Héctor Cardona Reyes
Orcid: 0000-0002-9626-6254
According to our database1,
Héctor Cardona Reyes
authored at least 29 papers
between 2014 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024
2023
Developing a model to evaluate and improve user experience with hand motions in virtual reality environments.
Univers. Access Inf. Soc., August, 2023
Mixed Reality Ecosystem Architecture to Support Visuoconstructive Ability in Older Adults.
Rev. Iberoam. de Tecnol. del Aprendiz., May, 2023
Applying Cognitive Load Theory and the Split Attention Effect to Learning Data Structures.
Rev. Iberoam. de Tecnol. del Aprendiz., February, 2023
Applying Design Thinking with Virtual Reality Applications as a Support for Bachelor Students with Disabilities.
Proceedings of the Human-Computer Interaction - 9th Iberoamerican Workshop, 2023
Proceedings of the XI Latin American Conference on Human Computer Interaction, 2023
2022
J. Multimodal User Interfaces, 2022
Use of Learning Paths Through a Digital Ecosystem to Support Children With Learning Problems in Basic Math.
Rev. Iberoam. de Tecnol. del Aprendiz., 2022
Proceedings of the International Tourism, 2022
User-Centered Virtual and Augmented Reality Environments to Support the Classroom Needs of Elementary School Children.
Proceedings of the HCI International 2022 - Late Breaking Posters, 2022
Methodology Design of the Correlation Between EEG Signals and Brain Regions Mapping in Panic Attacks.
Proceedings of the HCI International 2022 - Late Breaking Papers. Multimodality in Advanced Interaction Environments, 2022
Knowledge-Based Recommender System in a Gamified Environment for Computational Thinking Development.
Proceedings of the Eighth Iberoamerican Workshop on Human-Computer Interaction (HCI-COLLAB 2022), 2022
Model for the Development of Virtual Reality Applications for Learning Geometry in Basic Education.
Proceedings of the International Congress of Trends in Educational Innovation, 2022
Architecture Proposal under a Virtual Reality Ecosystem to Support the Teaching of Basic Mathematics in Elementary Education.
Proceedings of the International Congress of Trends in Educational Innovation, 2022
2021
A Lean UX Process Model for Virtual Reality Environments Considering ADHD in Pupils at Elementary School in COVID-19 Contingency.
Sensors, 2021
Training of Drone Pilots through Virtual Reality Environments under the Gamification Approach in a University Context.
IxD&A, 2021
User-Centered Virtual Reality Environments to Support the Educational Needs of Children With ADHD in the COVID-19 Pandemic.
Rev. Iberoam. de Tecnol. del Aprendiz., 2021
Training of Drone Pilots for Children with Virtual Reality Environments Under Gamification Approach.
Proceedings of the HCI International 2021 - Late Breaking Posters, 2021
2020
Towards User Enjoyment: An Algorithm for Enhancing Flow and Engagement in Virtual Reality Video Games.
Res. Comput. Sci., 2020
Model-Driven Multidisciplinary Production of Virtual Reality Environments for Elementary School with ADHD.
Proceedings of the Human-Computer Interaction - 6th Iberomarican Workshop, 2020
2019
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019
Proceedings of the Human-Computer Interaction - 5th Iberoamerican Workshop, 2019
Proceedings of the International Congress on Educational and Technology in Sciences 2019, 2019
2018
Occupational therapy for people with physical disability using interactive environments.
Univers. Access Inf. Soc., 2018
2016
Multidisciplinary production of interactive environments to support occupational therapies.
J. Biomed. Informatics, 2016
Producer-Consumer Model of a Textbook for the Community of Human-Computer Interaction in Latin America.
Rev. Iberoam. de Tecnol. del Aprendiz., 2016
2015
Proceedings of the Ambient Assisted Living. ICT-Based Solutions in Real Life Situations, 2015
Occupational Therapy for People with Physical Disability using Interactive Environments.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015
2014
Collaborative Production in Latin America of the Open Text Books in Human Computer Interaction.
Proceedings of the XV International Conference on Human Computer Interaction, 2014