Hendrik Baier

Orcid: 0000-0002-7211-8070

Affiliations:
  • Eindhoven University of Technology, The Netherlands
  • Centrum Wiskunde en Informatica, Amsterdam, The Netherlands (former)


According to our database1, Hendrik Baier authored at least 28 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
MOMAland: A Set of Benchmarks for Multi-Objective Multi-Agent Reinforcement Learning.
CoRR, 2024

Enabling MCTS Explainability for Sequential Planning Through Computation Tree Logic.
Proceedings of the ECAI 2024 - 27th European Conference on Artificial Intelligence, 19-24 October 2024, Santiago de Compostela, Spain, 2024

Decision Making in Non-Stationary Environments with Policy-Augmented Search.
Proceedings of the 23rd International Conference on Autonomous Agents and Multiagent Systems, 2024

2023
BRExIt: On Opponent Modelling in Expert Iteration.
Proceedings of the Thirty-Second International Joint Conference on Artificial Intelligence, 2023

Deep Reinforcement Learning for Two-sided Online Bipartite Matching in Collaborative Order Picking.
Proceedings of the Asian Conference on Machine Learning, 2023

2022
Correction to: Value targets in off-policy AlphaZero: a new greedy backup.
Neural Comput. Appl., 2022

Value targets in off-policy AlphaZero: a new greedy backup.
Neural Comput. Appl., 2022

Online Planning in POMDPs with Self-Improving Simulators.
Proceedings of the Thirty-First International Joint Conference on Artificial Intelligence, 2022

2021
ME-MCTS: Online Generalization by Combining Multiple Value Estimators.
Proceedings of the Thirtieth International Joint Conference on Artificial Intelligence, 2021

Novelty and MCTS.
Proceedings of the GECCO '21: Genetic and Evolutionary Computation Conference, 2021

2020
Opponent-Pruning Paranoid Search.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Guiding Multiplayer MCTS by Focusing on Yourself.
Proceedings of the IEEE Conference on Games, 2020

2019
Emulating Human Play in a Leading Mobile Card Game.
IEEE Trans. Games, 2019

The Text-Based Adventure AI Competition.
IEEE Trans. Games, 2019

2018
MCTS-Minimax Hybrids with State Evaluations.
J. Artif. Intell. Res., 2018

MCTS-Minimax Hybrids with State Evaluations (Extended Abstract).
Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence, 2018

Evolutionary MCTS for Multi-Action Adversarial Games.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

Evolutionary MCTS with Flexible Search Horizon.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2017
Decentralised Online Planning for Multi-Robot Warehouse Commissioning.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017

2016
Time Management for Monte Carlo Tree Search.
IEEE Trans. Comput. Intell. AI Games, 2016

A Rollout-Based Search Algorithm Unifying MCTS and Alpha-Beta.
Proceedings of the Computer Games - 5th Workshop on Computer Games, 2016

2015
MCTS-Minimax Hybrids.
IEEE Trans. Comput. Intell. AI Games, 2015

2014
Monte-Carlo Tree Search and Minimax Hybrids with Heuristic Evaluation Functions.
Proceedings of the Computer Games - Third Workshop on Computer Games, 2014

2013
Monte-Carlo Tree Search and minimax hybrids.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

2012
Nested Monte-Carlo Tree Search for Online Planning in Large MDPs.
Proceedings of the ECAI 2012, 2012

Beam Monte-Carlo Tree Search.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

2011
Time Management for Monte-Carlo Tree Search in Go.
Proceedings of the Advances in Computer Games - 13th International Conference, 2011

2010
The Power of Forgetting: Improving the Last-Good-Reply Policy in Monte Carlo Go.
IEEE Trans. Comput. Intell. AI Games, 2010


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