Henrik Engström
Orcid: 0000-0002-9972-4716
According to our database1,
Henrik Engström
authored at least 49 papers
between 2000 and 2024.
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Bibliography
2024
Controlled Chain of Thought: Eliciting Role-Play Understanding in LLM Through Prompts.
Proceedings of the IEEE Conference on Games, 2024
2023
Games Cult., September, 2023
2022
Serv. Oriented Comput. Appl., 2022
Serious games design knowledge - Experiences from a decade (+) of serious games development.
EAI Endorsed Trans. Serious Games, 2022
2021
Serv. Oriented Comput. Appl., 2021
Digital Tools as Parental Support - A Study Protocol Describing Prospective Development and Exploration of Two Digital Tools for Parents.
Frontiers Digit. Health, 2021
Proceedings of the IEEE International Conference on e-Business Engineering, 2021
2020
Int. J. Comput. Games Technol., 2020
EAI Endorsed Trans. Creative Technol., 2020
An Education Model for Game Development by A Swedish-Japanese Industry-Academia Alliance.
Proceedings of the IEEE Conference on Games, 2020
2019
Sensors, 2019
'I have a different kind of brain' - a script-centric approach to interactive narratives in games.
Digit. Creativity, 2019
Comput. Games J., 2019
Proceedings of the Information Systems Development: Information Systems Beyond 2020, 2019
Proceedings of the 2019 DiGRA International Conference: Game, 2019
Proceedings of the 2019 DiGRA International Conference: Game, 2019
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
2018
Int. J. Serious Games, 2018
Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games.
Int. J. Comput. Games Technol., 2018
Game development from a software and creative product perspective: A quantitative literature review approach.
Entertain. Comput., 2018
Changes in heart rate and facial actions during a gaming session with provoked boredom and stress.
Entertain. Comput., 2018
Proceedings of the 2018 DiGRA International Conference: The Game is the Message, 2018
2017
J. Comput. High. Educ., 2017
Developing games for non-leisure contexts: Identification of challenges and research gaps.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural Behavior.
Proceedings of the Advances in Computer Entertainment Technology, 2017
2016
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016
2015
Accessible Game Culture Using Inclusive Game Design - Participating in a Visual Culture That You Cannot See.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015
Proposal for Non-Contact Analysis of Multimodal Inputs to Measure Stress Level in Serious Games.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015
Enhancing Immersion with Contextualized Scenarios: Role-Playing in Prehospital Care Training.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015
2014
A Game-Based Approach to Support Social Presence and Awareness in Distributed Project-Based Learning.
Int. J. Game Based Learn., 2014
The Practicalities of Educational Games: Challenges of Taking Games into Formal Educational Settings.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014
Proceedings of the Audio Mostly 2014, AM '14, 2014
2013
Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation.
Trans. Edutainment, 2013
Collaboration Patterns in Mixed Reality Environments for a New Emergency Training Center.
Proceedings of the Seventh UKSim/AMSS European Modelling Symposium, 2013
2011
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011
2009
Int. J. Comput. Games Technol., 2009
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009
2007
Games and Traffic Safety - an Experimental Study in a Game-Based Simulation Environment.
Proceedings of the 11th International Conference on Information Visualisation, 2007
Proceedings of the 11th International Conference on Information Visualisation, 2007
2003
Proceedings of the 19th International Conference on Data Engineering, 2003
Maintenance policy selection in heterogeneous data warehouse environments: a heuristics-based approach.
Proceedings of the DOLAP 2003, 2003
Proceedings of the New Horizons in Information Management, 2003
2002
Selection of maintenance policies for a data warehousing environment : a cost based approach to meeting quality of service requirements.
PhD thesis, 2002
A Systematic Approach to Selecting Maintenance Policies in a Data Warehouse Environment.
Proceedings of the Advances in Database Technology, 2002
Implementation and Comparative Evaluation of Maintenance Policies in a Data Warehouse Environment.
Proceedings of the Advances in Databases, 19th British National Conference on Databases, 2002
2000
Proceedings of the Advances in Databases, 17th British National Conferenc on Databases, 2000