Henrik Engström

Orcid: 0000-0002-9972-4716

According to our database1, Henrik Engström authored at least 49 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
Controlled Chain of Thought: Eliciting Role-Play Understanding in LLM Through Prompts.
Proceedings of the IEEE Conference on Games, 2024

2023
Level Design Processes and Challenges: A Cross Section of Game Development.
Games Cult., September, 2023

2022
Data-driven method for mobile game publishing revenue forecast.
Serv. Oriented Comput. Appl., 2022

Serious games design knowledge - Experiences from a decade (+) of serious games development.
EAI Endorsed Trans. Serious Games, 2022

2021
Comprehensive review and classification of game analytics.
Serv. Oriented Comput. Appl., 2021

Digital Tools as Parental Support - A Study Protocol Describing Prospective Development and Exploration of Two Digital Tools for Parents.
Frontiers Digit. Health, 2021

Data-driven Method for Mobile Game Publishing Marketing Promotion.
Proceedings of the IEEE International Conference on e-Business Engineering, 2021

2020
Patterns in Mainstream Programming Games.
Int. J. Serious Games, 2020

Business Intelligence Challenges for Independent Game Publishing.
Int. J. Comput. Games Technol., 2020

Activities to Support Sustainable Inclusive Game Design Processes.
EAI Endorsed Trans. Creative Technol., 2020

An Education Model for Game Development by A Swedish-Japanese Industry-Academia Alliance.
Proceedings of the IEEE Conference on Games, 2020

2019
Game-Calibrated and User-Tailored Remote Detection of Stress and Boredom in Games.
Sensors, 2019

'I have a different kind of brain' - a script-centric approach to interactive narratives in games.
Digit. Creativity, 2019

What Empirically Based Research Tells Us About Game Development.
Comput. Games J., 2019

The Fish Tank Model for Mobile Game Publishing Business Performance Evaluation.
Proceedings of the Information Systems Development: Information Systems Beyond 2020, 2019

A Taxonomy of Game Engines and the Tools that Drive the Industry.
Proceedings of the 2019 DiGRA International Conference: Game, 2019

GDC vs. DiGRA: Gaps in Game Production Research.
Proceedings of the 2019 DiGRA International Conference: Game, 2019

Towards Sustainable Inclusive Game Design Processes.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

2018
Missing: Understanding the Reception of a Serious Game by Analyzing App Store Data.
Int. J. Serious Games, 2018

Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games.
Int. J. Comput. Games Technol., 2018

Game development from a software and creative product perspective: A quantitative literature review approach.
Entertain. Comput., 2018

Changes in heart rate and facial actions during a gaming session with provoked boredom and stress.
Entertain. Comput., 2018

Using Text-to-Speech to Prototype Game Dialog.
Comput. Entertain., 2018

Prototyping Tools for Game Writers.
Comput. Games J., 2018

Localization from an Indie Game Production Perspective - Why, When and How?
Proceedings of the 2018 DiGRA International Conference: The Game is the Message, 2018

2017
Inclusive game design facilitating shared gaming experience.
J. Comput. High. Educ., 2017

Developing games for non-leisure contexts: Identification of challenges and research gaps.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural Behavior.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Variations of Facial Actions While Playing Games with Inducing Boredom and Stress.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

2015
Accessible Game Culture Using Inclusive Game Design - Participating in a Visual Culture That You Cannot See.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

Proposal for Non-Contact Analysis of Multimodal Inputs to Measure Stress Level in Serious Games.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

Enhancing Immersion with Contextualized Scenarios: Role-Playing in Prehospital Care Training.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

2014
A Game-Based Approach to Support Social Presence and Awareness in Distributed Project-Based Learning.
Int. J. Game Based Learn., 2014

The Practicalities of Educational Games: Challenges of Taking Games into Formal Educational Settings.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

Inclusive game design: audio interface in a graphical adventure game.
Proceedings of the Audio Mostly 2014, AM '14, 2014

2013
Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation.
Trans. Edutainment, 2013

Collaboration Patterns in Mixed Reality Environments for a New Emergency Training Center.
Proceedings of the Seventh UKSim/AMSS European Modelling Symposium, 2013

2011
Evaluation of Usefulness of the Elinor Console for Home-Based Stroke Rehabilitation.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

2009
SIDH: A Game-Based Architecture for a Training Simulator.
Int. J. Comput. Games Technol., 2009

Gamers against All Odds.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

2007
Games and Traffic Safety - an Experimental Study in a Game-Based Simulation Environment.
Proceedings of the 11th International Conference on Information Visualisation, 2007

Sidh - a Game Based Firefighter Training Simulation.
Proceedings of the 11th International Conference on Information Visualisation, 2007

2003
A Heuristic for Refresh Policy Selection in Heterogeneous Environments.
Proceedings of the 19th International Conference on Data Engineering, 2003

Maintenance policy selection in heterogeneous data warehouse environments: a heuristics-based approach.
Proceedings of the DOLAP 2003, 2003

Evaluating Maintenance Policies for Externally Materialised Multi-source Views.
Proceedings of the New Horizons in Information Management, 2003

2002
Selection of maintenance policies for a data warehousing environment : a cost based approach to meeting quality of service requirements.
PhD thesis, 2002

A Systematic Approach to Selecting Maintenance Policies in a Data Warehouse Environment.
Proceedings of the Advances in Database Technology, 2002

Implementation and Comparative Evaluation of Maintenance Policies in a Data Warehouse Environment.
Proceedings of the Advances in Databases, 19th British National Conference on Databases, 2002

2000
A User-centric View of Data Warehouse Maintenance Issues.
Proceedings of the Advances in Databases, 17th British National Conferenc on Databases, 2000


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