Hayun Kim
Orcid: 0000-0003-2174-5944
According to our database1,
Hayun Kim
authored at least 19 papers
between 2015 and 2024.
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Bibliography
2024
IEEE Consumer Electron. Mag., May, 2024
Space-adaptive Artwork Placement Based on Content Similarities for Curating Thematic Spaces in a Virtual Museum.
ACM Journal on Computing and Cultural Heritage, February, 2024
CoRR, 2024
Crowd Data-driven Artwork Placement in Virtual Exhibitions for Visitor Density Distribution Planning.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Investigating the Design of Augmented Narrative Spaces Through Virtual-Real Connections: A Systematic Literature Review.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Reconfigurable Innervation of Modular Soft Machines via Soft, Sticky, and Instant Electronic Adhesive Interlocking.
Adv. Intell. Syst., August, 2023
2022
From Meaning-making to Meaning-sharing: Participatory Interpretation in a 3D Virtual Heritage Site.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
2019
Is Any Room Really OK? The Effect of Room Size and Furniture on Presence, Narrative Engagement, and Usability During a Space-Adaptive Augmented Reality Game.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Evaluating the Combination of Visual Communication Cues for HMD-based Mixed Reality Remote Collaboration.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
K-Culture Time Machine: A Mobile AR Experience Platform for Korean Cultural Heritage Sites.
Proceedings of the Human Interface and the Management of Information. Information in Applications and Services, 2018
Authoring Personal Interpretation in a 3D Virtual Heritage Site to Enhance Visitor Engagement.
Proceedings of the 3rd Digital Heritage International Congress, 2018
2017
Ontology-based mobile augmented reality in cultural heritage sites: information modeling and user study.
Multim. Tools Appl., 2017
BoostHand : Distance-free Object Manipulation System with Switchable Non-linear Mapping for Augmented Reality Classrooms.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017
It's More than Just Sharing Game Play Videos! Understanding User Motives in Mobile Game Social Media.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
An Ontology-Based Augmented Reality Application Exploring Contextual Data of Cultural Heritage Sites.
Proceedings of the 12th International Conference on Signal-Image Technology & Internet-Based Systems, 2016
2015
Constructing a semantic wiki for living cultural heritage: case study of Korean tea culture.
Proceedings of the 9th International Conference on Ubiquitous Information Management and Communication, 2015
H-Treasure Hunt: A Location and Object-Based Serious Game for Cultural Heritage Learning at a Historic Site.
Proceedings of the Learning and Collaboration Technologies, 2015
Towards a semantic data infrastructure for heterogeneous Cultural Heritage data - challenges of Korean Cultural Heritage Data Model (KCHDM).
Proceedings of the 2nd Digital Heritage International Congress, 2015