Helmut Hlavacs
Orcid: 0000-0001-6837-674XAffiliations:
- University of Vienna, Faculty of Computer Science
According to our database1,
Helmut Hlavacs
authored at least 165 papers
between 1999 and 2024.
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Bibliography
2024
FiGHT: A (Web page) Quiz that Will Improve Communication between the Doctors and Adolescents Suffering from Eating Disorders and Distorted Perceptions of Beauty.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
Correlation Between Gamification and Intrinsic Motivation with a Mobile Job-Market Application.
Proceedings of the Advances in Mobile Computing and Multimedia Intelligence, 2024
Proceedings of the Entertainment Computing - ICEC 2024, 2024
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
2023
Proceedings of the Serious Games - 9th Joint International Conference, 2023
Proceedings of the HCI in Games, 2023
2022
Serious video games and psychological support: A depression intervention among young cancer patients.
Entertain. Comput., 2022
Proceedings of the Serious Games - Joint International Conference, 2022
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
Comparing Traditional Rendering Techniques to Deep Learning Based Super-Resolution in Fire and Smoke Animations.
Proceedings of the Advances in Computer Graphics, 2022
2021
Playful-consumption experiences and subjective well-being: Children's smartphone usage.
Entertain. Comput., 2021
The Role of Personality Factors Influencing Consumer Video Game Engagement in Young Adults: A Study on Generic Games.
IEEE Access, 2021
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2021
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021
HEROES: An Action Game Enabling Players with and Without Disabilities to Play Together.
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021
How Engagement with Gamified Applications Impacts Quality of Life: A Conceptual Model.
Proceedings of the HCI International 2021 - Late Breaking Papers: HCI Applications in Health, Transport, and Industry, 2021
Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review.
Proceedings of the 13th International Conference on Computer Supported Education, 2021
2020
Proceedings of the Entertainment Computing - ICEC 2020, 2020
Proceedings of the Entertainment Computing - ICEC 2020, 2020
Conquer Catharsis - A VR Environment for Anxiety Treatment of Children and Adolescents.
Proceedings of the Entertainment Computing - ICEC 2020, 2020
Proceedings of the Entertainment Computing - ICEC 2020, 2020
Serious Game Design for and with Adolescents: Empirically Based Implications for Purposeful Games.
Proceedings of the HCI in Games, 2020
Proceedings of the HCI in Games, 2020
Proceedings of the 12th International Conference on Computer Supported Education, 2020
2019
The mere presence of an attentive and emotionally responsive virtual character influences focus of attention and perceived stress.
Int. J. Hum. Comput. Stud., 2019
An empirical validation of consumer video game engagement: A playful-consumption experience approach.
Entertain. Comput., 2019
Physical Presence, Social Presence, and Anxiety in Participants with Social Anxiety Disorder During Virtual Cue Exposure.
Cyberpsychology Behav. Soc. Netw., 2019
Fostering Social Media Literacy through a Participatory Mixed-Methods Approach: Discussion of Workshop Findings.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019
Evaluation of Informative Content of Health Data Submitted Through a Mobile Serious Game.
Proceedings of the Entertainment Computing and Serious Games, 2019
Proceedings of the Entertainment Computing and Serious Games, 2019
Playful-Consumption Experience and Consumer Videogame Engagement in the Lens of S-R Model: An Empirical Study.
Proceedings of the HCI in Games, 2019
Procedural Generation of Video Game Cities for Specific Video Game Genres Using WaveFunctionCollapse (WFC).
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
2018
Future Gener. Comput. Syst., 2018
Meeting others virtually in a day-to-day setting: Investigating social avoidance and prosocial behavior towards avatars and agents.
Comput. Hum. Behav., 2018
Agency and Gender Influence Older Adults' Presence-Related Experiences in an Interactive Virtual Environment.
Cyberpsychology Behav. Soc. Netw., 2018
Proceedings of the Serious Games - 4th Joint International Conference, 2018
Proceedings of the Serious Games - 4th Joint International Conference, 2018
Proceedings of the Entertainment Computing - ICEC 2018, 2018
Proceedings of the Entertainment Computing - ICEC 2018, 2018
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018
2017
Int. J. Serious Games, 2017
Int. J. Serious Games, 2017
Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation.
Int. J. Comput. Games Technol., 2017
Real-life prosocial behavior decreases after being socially excluded by avatars, not agents.
