Heiko Holz
Orcid: 0000-0002-5211-2181
According to our database1,
Heiko Holz
authored at least 14 papers
between 2017 and 2024.
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Bibliography
2024
Developing a Group-Based Literacy Screening for German Pre-Readers: A Digital, Game-Based Approach.
Proc. ACM Hum. Comput. Interact., 2024
Towards Task-Oriented ICALL: A Criterion-Referenced Learner Dashboard Organising Digital Practice.
Proceedings of the 16th International Conference on Computer Supported Education, 2024
2023
dqualizer: Domain-Centric Runtime Quality Analysis of Business-Critical Application Systems.
Proceedings of the Companion of the 2023 ACM/SPEC International Conference on Performance Engineering, 2023
2021
Interaction Styles in Context: Comparing Drag-and-Drop, Point-and-Touch, and Touch in a Mobile Spelling Game.
Int. J. Hum. Comput. Interact., 2021
Development and Evaluation of a Tablet-Based Reading Fluency Test for Primary School Children.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021
2018
Optimizing the Quality of Synthetically Generated Pseudowords for the Task of Minimal-Pair Distinction.
Proceedings of the 2018 IEEE Spoken Language Technology Workshop, 2018
Towards the development of a tablet-based screening for cognitive symptoms of neuropsychiatric disorders.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
COAST - Customizable Online Syllable Enhancement in Texts. A flexible framework for automatically enhancing reading materials.
Proceedings of the Thirteenth Workshop on Innovative Use of NLP for Building Educational Applications@NAACL-HLT 2018, 2018
2017
Proceedings of the Mensch und Computer 2017, 2017
Proceedings of the Mensch und Computer 2017, 2017
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017