Heinrich Söbke
Orcid: 0000-0002-0105-3126
According to our database1,
Heinrich Söbke
authored at least 57 papers
between 2013 and 2025.
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Bibliography
2025
Entertain. Comput., 2025
2024
Augmented future: tracing the trajectory of location-based augmented reality gaming for the next ten years.
i-com, August, 2024
Proceedings of the Entertainment Computing - ICEC 2024, 2024
Proceedings of DELFI Workshops 2024, Fulda, Germany, September 9-11, 2024, 2024
Proceedings of DELFI Workshops 2024, Fulda, Germany, September 9-11, 2024, 2024
2023
Proceedings of the Entertainment Computing - ICEC 2023, 2023
Proceedings of the IEEE International Symposium on Multimedia, 2023
Proceedings of the IEEE International Symposium on Multimedia, 2023
6. Workshop VR/AR-Learning - Aktuelle Entwicklungen, Herausforderungen und Trends zu Lehr- und Lernszenarien mit VR/AR.
Proceedings of DELFI Workshops 2023, Aachen, Germany, September 11-13, 2023, 2023
2022
(Meta) Competences for Digital Practice: Educational Scenarios for the Workplace of the Future Exemplified by Building Information Modeling Work Processes.
CoRR, 2022
Communication Skills in Construction Projects and Promoting Them Through Multiplayer Online Games.
Proceedings of the Serious Games - Joint International Conference, 2022
Proceedings of the Serious Games - Joint International Conference, 2022
Virtually (re)constructed reality: the representation of physical space in commercial location-based games.
Proceedings of the 25th International Academic Mindtrek conference, 2022
Proceedings of the Entertainment Computing - ICEC 2022, 2022
An Autoethnographic Perspective on Teaching Soft Skills Using Multiplayer Online Games.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022
Gamification for Spatial Digital Learning Environments in Higher Education: A Rapid Literature Review.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022
Proceedings of DELFI Workshops 2022, 12. September 2022, Karlsruhe, 2022
Proceedings of DELFI Workshops 2022, 12. September 2022, Karlsruhe, 2022
Proceedings of DELFI Workshops 2022, 12. September 2022, Karlsruhe, 2022
2021
Realism of Simulation Models in Serious Gaming: Two case studies from Urban Water Management Higher Education.
CoRR, 2021
Proceedings of the Serious Games - Joint International Conference, 2021
Proceedings of the Entertainment Computing - ICEC 2021, 2021
Realism of Simulation Models in Serious Gaming - Urban Water Management in Cities: Skylines.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021
2020
Proceedings of the Entertainment Computing - ICEC 2020, 2020
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020
Location-based Apps in Environmental Engineering Higher Education: A Case Study in Technical Infrastructure Planning.
Proceedings of DELbA 2020, 2020
Virtualization of Virtual Field Trips: A Case Study from Higher Education in Environmental Engineering.
Proceedings of DELbA 2020, 2020
Proceedings of the DELFI 2020, 2020
2019
Proceedings of the Entertainment Computing and Serious Games, 2019
Proceedings of the Entertainment Computing and Serious Games, 2019
Die Self-Determination Theory als Rahmen für Deep Gamification in didaktischen Kontexten.
Proceedings of the DeLFI 2019, 2019
2018
Sewer Rats in Teaching Action: An explorative field study on students' perception of a game-based learning app in graduate engineering education.
CoRR, 2018
Proceedings of the Serious Games - 4th Joint International Conference, 2018
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
Lehren und Lernen mit VR und AR - Was wird erwartet? Was funktioniert?(Teaching and Learning with VR and AR - What Is Expected? What Works?).
Proceedings of the Proceedings der Pre-Conference-Workshops der 16. E-Learning Fachtagung Informatik co-located with 16th e-Learning Conference of the German Computer Society (DeLFI 2018), 2018
Proceedings of the DeLFI 2018, 2018
Proceedings of the DeLFI 2018, 2018
2017
Int. J. Serious Games, 2017
Students' Choices - A Comparative Study of a Gamified and a Non-gamified Question-Based Learning App in Graduate Education.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017
Von der AR-App zur Lernerfahrung: Entwurf eines formalen Rahmens zum Einsatz von Augmented Reality als Lehrwerkzeug(Educational AR Canvas - Towards systematic design of AR learning experiences).
Proceedings of the Joint Proceedings of the Pre-Conference Workshops of DeLFI and GMW 2017 co-located with 15th e-Learning Conference of the German Computer Society (DeLFI 2017) and the 25th Annual Conference of the Gesellschaft für Medien in der Wissenschaft (GMW 2017), 2017
Proceedings of the Bildungsräume 2017: DeLFI 2017, 2017
Simulationsfall Nohra: SimCity als etabliertes Lehrmedium in der universitären Hochschulausbildung.
Proceedings of the Bildungsräume 2017: DeLFI 2017, 2017
2016
The Challenge to Nurture Challenge - Students' Perception of a Commercial Quiz App as a Learning Tool.
Proceedings of the Entertainment Computing - ICEC 2016, 2016
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016
2015
Educational Opportunities of a Social Network Game - A Review of Possible Learning Outcomes.
Proceedings of the Serious Games - First Joint International Conference, 2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the Entertainment Computing and Serious Games, 2015
Proceedings of the Entertainment Computing and Serious Games, 2015
Proceedings of the Entertainment Computing and Serious Games, 2015
2014
Cat King's Metamorphosis - The Reuse of an Educational Game in a Further Technical Domain.
Proceedings of the Games for Training, Education, Health and Sports, 2014
2013