Comput. Hum. Behav., 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017
Proceedings of the Advances in Computer Entertainment Technology, 2017
2016
Special issue title: Entertainment in serious games and entertaining serious purposes.
Entertain. Comput., 2016
Design considerations for a serious game for children after hematopoietic stem cell transplantation.
Entertain. Comput., 2016
Entertain. Comput., 2016
A Survey on Energy Efficiency in P2P Systems: File Distribution, Content Streaming, and Epidemics.
ACM Comput. Surv., 2016
Salivary cortisol and cardiovascular reactivity to a public speaking task in a virtual and real-life environment.
Comput. Hum. Behav., 2016
A Gossip-Based Dynamic Virtual Machine Consolidation Strategy for Large-Scale Cloud Data Centers.
Proceedings of the Third International Workshop on Adaptive Resource Management and Scheduling for Cloud Computing, 2016
Proceedings of the 2nd Workshop on Micro Aerial Vehicle Networks, 2016
Two Experimental Virtual Paradigms for Stress Research: Developing Avatar-Based Approaches for Interpersonal and Evaluative Stressors.
Proceedings of the Entertainment Computing - ICEC 2016, 2016
Proceedings of the Entertainment Computing - ICEC 2016, 2016
Proposing a New Conceptual Model Predicting Consumer Videogame Engagement Triggered Through Playful-Consumption Experiences.
Proceedings of the Entertainment Computing - ICEC 2016, 2016
Proceedings of the 2016 International Conference on Cloud and Autonomic Computing, 2016
Proceedings of the 2016 IEEE International Conference on Autonomic Computing, 2016
2015
The Cellular Network as a Sensor: From Mobile Phone Data to Real-Time Road Traffic Monitoring.
IEEE Trans. Intell. Transp. Syst., 2015
Optimal derotation of shared acceleration time series by determining relative spatial alignment.
Int. J. Pervasive Comput. Commun., 2015
Is virtual reality emotionally arousing? Investigating five emotion inducing virtual park scenarios.
Int. J. Hum. Comput. Stud., 2015
Using Video Analysis and Machine Learning for Predicting Shot Success in Table Tennis.
EAI Endorsed Trans. Creative Technol., 2015
Proceedings of the Serious Games - First Joint International Conference, 2015
A Cooperative Multi Agent Learning Approach to Manage Physical Host Nodes for Dynamic Consolidation of Virtual Machines.
Proceedings of the Fourth IEEE Symposium on Network Cloud Computing and Applications, 2015
mHealth Stakeholder Integration: A gamification-based Framework-approach towards behavioural change.
Proceedings of the 13th International Conference on Advances in Mobile Computing and Multimedia, 2015
Proceedings of the First Workshop on Micro Aerial Vehicle Networks, 2015
Proceedings of the Digital Healthcare Empowering Europeans, 2015
MindSpace: A Cognitive Behavioral Therapy Game for Treating Anxiety Disorders in Children.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the 2015 IEEE International Conference on Autonomic Computing, 2015
Proceedings of the 17th International Conference on E-health Networking, 2015
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015
Capturing the Essence: Towards the Automated Generation of Transparent Behavior Models.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
2014
Evaluating feedback devices for time-continuous mobile multimedia quality assessment.
Signal Process. Image Commun., 2014
Int. J. Pervasive Comput. Commun., 2014
Physical and social presence in collaborative virtual environments: Exploring age and gender differences with respect to empathy.
Comput. Hum. Behav., 2014
Afraid to Be There? Evaluating the Relation Between Presence, Self-Reported Anxiety, and Heart Rate in a Virtual Public Speaking Task.
Cyberpsychology Behav. Soc. Netw., 2014
Proceedings of the Serious Games Development and Applications, 2014
Assessing the validity of subjective QoE data through rating times and self-reported confidence.
Proceedings of the Sixth International Workshop on Quality of Multimedia Experience, 2014
INTERACCT: Serious Game Performance as Medical Condition Indicator.
Proceedings of the e-Health - For Continuity of Care - Proceedings of MIE2014, the 25th European Medical Informatics Conference, Istanbul, Turkey, August 31, 2014
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2014
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2014
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2014
Proceedings of the Games for Training, Education, Health and Sports, 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, 2014
2013
Cooperative Positioning when Using Local Position Information: Theoretical Framework and Error Analysis.
