytelling - 6th International Conference, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
2012
Proceedings of the International Conference on Media of the Future, 2012
Proceedings of the International Conference on Media of the Future, 2012
Proceedings of the Interactive Storytelling - 5th International Conference, 2012
Coffee Tables and Cryo Chambers: A Comparison of User Experience and Diegetic Time between Traditional and Virtual Environment-Based Roleplaying Game Scenarios.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012
Project Aporia - An Exploration of Narrative Understanding of Environmental Storytelling in an Open World Scenario.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012
Aporia - Exploring Continuation Desire in a Game Focused on Environmental Storytelling.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012
2011
Proceedings of the Interactive Storytelling, 2011
The Player Engagement Process - An Exploration of Continuation Desire in Digital Games.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011
2010
Proceedings of the Interactive Storytelling, 2010