Henning Pohl

Orcid: 0000-0002-1420-4309

Affiliations:
  • University of Copenhagen, Denmark
  • University of Hannover, Germany (former)


According to our database1, Henning Pohl authored at least 40 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
"This Chatbot Would Never...": Perceived Moral Agency of Mental Health Chatbots.
Proc. ACM Hum. Comput. Interact., 2024

Body-Based Augmented Reality Feedback During Conversations.
Proc. ACM Hum. Comput. Interact., 2024

The Generative Fairy Tale of Scary Little Red Riding Hood.
Proceedings of the ACM International Conference on Interactive Media Experiences, 2024

"As an AI language model, I cannot": Investigating LLM Denials of User Requests.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Using the Visual Language of Comics to Alter Sensations in Augmented Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Integrated Calculators: Moving Calculation into the World.
Proceedings of the Designing Interactive Systems Conference, 2024

2022
Sense of Agency and User Experience: Is There a Link?
ACM Trans. Comput. Hum. Interact., 2022

Hafnia Hands: A Multi-Skin Hand Texture Resource for Virtual Reality Research.
Frontiers Virtual Real., 2022

Eggventures: Strengthening Connectedness through Coop-Play.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Fear Inducing Play in an AR Escape Room with Human and Robotic NPCs.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2021
Poros: Configurable Proxies for Distant Interactions in VR.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Body LayARs: A Toolkit for Body-Based Augmented Reality.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Who Put That There? Temporal Navigation of Spatial Recordings by Direct Manipulation.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
The Influence of Hand Size on Touch Accuracy.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Charting Subtle Interaction in the HCI Literature.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

How we Guide, Write, and Cite at CHI.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Chats with Bots: Balancing Imitation and Engagement.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Augmented Reality Views for Occluded Interaction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
ElectricItch: Skin Irritation as a Feedback Modality.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Wanding Through Space: Interactive Calibration for Electric Muscle Stimulation.
Proceedings of the 9th Augmented Human International Conference, 2018

2017
Casual interaction: devices and techniques for low-engagement interaction.
PhD thesis, 2017

Beyond Just Text: Semantic Emoji Similarity Modeling to Support Expressive Communication 👫📲😃.
ACM Trans. Comput. Hum. Interact., 2017

Inhibiting Freedom of Movement with Compression Feedback.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Squeezeback: Pneumatic Compression for Notifications.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
EmojiZoom: emoji entry via large overview maps 😄🔍.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

ScatterWatch: subtle notifications via indirect illumination scattered in the skin.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

Multi-level interaction with an LED-matrix edge display.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Improving Plagiarism Detection in Coding Assignments by Dynamic Removal of Common Ground.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
A Playful Game Changer: Fostering Student Retention in Online Education with Social Gamification.
Proceedings of the Second ACM Conference on Learning @ Scale, 2015

One-button recognizer: exploiting button pressing behavior for user differentiation.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

CapCouch: home control with a posture-sensing couch.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Wrist Compression Feedback by Pneumatic Actuation.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Casual Interaction: Scaling Interaction for Multiple Levels of Engagement.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Around-device devices: my coffee mug is a volume dial.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

Uncertain text entry on mobile devices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Brave new interactions: performance-enhancing drugs for human-computer interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Imaginary reality basketball: a ball game without a ball.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Imaginary reality gaming: ball games without a ball.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Focused and casual interactions: allowing users to vary their level of engagement.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2011
Touch input on curved surfaces.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011


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