IEEE Trans. Mob. Comput., 2013
Proceedings of the Ninth International Conference on Semantics, Knowledge and Grids, 2013
Proceedings of the 11th International Conference on Advances in Mobile Computing & Multimedia, 2013
Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment.
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013
Proceedings of the Grid and Pervasive Computing - 8th International Conference, 2013
An Intelligent and Adaptive Threshold-Based Schema for Energy and Performance Efficient Dynamic VM Consolidation.
Proceedings of the Energy Efficiency in Large Scale Distributed Systems, 2013
Integrating VM selection criteria in distributed dynamic VM consolidation using Fuzzy Q-Learning.
Proceedings of the 9th International Conference on Network and Service Management, 2013
Why Does It Always Rain on Me? Influence of Gender and Environmental Factors on Usability, Technology Related Anxiety and Immersion in Virtual Environments.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
Proceedings of the Handbook of Energy-Aware and Green Computing - Two Volume Set., 2012
Future Gener. Comput. Syst., 2012
Towards an energy-efficient attention-aware mobile video player with sensor and face detection support.
Proceedings of the 2012 IEEE International Symposium on a World of Wireless, 2012
Proceedings of the Eighth International Conference on Semantics, Knowledge and Grids, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Influence of the source content and encoding configuration on the perceived quality for scalable video coding.
Proceedings of the Human Vision and Electronic Imaging XVII, 2012
Cellular data meet vehicular traffic theory: location area updates and cell transitions for travel time estimation.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012
Proceedings of the Facial Analysis and Animation 2012, 2012
Proceedings of the 8th International Conference on Network and Service Management, 2012
Proceedings of the 8th International Conference on Network and Service Management, 2012
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
2011
Entertain. Comput., 2011
Proceedings of the Computer Performance Engineering, 2011
Proceedings of the IEEE Ninth International Conference on Dependable, 2011
Proceedings of the International Conference on Computational Aspects of Social Networks, 2011
2010
Int. J. Commun. Networks Distributed Syst., 2010
Ann. des Télécommunications, 2010
Proceedings of the 3rd International Conference on Simulation Tools and Techniques, 2010
Proceedings of the Third International Symposium on Parallel Architectures, 2010
Proceedings of the 18th International Conference on Multimedia 2010, 2010
Proceedings of the 2010 11th IEEE/ACM International Conference on Grid Computing, 2010
Proceedings of the 8th European Conference on Interactive TV and Video, 2010
2009
Proceedings of the 7th European Conference on Interactive TV and Video, 2009
On Structural Identification of 2D Regression Functions for Indoor Bluetooth Localization.
Proceedings of the Computer Aided Systems Theory, 2009
Proceedings of the Integrated Management of Systems, 2009
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009
2008
ACM Trans. Multim. Comput. Commun. Appl., 2008
J. Univers. Comput. Sci., 2008
Ann. des Télécommunications, 2008
Proceedings of the 1st IFIP Wireless Days, 2008
Proceedings of the Principles, 2008
2007
Proceedings of the Home Networking, 2007
A Hierarchical Two-Tier Information Management Architecture for Mobile Ad-Hoc Grid Environments.
Proceedings of the Seventh IEEE International Symposium on Cluster Computing and the Grid (CCGrid 2007), 2007
2006
J. Mobile Multimedia, 2006
Proceedings of the Wireless Systems and Mobility in Next Generation Internet, 2006
A Ubiquitous Zoo Guide.
Proceedings of the IASTED International Conference on Internet and Multimedia Systems and Applications, 2006
2005
Programming interactive real-time games over WLAN for pocket PCs with J2ME and .NET CF.
Proceedings of the 4th Workshop on Network and System Support for Games, 2005
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005
Proceedings of the Wireless Systems and Network Architectures in Next Generation Internet, 2005
TCP/IP Architecture, Protocols, and Services.
Proceedings of the Industrial Information Technology Handbook, 2005
Mobile IP Routing.
Proceedings of the Industrial Information Technology Handbook, 2005
2004
Proceedings of the Wireless Systems and Mobility in Next Generation Internet, 2004
2003
How to Evaluate the Quality of Service of Satellite based Content Delivery Networks.
Proceedings of the 21st IASTED International Multi-Conference on Applied Informatics (AI 2003), 2003
2002
Proceedings of the 35th Hawaii International Conference on System Sciences (HICSS-35 2002), 2002
2001
Proceedings of the Computational Science - ICCS 2001, 2001
1999
Proceedings of the Parallel Computation, 1999