Henriikka Vartiainen
Orcid: 0000-0001-6005-907X
According to our database1,
Henriikka Vartiainen
authored at least 40 papers
between 2012 and 2025.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2025
A Typology of Metagamers: Identifying Player Types Based on Beyond the Game Activities.
Games Cult., 2025
2024
Learning machine learning with young children: exploring informal settings in an African context.
Comput. Sci. Educ., April, 2024
Comput. Hum. Behav., March, 2024
Res. Pract. Technol. Enhanc. Learn., 2024
Pedagogical framework for cultivating children's data agency and creative abilities in the age of AI.
Informatics Educ., 2024
An XAI Social Media Platform for Teaching K-12 Students AI-Driven Profiling, Clustering, and Engagement-Based Recommending.
CoRR, 2024
IEEE Computer Graphics and Applications, 2024
Enhancing Understanding of Data Traces and Profiling Among K-9 Students Through an Interactive Classroom Game.
Proceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research, 2024
First Year CS Students Exploring And Identifying Biases and Social Injustices in Text-to-Image Generative AI.
Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 1, 2024
Proceedings of the 2024 Working Group Reports on Innovation and Technology in Computer Science Education, 2024
Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 2, 2024
A No-Code AI Education Tool for Learning AI in K-12 by Making Machine Learning-Driven Apps.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
An Educational Tool for Learning about Social Media Tracking, Profiling, and Recommendation.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
Exploring the Dynamics of Scaffolding in K-12 ML/AI Education: Insights from a Machine Learning Workshop.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
2023
Educ. Inf. Technol., May, 2023
Educ. Inf. Technol., May, 2023
Using artificial intelligence in craft education: crafting with text-to-image generative models.
Digit. Creativity, January, 2023
Developing middle school students' understanding of machine learning in an African school.
Comput. Educ. Artif. Intell., 2023
Preparing Middle Schoolers for a Machine Learning-Enabled Future Through Design-Oriented Pedagogy.
IEEE Access, 2023
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 1, 2023
Generation AI: Participatory Machine Learning Co-Design Projects with K-9 Students in Finland.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023
2022
Gamer rage - Children's perspective on issues impacting losing one's temper while playing digital games.
Int. J. Child Comput. Interact., 2022
Comput. Hum. Behav., 2022
Cross-boundary collaboration and knowledge creation in an online higher education course.
Br. J. Educ. Technol., 2022
Proceedings of the 1st Finnish Learning Analytics and Artificial Intelligence in Education Conference (FLAIEC 2022), 2022
Interacting By Drawing: Introducing Machine Learning Ideas to Children at a K-9 Science Fair.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Int. J. Child Comput. Interact., 2021
Digit. Creativity, 2021
CoRR, 2021
Teaching Machine Learning in K-12 Classroom: Pedagogical and Technological Trajectories for Artificial Intelligence Education.
IEEE Access, 2021
"If the game does not work, it is lagging, or you die in game, you just get furious" - Children's experiences on gamer rage.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021
Proceedings of the IEEE Frontiers in Education Conference, 2021
2020
Int. J. Child Comput. Interact., 2020
Capturing the participation and social dimensions of computer-supported collaborative learning through social network analysis: which method and measures matter?
Int. J. Comput. Support. Collab. Learn., 2020
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
Machine learning for middle-schoolers: Children as designers of machine-learning apps.
Proceedings of the IEEE Frontiers in Education Conference, 2020
Machine Learning Introduces New Perspectives to Data Agency in K - 12 Computing Education.
Proceedings of the IEEE Frontiers in Education Conference, 2020
2012
Design-Oriented Pedagogy for Technology-Enhanced Learning to Cross Over the Borders between Formal and Informal Environments.
J. Univers. Comput. Sci., 2012