Heiko Holz

Orcid: 0000-0002-5211-2181

According to our database1, Heiko Holz authored at least 13 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Towards Task-Oriented ICALL: A Criterion-Referenced Learner Dashboard Organising Digital Practice.
Proceedings of the 16th International Conference on Computer Supported Education, 2024

2023
dqualizer: Domain-Centric Runtime Quality Analysis of Business-Critical Application Systems.
Proceedings of the Companion of the 2023 ACM/SPEC International Conference on Performance Engineering, 2023

2021
Interaction Styles in Context: Comparing Drag-and-Drop, Point-and-Touch, and Touch in a Mobile Spelling Game.
Int. J. Hum. Comput. Interact., 2021

Development and Evaluation of a Tablet-Based Reading Fluency Test for Primary School Children.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

2018
How to train your syllable stress awareness.
Int. J. Serious Games, 2018

Optimizing the Quality of Synthetically Generated Pseudowords for the Task of Minimal-Pair Distinction.
Proceedings of the 2018 IEEE Spoken Language Technology Workshop, 2018

Towards the development of a tablet-based screening for cognitive symptoms of neuropsychiatric disorders.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

Validity and Player Experience of a Mobile Game for German Dyslexic Children.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Design Rationales of a Mobile Game-Based Intervention for German Dyslexic Children.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

COAST - Customizable Online Syllable Enhancement in Texts. A flexible framework for automatically enhancing reading materials.
Proceedings of the Thirteenth Workshop on Innovative Use of NLP for Building Educational Applications@NAACL-HLT 2018, 2018

2017
Bewegungserkennung mit Wearables für Embodied Trainings in Serious Games.
Proceedings of the Mensch und Computer 2017, 2017

Prosodiya - ein Lernspiel zur Förderung des Sprachrhythmus bei Kindern mit LRS.
Proceedings of the Mensch und Computer 2017, 2017

Prosodiya - A Mobile Game for German Dyslexic Children.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017


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