Harlen Costa Batagelo

Orcid: 0000-0002-2325-2070

According to our database1, Harlen Costa Batagelo authored at least 19 papers between 1999 and 2024.

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Bibliography

2024
Generative approaches for solving tangram puzzles.
Discov. Artif. Intell., 2024

2023
A review on Generative Adversarial Networks for image generation.
Comput. Graph., August, 2023

2021
Laplacian Coordinates: Theory and Methods for Seeded Image Segmentation.
IEEE Trans. Pattern Anal. Mach. Intell., 2021

2019
Solving Tangram Puzzles Using Raster-Based Mathematical Morphology.
Proceedings of the 32nd SIBGRAPI Conference on Graphics, Patterns and Images, 2019

2018
Contour-aware 3D reconstruction of side-view sketches.
Comput. Graph., 2018

2015
Interactive shading of 2.5D models.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

2014
A low-cost-memory CUDA implementation of the conjugate gradient method applied to globally supported radial basis functions implicits.
J. Comput. Sci., 2014

GPU-Based Sphere Tracing for Radial Basis Function Implicits.
Int. J. Image Graph., 2014

2013
Generalized Hermitian Radial Basis Functions Implicits from polygonal mesh constraints.
Vis. Comput., 2013

Least-squares hermite radial basis functions implicits with adaptive sampling.
Proceedings of the Graphics Interface 2013, 2013

2012
Interactive Graphics Applications with OpenGL Shading Language and Qt.
Proceedings of the 25th SIBGRAPI Conference on Graphics, Patterns and Images - Tutorials, 2012

2008
A framework for GPU-based application-independent 3D interactions.
Vis. Comput., 2008

2007
A GPU-based architeture for supporting 3D interactions.
PhD thesis, 2007

Estimating curvatures and their derivatives on meshes of arbitrary topology from sampling directions.
Vis. Comput., 2007

Application-independent accurate mouse placements on surfaces of arbitrary geometry.
Proceedings of the SIBGRAPI 2007, 2007

2005
What you see is what you snap: snapping to geometry deformed on the GPU.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

2003
Picking and Snapping for 3D Input Devices.
Proceedings of the 16th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2003), 2003

2002
Dynamic Scene Occlusion Culling Using a Regular Grid.
Proceedings of the 15th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2002), 2002

1999
Real-Time Shadow Generation Using BSP Trees and Stencil Buffers.
Proceedings of the XII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI '99), 1999


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